Notes & Combos
Notes:
-Won't lie, rough climb. While Branded sometimes has enough gas to just play through everything, the sheer volume of combo this format made going 2nd kind of a crapshoot. Saw a ton of Lab too, which IMO is this deck's worst matchup.
-Used to be a 60-card Grass build, but downsized it to 48 to improve consistency. I prefer this overall, but there were a handful of times I would've liked a spare Cartesia/Mercourier/Retribution, but oh well it did its job. Consistency is also the reason for the 2 Keepers.
-The wierd Extra Deck ratios is because I was using the Nadir Puppet lock combo as an extra way to play through handtraps. Didn't come up as much as I'd like (didn't help I usually went 2nd...) but the handful of times it did it won me games where my turn would've otherwise been stopped so I dunno. Puppet is also the most effecient way to grind vs Snake-Eye, so I felt all the more reason to include it. TBH I doubt it is optimal, but I think its kinda funny so :)












































