Gem-Knights

Master I from Lion on April 15th, 2026
Owned Cards
40 cards

Notes & Combos

Had all the cards but 3rd Nep so decided to try FSGK this season and managed a relatively easy climb. Deck feels like you're freestyling all the time but suffers hard vs Maxx C/fuwoloss. If you go first and they are able to use those you probably lose, otherwise you probably win. Going second it often feels like if it comes down to a turn ending HT, which this plays in gamma, orange light, and droll. Definitely way weaker going second but it's not the worst I've used.

For the deck I mean either you've seen this deck and know it's good or see it as a pile of cards that semi work together. It feels better than the amount it's played. Managed to climb through all the Kewl Tunes but you aren't beating them without good HTs going 2nd. Going first you can play through a couple HTs and easily have enough to beat them. 9 times out of 10 A Bao pop + Caesar is enough to end their turn. Add in a potential omni, orange, and IP and you're in good shape vs them.

It was fun, but long turns as it's so combo heavy. TBD if I play this deck again next season.

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