Branded

Diamond I from Lucas on March 13th, 2023
Owned Cards
50 cards

Notes & Combos

Don't let ash blossom beat you, pretend maxx c isn't real.

The goal of this deck is to be very engine heavy to not lose to exactly ash blossom. Like any branded deck you can run into the problem of either too many guys or too many polys, but the hope is that 12/50 1-1.5 card branded fusions (76% turn one) keep you from having no plays. This higher card count allows use to run a lot of engine you could not fir into 40 cards otherwise, as well as gamma for maximum viable ways to block ash.

Kitt is a bummer to start with, but we need as many ways to branded fusion as possible. Its also an extender so its never really a brick, just bad for making amazing boards.

didn't use mudragon last season. This season it was very good. Super poly wins games

didn't run into runick stun at all during my climb. A little bit of eldlich stun in plat but that deck is really bad.

Ran into mostly exosister, live twin spright, regualr spright, and ishizu branded piles.

Exosister needs to open really well and you need to open really bad for them to beat you. Branded handles removal better than other decks.

For spright either go first, or open with a hand with a lot of plays and hope they play bad (very real cause all the good players hit d1 already).

Ishizu branded either bricks, or you hope you can out engine them before they can mudora/keldo you to death.

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