Generaider

Master I from on August 31st, 2023
cp-ur 630 + cp-sr 540
40 cards

Notes & Combos

2/2 for the Generaider Xyz is def optimal, I just didn't want to spend the extra 60 dust for something that doesn't come up a ton. I'd replace 9-Lives and Zeus personally.

Anyways, this is Generaider Plants, which takes advantage of how crazy Sunseed Genius Loci is and the fact that Mardel is a plant to turn a single seed into a Benghalancer and a Mardel search (usually Boss Stage). Quick primer if you haven't used plants before:

  1. Summon Sunseed Genius Loci
  2. Link into Dryas, search Sowing
  3. Activate Sowing, summon another Loci to a zone not below the EMZ, summon Healer with Dryas effect
  4. Use the 2 Links (NOT Loci) to make Jasmine so that she points to Loci, tribute Loci to summon Mardel and search
  5. Make Melias, summon Loci back and then make Benghalancer

The Plant ED lock is kind of annoying, but not nearly as bad it seems in practice. First off, it doesn't apply until Sowing resolves, and to be honest, if your opponent has any kind of disruption, it will probably be used before that point. So I usually try and lead with Loci before using my core engine like Loptr and Vala, if possible. If they have disruption on board and haven't burned any of it after you search Sowing, then you may want to hold off on activating it if you have other plays. Secondly, while it's not great going second, it's worth noting that Hyperyton is a plant. If your only way to resolve Monstrosity is after the Plant lock, then it can still get 2 extra 9s for Hyperyton with Vala for follow-up, and the spell negate by equipping Monstrosity after activating Boss Stage (don't attach Sowing if you have a choice, it has a GY eff). Hyperyton, esp with a spell negate, is really good at insulating against cards that mess with Boss Stage - Maxx C, Ash, Cosmic Cyclone, Heartbeat, etc

Couple extra notes:

  • I'm usually a Gamma hater but I really like it in this deck. Since Loptr tributes for cost, Ash is often used on an empty board even going first, and Maxx C in the same way when using Loptr/Vala/Dai. And of course it's great when you go second.
  • 3 Loci/2 Dai might seem a little weird since Dai is theoretically better than normal summoning, but switching the ratios is risky since then if you lose one to random mills (Kelbek, Riseheart) it bricks your engine. As for why not 3/3 then, you don't want to draw too many Loci since you don't actually have the ED space to utilize a second one, even on a different turn. Not 100% sure these are the optimal ratios but that's what I was balancing.
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