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Vaylantz
Vaylantz
Joker/Monkeyboard + Field Spell 2cc (Performapal Ver.) from yagamiken · on July 23rd, 2026
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Zone placement is key when playing this deck. If you play a card in the wrong zone, you can potentially brick the entire combo.

As such, I've labeled zones on the field as if it were a grid, according to their type (extra monster, main monster, spell/trap) and position (1-5 from left to right). E.g. the right-most Main Monster Zone is MMZ 5, the right-most Extra Monster Zone is EMZ 2, and the center Spell/Trap Zone is STZ 3.

If EMZ 2 (left EMZ) is already occupied, or if you prefer to use the other EMZ, number the zones in reverse (1-5 right to left instead of the previously assumed left to right) so that EMZ 2 now refers to the right EMZ.

You can start with either Field Spell without having to do any changes to the combo.

OR
+
OR
Target protection + revive S:P if she's outed
OR
(
Destroy 1 S/T after summoning Azurune
+
Sends itself to the GY to negate 1 inherent summon
)
+
(linked)
Non-target destroy any card when a monster moves to a a different zone
+
Makes sure everything on your field is linked, then does S:P stuff if needed
+
(co-linked)
Non-linked Special Summoned monsters on the field cannot activate their effects
+
Negates 1 attack by banishing 1 Spell from Deck and returning itself to hand
Only if running Silhouhatte Rabbit
1.
Activate
Place on opponent's Field Zone
2.
  • if starting with Joker
  • If starting with monkeyboard
2.1
Normal Summon anywhere *EXCEPT* MMZ 5
Scale to STZ 5
2.1
Scale to STZ 5
Normal Summon anywhere *EXCEPT* MMZ 5
3.
Summon to MMZ 5
4.
+
Link Summon to EMZ 2
Add to face-up Extra Deck
5.
Destroy
6.
Scale to STZ 5
Summon to MMZ 5
7.
Activate anywhere *EXCEPT* STZ 1
Scale to STZ 1
Summon to MMZ 1
8.
Move to MMZ 4
9.
Scale to STZ 1
Scale to STZ 5
10.
=
Link Summon to EMZ 2
11.
Summon to MMZ 2
Tribute
Summon anywhere
12.
+
=
Link Summon to MMZ 3
13.
Pendulum Summon to MMZ 1
+
Pendulum Summon to MMZ 2
+
Generic MonsterJoker or Monkey
Summon
Pendulum Summon to MMZ 4
14.
Summon to MMZ 5
Place on STZ 2
15.
+
Generic MonsterJoker or Monkey
=
Link Summon to MMZ 4
(Optional) discard 1 card to set any S/T from GY, then draw 1 as it's co-linked to S:P
16.
+
=
Link Summon to EMZ 2
OR
Link Summon to EMZ 2
Set to STZ 3 or 4
17.
Effect in GY
Move to MMZ 1
Summon to MMZ 2
18.
Tribute
+
Tribute
=
Summon to MMZ 1
19.
Move from MMZ 3 to MMZ 4
+
Move from MMZ 4 to MMZ 3
Endboard
Target protection + revive S:P if she's outed
OR
(
Destroy 1 S/T after summoning Azurune
+
Sends itself to the GY to negate 1 inherent summon
)
+
(linked)
Non-target destroy any card when a monster moves to a a different zone
+
Makes sure everything on your field is linked, then does S:P stuff if needed
+
(co-linked)
Non-linked Special Summoned monsters on the field cannot activate their effects
+
Negates 1 attack by banishing 1 Spell from Deck and returning itself to hand
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