Notes & Combos
You can go two ways with this deck, full mill gamba or hand traps. I like hand traps because the ceiling is still outrageous and you can do more going second. Imperm and Ash can do a lot, and if they can play through that you were not winning anyway.
Tear stuff is pretty standard, I like the heartbeat to mill, draw, or search off Kit. Cryme is OP.
Agido sucks, so it's out. Snow and Stein are good Mills, and stein is a risky but often useful normal into Kit or exterio.
TTT at two so I don't draw all three, and ROTA and foolish because I wanted a couple more starters.
ED is pretty standard, you make mud from stein( happens more than you'd think). Zoo package I still like. If I made any ED changes it would be for another, higher Link monster or maybe Aussa to force a shuffler. Probably would drop mud or stein+exterio.



































