Notes & Combos
I'm surprised at how well this went. I expected Diabellstar ban to do something, but it just didn't.
The deck had good boards as usual, even though a couple interactions and my inexperience with the deck, and was consistent enough despite having 1 Elzette. Witch's lock out of DARKs is annoying and I had to learn how to play with it on the fly, but it still lets the deck set up multiple interactions.
I swear that Sales Ban isn't copium. It's both a board breaker and protection against Droll (and I'm broke and already had them), and a Spell/Trap to send at worst.
The one thing I wanted for the deck is a lvl 6 non-Tuner, that's either a WF name, or a Spellcaster or Illusion Synchro 6, to let WF go into lvl 10's under the no DARK lock.







































