Notes & Combos
Replays if you want to see, the master 5 rank up game was actually pretty crazy (versus gem knights Apr 26): 400-907-077
I'd been playing pure speedroids for a bit and it is definitely a more fun deck in my opinion than this one. But this deck (based on the other lists this season) just has far more consistency & the RT cards can help bait out a bit of handtraps. I had daiko duke in for a bit but I swapped him out because he just didn't really do anything needed & was a potential brick.
Extradeck space is incredibly tight, I messed around with it a little bit & tried out kitedrake - he was good in maybe 1 game this climb, I think alternatively having 2 rubberbands would be good for this list. If you're playing with speedroid dice then you can run the Clear wing synchro 8, otherwise it is pretty hard to get him out with this list. The speedroid wheel is kind of vestigial & is just in there because it is royal, I do think the card is very good though because it has synergy with the RT cards. It also usually got a negate out from the opponent which was nice.
All in all it is kind of just a bread & butter auroradon/synchro 5 into colonel clackers & then make the double clear wing synchro 12's.


































