Notes & Combos
Synchron is a deck you're most familiar with all the insane combos you've seen on youtube. Summoning Shooting Majestic star dragon or maybe summoning Shooting quasar dragon with Cosmic blazar dragon. Those are awesome combos but can make the deck inconsistent with all the cards required to facilitate them. This list is meant to keep their fundamental style while giving it a fighting chance against the best decks by minimizing the "bricks" required to function.
The only cards you don't want to draw in your opening hand is Mare mare and Driver, but mare mare is meant to serve as a contingency when you get hit by Nibiru the primal being(driver is more self explained). Once speeder resolves you'll have acces to stardust trail since Stardust synchron would have searched stardust illumination. Once Nibiru is summoned and all your monster are in the graveyard(including stardust synchron), you then activate startust illumination sending stardust trail to the graveyard. You then use stardust synchrons effect but tributing the nibiru token, then triggering stardust trails effect. Then you activate stardust illumiations graveyard effect and reduce either startus synchron or stardust trails level by 1 and synchro summon into yazi. Then you activate yazis effect by destroying itself and the opponents Nibiru, then you trigger yazis second effect in graveyard allowig you to summon mare mare from your deck. This will give you acces to T.g. Hyper librarian and shaman to synchro climb into some of your strongest synchro monsters.
Some of the decks weaknesses are quite apparent, you struggle going second. Playing cards that help mitigate this are highly suggested (lightening storm, Harpies feather duster, dark ruler no more). Something you'll experience quite frequently is the urge to take the Maxx c challenge, which is why I've included some cared to try and counter this issue. Card destruction allows you to have a win condition even if you don't open ash blossom, called by the grave, or nobleman of crossout. You simply make your opponent draw an equal amount of cards they have left in their deck so they won't be able to draw the required amount, causing them to lose the game.
Other than that, simply ger a level 2 and a level 3 on field and synchro summon Junk speeder!





































