Notes & Combos
After four months without beating Master I, the little nuns finally did it. For the tech cards, you can run either board breakers or hand traps, or mix the two—I think that’s a solid strategy. Evenly won a few games, mostly against Diamond, but I always had to force plays early on or open with a double Evenly. In Master II and Master III and beyond, it didn’t do much. Forbidden Dress was added in place of one of the TTTs and the Seventh Tachion—the deck is already consistent. I needed a versatile card so I wouldn’t get hit by VS K9’s pop, or lose in battle like in the game against Magnet Warrior.
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