Notes & Combos
Why Artmage for Dice Rally:
The hits on Sky Striker were too hard so I changed to Artmage. Artmage is basically full power in this event. You only really miss F&V. Without Droll in the Dice Rally you only have to fear Nibiru. So the moment you go into Non-Finito -> Impasto you should be fine. Harmonia can hurt or the common handtraps if you have a bad opening hand.
It was a smooth climb with 10-2, 6-1, and 6-2 win streaks.
The Deck Build:
In the beginning I tried a more hand trap heavy build. But I got tired of swapping out Fuwalos every second game if you got gifted a card on field. Most 1-1 handtraps also didn't hit the Clowns or Resonators that efficiently.
So I went for more spells that are good going first and second like Super Poly, Book of Eclipse, Talents, Droplet and Imperm. That way you always have 1-2 cards in your hand for the discard for Acropolis and Artmage. Fusion Deployment greatly boosts your consistency as you can go for the Medius line more often, gives you more gas and is also a discard.
Match Ups:
I mostly saw Clown Crew, Nouvelles, Shaddolls, Tears, Ryu-Ge, and Resonators.
Replays
My Master duel ID: 977-867-014
































