Gem-Knights

Legend Anthology from on January 13th, 2026
cp-ur 810 + cp-sr 360
40 cards

Notes & Combos

I threw this together just to give it a shot, and it did much better than I expected, with an immediate 7 win streak. I didn't put too much thought into it, just maxed out all the starters and board breakers and filled the rest with hand traps. Crystal Rose sends Nephyrim to combo, Scatter Fusion is normally not a 3x but it's a nice draw especially with 1 Brilliant Fusion. Decided to throw in 3 Gem-Knight Fusion because it's not terrible to draw and having extra means drawing one doesn't turn off the Hollowcore special, which is very helpful. As I write this, I'm remembering that Absorb Fusion is also a starter, so I might go add some of them in (in place for Crystal Rose or GK Fusion I guess?)

For hand traps, I just went with Veiler and Ogre as they seem to have nice coverage (Ogre is nice against DDD and Blue Eyes I think?) and Nibiru is a Rock which can come up when you have less Gem Knight names.

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