Notes & Combos
Wow this meta is difficult. Many decks that don't need their normal summon effect now have access to a free omni and a way to compulse cards back on their turn. It seems like it be a fantastic meta for the Maxx C....except the birds were rampant on ladder and Dark Law is pretty useless against them.
So I did some thinking on what to do and I had a time where I only ran 3x ash and 3x imperms as my only handtraps while dropping Maxx C for more equalizers like lightning storm and duster. That gave me some success for a bit as I found myself facing more birds than anything else. That is until more started to play Adventure PK and the pile decks that put up more interactions than I could care for. So I found myself putting tactics in since it pulled double duty for going first and second if you got hit at a critical point..
Everything about my build is fairly standard except 2 things, the dark angel and malicious bane.
The evil hero engine was phased out by a lot of other people but I found his slightly better staying power and cleanup power to be very well worth the 2 main deck investments (I have yet to be screwed by dropping trinity). Fantastic going second but trinity is probably better for OTKing.
The Dark Angel I was convinced was cope since YT combos showed it off but with how popular adventure is and how ineffective standard dark law + DPE opens are against birds, it has won me way more games than I thought.
GL to all Hero Players this season. You all got this.





































