Notes & Combos
Standard Swordsoul list
Removed Cosmic Cyclone, you need 2+ copies to beat floodgate runick, if they go 1st and they set 5 you just take the L. Cosmic wouldn't do anything vs that. Also I've had games where my hand is bricked and if cosmic was any other card in my deck I wouldn't be in that situation.
Added Crossout+Nibiru because Nibiru is more popular now for whatever reason, and having +1 answer to Maxx C and Ash Blossom can be very helpful. Ironically crossout saved me from exactly 0 Nibirus, so Mr. Rock might be cuttable. Your choice if you want to include it or not. Replaced 1 Infinite Impermanence with 1 Veiler as a Crossout target, came up in exactly 2 games, idk why people run veiler over imperm, but it is what it is.
Triple Tactics is an insane card, both going 1st and 2nd, makes your opponent's ash even worse in this matchup than it already is. It allows you to otk through maxx c going 2nd more consistently. And finally it makes your turn 1 position if you get Maxx C'd slightly better, being able to scout what your opponent is playing, take out key cards out of their hand to prevent them from playing on their turn, and build your board accordingly (Either end on Chixiao+Blackout against most decks, extend for Archnemesis Protos vs Branded Despia, or try to Archnemesis Protos call light vs Numeron and pray you don't die.)































