Charmer

Diamond I from on March 25th, 2023
cp-ur 1050 + cp-sr 450
40 cards

Notes & Combos

Credit to Caam as the creator of this type of Charmer build

This is a going second deck that excels at breaking boards, Link climbing, and OTKing on turn 2. The main combo lines usually involve going into a Link 2 Charmer which summons a monster from your opponent's graveyard, and then making Selene to climb into Accesscode. However, sometimes you can OTK just by the huge ATK boost from Awakening of the Possessed. The deck is really strong, and I don't feel like I'm at a disadvantage at all contending against the current meta.

Although each engine this deck runs comes with it's own utility, the main purpose of all of the engines is to provide bodies to enable you to summon a Link 2 Charmer and start climbing. This is why when people ask, "Is this really a Charmer deck", I can confidently answer that it is. The engines highlight the Charmers, not the other way around.

Mind Control and Change of Heart are cards that feel like they were made for this Charmer build. They help break your opponents board and bait out interaction, and can be used to make a Link 2 Charmer and resummoned through the Charmer's effect.

The Sky Striker engine is a one card Accesscode if uninterrupted. The Adventure engine can also be used this way, but can often be better left on the field because of the insane ATK boost from Awakening of the Possessed.

There is great synergy with Magicians Souls and the Adventure engine, as you get a pretty free draw 2 by sending Dracoback and Fateful Adventure after you've used their effects.

This deck feels pretty good against all of the current meta, besides Runick Stun which is usually an auto loss. Maxing out on Maxx C and Lava Golem was specifically to counter Spright.

ID: 286-233-578 my 6 most recent replays are from my Charmer climb

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