Fairy Tail

Master I from HellblazerHawk on July 17th, 2026
cp-ur 1230 + cp-sr 240
40 cards

Notes & Combos

Brewed up this version of Fairy Tail seeing other people try it but still clog up the main deck with the Magistus Cards. The Magistus cards feel really bad with all the missing spellcaster support right now, if you open Crowely it just turns the entire thing offline. Zoroa competing with your normal summon Luna sucks too.

With the just the Shining Sarc cards, you have room for more going second cards/hand traps so you can play into boards easier. You keep the benefits of extra spellcasters for fusion materials too. There's some fun synergies as well, DMG can pitch Matchgiru and Matchgiru will summon itself back if you get a Fairy Tail on board.

There isn't really a way to bridge the Fairy Tails into the Shining Sarc cards, the Shining Sarc cards can get you there between a draw 2 off Magician's Souls and/or the Zombie Vampire mill. It's not ideal, but there really isn't a "perfect" way to play the deck until we get the missing spellcaster support.

Optional techs, Chaos Angel comes up a lot, but Fallen & Virtuous in every other deck sucks. I'm playing both Gaze and Souls for DMOD targets in case I open one, but you can probably cut Gaze and not notice it most games. I'm on extra super poly targets because Branded/Dracotail is frustrating to play into and you don't really have much else to put in here. I think Selene is still really useful even without the Charmer link-4, she can revive your Instant Fusion'd monster and keep Dragoon from blowing itself up.

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Replays

Doesn't really show off the deck in action, but game won going second into full combo Maliss under Maxx C. Does highlight where Chaos Angel matters

youtube.com/watch?v=Qmei9doxgpQ&feature=youtu.be