Notes & Combos
This is my Marincess build that brought me to Diamond 5. Still competitive enough for this meta ironically. The HT ratios are to counter decks like Branded, DLink and Tear, while also being able to survive decks like Numeron and being otked and being able to be consistent enough to do the combos (literally 1 card 14 starters and 3 extenders). Marincess also benefits from being able to bring Dweller which is a GY hate people use to counter Tear, also Marincess is one of the few decks to benefit from Zealantis' effects coz we usually get Water locked and you can resummon back only Water monsters if you got Slug, Anemone, Dive or Triangle effect and ironically you get back monsters you own since they get banished again in your side. Also this deck benefits from having unaffected Towers (Argonaut in primis) to beat over most decks and having just a 4.3k beatstick puts pressure on the opponent... This is also one of the few decks that doesn't care about Bystials as all main monsters are Water. To learn its combos, I'll leave you links to my channel where I play mainly also this deck.
Replays
I'll leave replays here:
Road to Diamond:































