Notes & Combos
This is an updated Master tier version of PK Bystial Adventure. A couple changes from last time:
No more Scythe
Scythe was pretty good last time, but its primary issues reside in the fact that it's is super bricky and very useless going second. Plus making/triggering Dagda would often result in sacrifcing any follow up play next turn and praying they didn't have a way to out Scythe. Overall it made the deck way less consistent as you had to sacrifice a lot for something that some decks didn't even care about (Lab) or had a lot of outs for (Imperm, called by, etc).
Lava Golem
Very underrated card this format. Helps deal with almost every deck and is super unexpected every time. Very cool combo where you can Golem them, then Draco the Golem back and Golem them again. This prob won me a bunch of games. The one downside is that if you don't out it (which sometimes happens if you are trying to clear the rest of their board) the 3k beatstick becomes a bit of a problem but it wasn't big enough to warrent not playing it as it is absoluetly game winning.
Heading into next format
With kash coming next format, I would reccomend cutting downerd/zeus and playing an additional DPE/Verte. These two are easily the best cards in the deck and win me almost every game. I can guarantee you that DPE is gonna be sniped every game next format so make sure you craft another one. There are some random one ofs like the veiler also you can cut and put whatever you want (maybe another talents). I opted to also not use the punk engine as it is hella bricky, but maybe an option so they can snipe chaos ruler and keep dpe. Feel free to leave any questions below!
















































