Notes & Combos
Getting max DLV was difficult and I lose alot of duels due to bricking, opponent drawing the most gas hand or going second and having no board breakers. But this Deck is still alot of fun to play.
Possible cards to tech:
This most of the monsters in this deck are Dark monsters (except for Diabellze and Azamina) so playing Dominus Impulse and Spark os useful (I only have 1 Impulse and Komoney decided I needed alot of Verras from the selection pack).
Dragon's mind can be a useful counter trap since you have monsters that meets its condition and you can send it to your GY with your mill cards or foolish buriel goods.
Since alot of decks relieve on backrow as interuptions, more backrow removing cards can be useful like heavy storm.
More Hallowed and Deception would be good as well (I don't have thoses).
Tip when going second. Enter Battle Phase, opponent panics and activate most of there effects like Dracotail traps, end battle phase (no evenly match) is such a funny interaction. (Doesn't work all the time and might waste your battle phase)

















































