Notes & Combos
I like how this build has real plays into fuwalos and maxx c compared to the standard hero build. There's a decent amount of hands that can get into cosmo neos set-up in only 2-3 draws. It also allows you to not have to otk turn 2 where you can just break the board and make cosmo lock. Fusion Destiny is very strong in this build because of this.
I think the evil heroes are good and helpful. They increase consistency, don't take your normal summon, and allow you to end on Favorite Contact + DPE + Contrast on a 1 card combo. Yummy and Vanquish soul still have some plays through the cosmo lock and DPE is there to remove snatchy or any other threat before they become live.
I think raigeki is better than droplet in the current format.

















































