Notes & Combos
JacksonBlewYGO on youtube
climbed from bottom rank to master after not playing for a very long time, i think masterduel specifically is a pretty solid format for water because statue is great into KT and dracotail isnt super popular at the moment.
for non engine its all the normal ones, in lower ranks where theres a bit more backrow id swap purulia for anti magic arrows but thats it. ive missed the sekkas consistency but honestly impulse is just wayyy too strong to not play.
the only weird cards i think i play are mistarboy and diva. personally i've felt like both are needed in this deck. for mistarboy it lets you play around super poly super easily by ending on gymir, statue, and mistarboy with infantry in hand. you can also end on gaios if you had a good opener. also, it makes getting to lethal SO free, linking off the xyz poseidra into mistarboy usually is enough for lethal by itself. for diva, it's worse than prince going first for sure but going 2nd its a great push to summon squad from deck, comes up a lot especially with the infantry extra normal.
back to prepping for nats in the tcg ^-^





































