Notes & Combos
Replays at ID: 781-697-168. Nothing special here, just another adventure VW deck, but there were some difficult choices to make in coming up with this list. To get as close as we can to 40 cards while fitting two engines in, you have to cut hand traps, which makes going second rather painful. So... you may as well go all in on improving your hands when you win the coin toss.
I chose to run 2 Pot while keeping one copy of Nibiru and Imperm as targets for Crossout. Doing that increases my odds going first AND second, since Pot lets me dig hard for Crossout and I have two more hand traps to hopefully open with going second. Banishing 3-6 cards from your Extra Deck is painful indeed, but you will only use half the cards there on average per duel. Further, because Pot turns off your ability to draw cards for the turn, you may as well banish any draw engine cards. If you choose to dig for 3 cards with Pot, then banish Stardust + Croco + Sigma. If you choose to dig 6 instead, then additionally banish Coral + Utopia Beyond + Gaia OR Cloudcastle if you've already summoned Calamities once OR Fanfan if you know you're not playing against Eldlich.
Remember that Fateful's discard effect can unbrick your hand by letting you dump a Qinglong! Also, Enchantress is level 3, so if you can special summon her and then normal summon Ash, you can synchro into Jiujiu! That gives you a VW name on board for when you only open with one VW name or two Laolao/Lili.




































