Adventure Knights
from on August 10th, 2022Notes & Combos
Your average end board will be Charles, equipped with Oliver and Ogier for targeting and destruction protection + Shenshen + Roland in hand for quick play banish by equipping him to Charles + one targeted hand discard. If, at any point during the combo, you gain access to the adventure engine, you will of course also end on Gryphon. Depending on extenders, you can also end on Baronne + Calamities, Baronne + any Level 9 synchro or Calamities + any Level 9 Synchro. All of those boards can include gryphon and, if you're especially lucky, Gearfried as an extra negate.
Your general gameplan will be to get any 2 warrior monsters on field to summon Isolde. Isolde on summon adds roland to hand for next turn. You then send any three Equips to grave (including smoke grenade) to summon arboria. From there, you can do the Halq-don Calamities combo to get to Shenshen and Charles. Keep in mind, we can't use Deskbot 001 due to lack of monster zones with gryphon on field, so you will need discard fodder for jet synchron. After you set up your board, you can equip either an Oliver or an Ogier that you used as combo starters from grave to Charles. During the end phase, use Charles effect to equip Smoke grenade from grave and either Oliver or Ogier from Deck for extra protection. Then activate Charles second effect to pop the smoke grenade and discard any problem card from your opponents hand.





































