Notes & Combos
Climbed from D3 to D1 with it. The deck is very flexible and you can do various lines to get to your main combo so i'll list some basics things you need to know to play the deck.
Basic Combo: Sharakusai + any P.U.N.K. ind hand
- Normal summon Sharakusai, use it's effect to fusion summon Rising Carp with the other P.U.N.K. in hand.
- Activate Rising Carp's effect to special 2 P.U.N.K. from your deck or hand, summon Wa Gun and Deer Note.
- Activate Wa Gun's effect to search for JAM Extreme Session and activate it.
- Synchro summon JAM Dragon Drive using Wa Gun and Deer Note.
- Activate both JAM Dragon Drive and Deer Note effects (you can chain block if you think the opponent have Belle).
- With JAM Dragon Drive effect add Madame Spider from the deck to your hand and revive Sharakusai with Deer Note's effect.
- Activate the second effect of JAM Extreme Session and special summon Madame Spider banishing Deer Note or any other P.U.N.K. if you have duplicate tuner names
- Activate Madame Spider effect, add Nashiwari Surprise from your deck to your hand, them activate again the first effect of JAM Extreme Session to draw another card.
Now you have a 2 more cards in hand, a pop and a synchro on your opponent's turn using Sharakusai effect to make Amazing Dragon and bounce 1 to 4 cards to their hand.
Now some lines you can do to get to your basic combo:
- Ze Amin in hand: normal Ze Amin, search for Foxy Tune, use Foxy Tune to special summon Sharakusai from deck.
- Foxy Tune in hand: use Foxy Tune effect, special summon Sharakusai. If you don't have a P.U.N.K. in hand, special Ze Amin and use it's effect to add Sharakusai to hand and normal summon it.
- Ogre Dance in hand: use Ogre Dance to add Ze Amin to hand and them do the Ze Amin Line.



































