Notes & Combos
Pretty standard Rescue Ace list. When Tenpai first came out got stuck at M5 and thought I had to change things around to make games less sacky. Played around with a bunch of different hand trap ratios, Ghost Ogre, TT Thrust, and after a while accepted that anything I teched in just for Tenpai made win rates suffer against anything else. So in that matchup I just hope they don't draw the spell/trap wipes; even if they have it though you can still win with Impulse and Preventer if they have a weak hand. Still not a great Tenpai win rate but that's how Bo1 goes I guess
Tried out Veiler instead of Imperm so you wouldn't have to set it; works fine against S/T wipes but is strictly worse in every other situation, turns on TTT, and is useless for breaking boards going 2nd so dropped Veiler. Ash and Called By are mostly to improve odds of winning the Maxx C minigame, but also leads to free wins sometimes if you can use it on Garunix, Spirit of Yubel, etc.
Super Poly is the main tech for going 2nd, but is still nice to have set going 1st since even if you get hand-trapped to death some decks still fold to a well-timed Super Poly. Works well into Centur-Ion, Yubel, Ritual Beast, Voiceless, Dinomorphia, and others.
Really wanted to cut Bonfires and Poplar since I drew into Poplar way too often, but at the end of the day you need the starters esp since deck size is 45.






































