Notes & Combos
Been a while since I used this deck to reach M1
Currently still not a fan of the Fellow package (without Assualt Sonic since it's not implemented yet in MD) so I'm still sticking with the good ol' SHS Adventurer. Only new cards added is ofc the Meister package since it's easy 1c speeder or can grab Junk Signal directly for extra protection if you can already make speeder with other cards in hand.
As for the non-engine choices (aside from the standard Maxx C/Ash/Droll), the HFS package is there mostly as a stopping point against G/Fuwalos (Thrust set HFS then put a Wind Winged beast like Fuwalos/Gryphon/Cyber Slash on board and pass turn). BoE & DRNM are against K9VS/Yummy to clear front row disruptions.
Honestly speaking I'm still not satisfied with the deck as of now so there is still a lot of room for improvement.


















































