Memento

Master I from on November 30th, 2025
Owned Cards
41 cards

Notes & Combos

With Maliss still remaining to be quite the deck as "no one" has figured, it seems Lancea is here to stay for awhile and I believe even after the loss of Ransom, I don't think it will be dropped with other decks like Orcust into the mix.

Anyways, onto the topic about what I ran, I was on Unchained, but dropped a lot in Master due to the bad luck that was other hand traps (hint Maxx C), so I wanted to play a deck that could play around Droll, but could also make a good enough board around the Charmies. Unfortunately it didn't go so well after hitting M2 and after demoting to Memento, I thought to use them again, but with a little bit of fun in mind using a tiny Mutiny package. Now the end board doesn't have to use Mutiny, but it's to grant an extra layer of protection in case of the blowout cards like Lightning Storm/Raigeki or any other destruction removal which both Cherubini and Luce can give in order to protect your Combined Creation or any monster you have placed into their proper zone. Other than that, the deck is standard to how I run it.

If anyone has questions about the build and/or the cards that are used, feel free to ask. Glad to run something new into the deck that I'm willing to discover more things about.

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