Notes & Combos
Well, this is basic sharks. There's no droll in dice ralley so its the right time for them although life becomes hard when you get a fodder monster on board - they turn off your purulia and imperm and most of the time abyss shark too. Not the end of the world though.
If youre not worried about having a pregiven monster on the dice ralley tile then go ahead and play 2 purulia and 2-3 imperms instead, the deck has 14 handtraps/going 2nd cards but purulia also acts as a extender in some ways so if you play 2 of her you can cut down crystal shark to have about 15 total.
I personally like to keep levirtue dragon since they're a really good recursion and recycling and tool for more material so my lines usually end with Leveiss, Dark knight, levirtue, Kragen, virtue stream, full armored xyz, xyz barrier. The key is to use material from kragen and from dark knight lancer with xyz remora to revive veiss shark from gy and then your leveiss becomes op since they can negate twice per turn, one spell trap negate and destroy and a permanent monster negate.
Of course utopic ray lancer is still included since they enable so many lines though, and they counter the battle phase and a good number of decks. super nice to have.







































