Notes & Combos
I feel like this is a pretty standard Artmage build. Get to Finmel at all costs, and opponents will scoop during the event.
Theorealize can turn any random monster from the spaces into Fiendsmith combo, and a random S/T can turn into discard fodder with the Arcane Arts.
Special shout-out to rolling A-Team: Trap Disposal Unit. I've gotten it twice, it won one game by negating Imperm, and one game just by being another Type on field.




































