Notes & Combos
Scareclaw Adventure Striker DPE makes absolutely no sense but it somehow worked for the event.
Going 1st you want to make Tri-Heart + Twinsaw and back it up with whatever else your hand can produce. Twinsaw's GY effect shuts down half of this event's decks while Tri-Heart is unaffected by the other half.
The Adventure engine can turbo out Illegal Knight for even more interruption, and can put up bodies for link climbing.
DPE is your plan B, which is actually very powerful in this event since there is no Called By. If you get Drolled or are otherwise unable to make Tri-Heart... make Verte.
The Striker engine may be a little conflicting at times but both Scareclaw and Adventure put a lot of spells in the GY, and you always have a chance to make your Striker spells live at any point since you can turn all of your bodies into Tri-Heart or any other link to clear your main Monster Zones. Having access to Hornet Drones helps when you have no way to trigger Twinsaw's GY effect and your opponent is link climbing. Also, Kagari is a Fire for Hiita, which either forces interaction or lets you steal a monster from Salad players to climb into Accesscode.






































