Notes & Combos
I've been climbing to Master 1 with this deck since March 2024. Decided to finally submit my list. Pretty straight forward. Adventure engine to get the level 4 token and the level 7 Gryphon Rider on board. Get Jet on board, then go Accel Syncrho Stardust Dragon, revived Jet, Accel effect to synchro an immune Junk Speeder. Then after that, yo7 build your extra deck around the end board you want. I end on Quasar, Blazar, Majestic, and depending on how I feel, either Crystal Wing or Accel and Shaman. The second Stardust Dragon is so that I can use Accel on my turn to make an immune Junk Speeder and then have another Stardust in the extra deck to make an immune Satellite Warrior during their main phase and blow up their board. Not drawing the outs to Maxx "C" and the Mulcharmys can be really annoying. You can run Thrust to search Harpie's Feather Storm and pass, but sometimes it feels like they can set up to play on your turn and not care, such as Maliss, so I decided to just run more hand traps instead. 55 seems like a weird number of cards for the main deck, but I found it lended a really good balance of engine and hand traps.