Introduction
Hi, I'm mainländer.
Since I'm the source of most of Stardust Bystial’s development, and since it’s a niche, unofficial deck, there are little to no resources available to learn about it until the publishing of this guide, so I aim to provide as much relevant detail as possible. I will also be going in-depth over supplementary engines, due to their importance for Stardust Bystial.
Despite deleting a lot of content for the sake of brevity, this entire document is 135 pages long. I organized the text to make it easier to read. I provided each section with its own tab to avoid constant scrolling and make navigating the guide easier. Make sure not to miss the other tabs after you're done scrolling.
This guide has something for everyone. You might not be interested in Stardust Bystial itself, but you’ll learn about Bystials and generic Synchro support in its tab. You might not be interested in the Centur-Ion engine, but you’ll find Loading... and Loading... in its tab. There’s a lot of discussion on different rulings. This will inform you about how cards with the same wording might work.
What is Stardust Bystial?
Stardust Bystial is a Dragon Synchro combo deck.
It's built around the combo between Loading... and a Bystial summoning Loading... , with Loading... activated. You can then reborn Stardust, summon Loading... , and search Loading... to make further Synchro plays, access Loading... , and search an additional Bystial with Loading... .
With these two engines on their own, this is a 2-card combo. For this reason, Stardust Bystial decks are always played with a mid-range engine(s) to supplement it. It is played with engines that increase the consistency of Stardust Synchron or Bystials, such as engines that can summon Loading... . Some engines can give you access to both parts of the 2-card combo, making it possible to full combo using only one card, such as with Loading... .
Strengths
High Ceiling & Layered End Board - Stardust Bystial has one of the strongest end boards. As long as you did your full 2c combo, you're pretty much guaranteed to win. The end board incorporates interactions from the Monster Zones, the S/T zones, the GY, and the hand, making it less vulnerable. It also provides strong follow-up. The game will never go into turn 3, but if it does, you’ll be more than prepared.
Variety of Engines, Variants, and Playstyles - There are many ways to play Stardust Bystial. It can appeal to different types of players, and it doesn’t get stale. This can also make it budget-friendly. Because of this, there are many ways Stardust Bystial can gain new support. It could be new Dragon cards, generic Synchro monsters, or Synchro support, or direct Stardust/Bystial support. There’s always something to look forward to.
Straightforward & Quick Combos - Instead of doing 50 steps to get to your boss monsters, Stardust Bystial can get straight into Dis Pater, then Shooting Majestic Star Dragon shortly after. Because of this, you also don’t need to use much of your Extra Deck to combo, making follow-up and grind-game a lot better than decks that do.
Unique Identity - Stardust Bystial is a unique take on Dragons as well as Synchro decks in general. It won't feel like you're playing just another combo deck that just spams generic boss monsters. While Bystials are common across different decks, Stardust Bystial is the only deck that incorporates Bystials into all aspects of the deck.
Bystials - While a lack of varied hand traps is usually a weakness, having the ability to maximize on your Bystials gives Stardust Bystial a great match-up against decks that are weak to them, compared to decks that cannot afford to run as many. Bystial Control is fun.
2c Combo Deck - Linear 1c combo decks can often become repetitive. Stardust Bystial games will often feel different each time.
Low-profile - Being an obscure deck makes it harder for your opponent to disrupt your plays adequately, and can make them hesitant to use their disruption, until it's too late.
Weaknesses
Low-quality 2-card combo cards - 2c combos are inherently easier to disrupt, they require more resources to combo, and they’re inherently less consistent, making your deck building worse to compensate. Check the deck building theory tab for detailed analysis.
Three bricks in the core, one of which is a garnet - They won’t feel good to draw. It’s not the end of the world if you do, but you could’ve drawn a starter, extender, or a hand trap if you were playing a better deck. This issue also contributes to suboptimal deck building.
Lack of non-engine variety - This issue will be fixed by Loading... , Loading... , and partially by the recent release of Loading... . Beyond the 1 of Maxx C, we rely on Ash and Bystials. Ash is versatile, but low-impact. Oftentimes, it won’t stop your opponent’s plays, and it might not even change their end board, and you basically hand-ripped yourself. Bystials, depending on the meta, suffer from the same problem and lack the versatility. This issue makes the deck especially weak in best-of-3 formats.
- These three are significant weaknesses. Keep these weaknesses in mind when deciding to play Stardust Bystial, and temper your expectations; otherwise, you’ll be frustrated and disappointed. If playing a deck like this will make you feel bad more than it gives you enjoyment, don’t play it.
Nibiru, Droll, Purulia, & Maxx C - Generally, the Stardust Bystial combo does not do well against these hand traps, but depending on the variant or engine(s) you run, you might have a better time against them.
Keep in mind:
Card text and effect description are written in this red text.- AiL is short for Loading...
- CWD is short for Loading...
- SMSD is short for Loading...
- Seals is short for Loading...
- Stardust specifically refers to Loading... , and no other cards.
- Stardust Bystial Core
- Centur-Ion & Magistus
- Dragonmaid & Dragon Link
- Primite & Fiendsmith
- Branded & Tertiary Variants
- Combos & Tips
- Decklists - Deck Building Theory - Crafting - Techs
Combo & End Board Pieces
Loading...
The Tuner of your 2-card combo. Stardust is a 2c combo starter, extender, and combo piece. On-summon, Stardust adds Loading...
or Loading...
.
It can be Normal Summoned if you’re starting with a Bystial, but usually it’s Special Summoned by Loading... , Signal, or its own effect:
If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card.
-
But banish it when it leaves the field.This lets you immediately summon it again with Loading... 's effect. If you don’t need to summon it again, in some lines, you have the option to shuffle it with Loading... to draw 1. Sometimes you want to activate this effect just to trigger the draw 1. Stardust will end up in the GY after being recovered by Dis Pater and leaving the field, providing follow-up. -
If you didn’t start by activating this effect, this provides you with an additional Tuner for more Synchro plays.
-
Tributing your Normal Summon can provide a LIGHT/DARK in the GY for your Bystial to banish, including other copies of Stardust.
-
It can empty the field, playing around your opponent’s Bystials, Loading... , and also Loading... ’s effect.
-
Makes use of Nibiru token or face-down monsters.
-
Also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters.This is not a huge deal since Synchros and Lubellion are our best pay-offs. -
Stardust has no 1-card combo of its own. It’s only an effective extender if you have a Bystial or Seals.
Despite being accessible with different cards, you usually want to play more than one copy, to avoid running out of copies, especially since it can banish itself, and to make full use of Loading... , and Loading... . If you open with Stardust, you ideally want to have another copy in the deck to summon, instead of the one in your hand.
Loading...
Don’t craft Seals, it’s in the Dragonmaid-To-Order Structure Deck.
Summonable using Loading... & Loading... , and other Dragon engines. It’s also summonable with the help of Bystials.
Seals is used as a strong end board piece, or, thanks to the following effect, as a 2c combo starter.
If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0.
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Loading... can Tribute it to trigger this effect, summoning itself and usually Loading... , facilitating the full combo.
-
This is a mandatory activation, so it will be Chain Link blocked Stardust’s search effect.
-
You can instead summon Loading... to play under Loading... .
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If Seals gets banished by a Bystial, this effect won't trigger.
-
Seals generally provides a great way to play through Nibiru in Dragon variants. In niche lines, you can Tribute Summon over it with a Bystial.
-
Typically, Seals Tributes itself using its other effect:
Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. Non-targeting bounce is very good.
-
When Tributed with this effect, you usually want to summon Magnamhut for follow-up or other Dragons for further disruption and board presence, making Seals even more impactful.
-
Must be in the Extra Monster Zone to activate this effect. This makes Seals usually useless to summon with Loading... ’s effect. If possible, you should summon Seals before your other links. You can still trigger Seals’ effect when Tributed if you Summon it in a Main Monster Zone.
-
Don’t activate this effect if Seals is the only face-up card on the field. If you do, you have to Tribute a monster in your hand and return Seals to the Extra Deck.
-
If Seals is negated, you can still activate this effect to trigger its other effect.
-
It can struggle against Kashtiras since they can summon themselves again after returning to the hand. Before using Seals on them, wait till they go into the Battle Phase or summon a second monster, or use it to disrupt Loading... .
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This effect is only activatable on your opponent’s turn. You usually wanna activate it on your opponent’s End Phase if you did not have the opportunity to do so before. You can bounce your own cards. This is a plus if you bounce Loading... , a Bystial, or a Normal Summon in some cases.
Loading... makes neither effect resolve. You can dodge it by banishing Seals with a Bystial. This still prevents you from triggering its effect when Tributed.
Since Seals has 0 ATK, your opponent will usually try to battle over it before committing a lot to their plays to avoid getting disrupted. This lets you at least survive for a turn, while you have follow-up from Magnamhut.
Loading... & Loading...
The two combo pieces Stardust Bystial is built around.
After summoning Stardust and a Bystial, activate Loading...
to place Loading...
on top of your deck.
Synchro Summon Loading...
, AiL then triggers to draw CWD.
CWD triggers to summon itself, and since you control a level 8 or higher Dragon Synchro monster, it can then summon Loading...
.
-
CWD is later used as Synchro material for Loading... .
-
Always activate the draw 1 effect of AiL on Chain Link 1 since CWD misses timing. Not a major issue; it just needs getting used to.
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After activating AiL, If you shuffle your deck, like with Loading... ’s effect, CWD won’t be on top of the deck, therefore you won’t draw it. Only activate AiL right before you Synchro, and avoid activating effects that involve searching in the same Chain.
-
AiL draws 1 each turn, making it a good end board piece. It’s typically triggered by Loading... reborning Dis Pater as it triggers on Special Summon, not just Synchro Summon. It also triggers when your opponent Summons a Synchro monster.
-
Despite being once per turn, AiL can be triggered to draw 1 again after getting negated, since it didn't apply an effect. You can Chain Link block using AiL to bait Ash Blossom if you can trigger it again.
-
You don’t necessarily need Stardust to full combo, as long as you have AiL and can summon Dis Pater.
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If you can’t summon Dis Pater, AiL can combo with other level 8 or higher Dragon Synchros.
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In niche lines with Centur-Ion, you can summon Loading... without activating its search effect. CWD and Brotaur can be used to summon Seals, and you’ll also search Loading... . If you can’t make full use of CWD, you can deliberately shuffle your deck for a random draw 1, then draw another card on your opponent’s turn thanks to Loading... triggering it.
-
If you draw CWD in your Draw Phase, you can summon it for the extra body, but
you can’t summon it again for the rest of the turn. -
AiL can place CWD from the hand, not just the deck, making CWD not a complete garnet when drawn. You will go minus, but the pay-off is worth it. Shuffle it with Loading... , if possible.
AiL can also Special Summon 1 Tuner from your hand if a Synchro Monster(s) is Special Summoned. You can activate both this and the draw 1 effect in the same turn. This effect is usually irrelevant.
-
Be careful of activating this and having to summon Ash Blossom, for example.
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It can Special Summon CWD if it gets Ashed or summon an extra Stardust.
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If you don’t have your Normal Summon or a discard for Stand Up in your full combo, Auxila can add Loading... , then summon SMSD to trigger AiL and summon Primera.
AiL: Neither player can attempt to shuffle SMSD. If SMSD is the only monster on your field, they’ll be forced to shuffle their own TY-PHON. Great against Loading...
.
CWD cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster. This cannot be negated.
Get into the habit of banishing CWD with your Bystial after using it to summon SMSD. It has no use afterward.
Loading...
Combo piece. Summoned by Loading... .
If this card is Special Summoned: You can target 1 face-up monster on the field; discard 1 card, and if you do, add 1 monster from your Deck to your hand, with the same Type and Attribute as that target, but a different name.
By then, you will control Dis Pater, Brotaur, and CWD, so you can search any LIGHT/DARK Dragon, usually targeting CWD to add Loading... .
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If you have already used Lubellion's add effect, search Loading... , or if you already used Magnamhut, search Loading... by targeting itself or Dis Pater. Make sure the Bystial you’re adding has not been activated that turn.
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The search might be redundant in some cases. You can activate it to access a Bystial as a hand trap for turn 2, or not activate it at all if the discard is not worth it.
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The search effect requires the target to remain on the field to resolve successfully, but the discard will occur whether or not the target remains, like if Nibiru is chained to Brotaur’s effect.
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Brotaur is a good summon with Seals, discarding to add any Bystial, allowing you to disrupt your opponent with their hand trap effect, and it can set up Loading... for its other effect. This can make Seals provide 3 disruptions. Also, their ATK/DEF wouldn’t be 0/0, and you'll have Brotaur in the GY for potential follow-up.
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The Centur-Ion engine provides a free discard.
Brotaur is a garnet as you need it in the deck for CWD to summon it. It might be possible to shuffle it with Loading... or summon it with Loading... . You might miss some parts of your End Board because you did not use Dis Pater’s effect for Stardust. If you can full combo, you can delay drawing with Regained, so you don’t draw into Brotaur.
If a monster you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field.
-
This makes it a staple part of your end board to search Loading... and potentially gain 2 extra disruptions. It rarely comes up because it relies on your opponent playing the game, which our end board discourages.
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It's relatively easy to trigger when going second by crashing your monster into a bigger monster or getting it destroyed by card effect. It has to be a different monster from Brotaur. You can use Loading... or Loading... .
Brotaur, adding Lubellion, Synchro Summoning Loading... , and its GY effect, can greatly increase the ceiling of Stardust Bystial end boards. It can also be used to summon Seals in your combo if you’re not yet locked, or be used as a Tribute for Stardust.
Loading...
Dis Pater is a boss monster and also a great combo piece. It extends your combos, providing an additional Tuner while also being the best Synchro material for Loading... . It can also potentially negate hand traps and disruption to facilitate your full combo. On top of all of that, it returns to your field as a form of disruption for your Stardust Bystial end board. Stardust Bystial is basically nothing without Dis Pater.
You need a level 8 or higher Dragon Synchro to combo with AiL, and you need a level 10 Dragon Synchro to summon SMSD without an additional non-Tuner.
If you combo with other than Dis Pater, you want to summon it later, which is possible thanks to Brotaur searching the Bystial part. The issue is with accessing the Stardust part again. If you started the combo using Stardust’s effect to summon itself, you might not have the second Tuner for Dis Pater. All of this makes comboing with other Synchros challenging.
There are other level 10 Dragon Synchros, such as Loading... , but it does nothing. Dis Pater, on the other hand, does so much for our end board and combos. The only flaw in Dis Pater is that it requires a Dragon non-Tuner, making us reliant on Bystials for starting the combos and limiting the options we have for variants or engines.
You can target 1 banished LIGHT or DARK monster; Special Summon it to your field.
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You typically want to immediately activate this effect after summoning Dis Pater, then immediately summon SMSD to be safe from hand traps like Nibiru, in case your opponent is delaying their activation. If you can use Dis Pater’s negate, then this does not apply.
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Typically summons Loading... after it gets banished by its effect. This facilitates summoning a level 12 Synchro, or Loading... .
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At this point, you’ll have a Bystial in your hand, so you can banish and summon any LIGHT/DARK monster in the GYs that is summoned properly. If you didn’t start using Stardust’s effect to summon itself, then you’ll need to use your Bystials to give you a summon with Dis Pater.
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Generally, it can also be used to summon your or your opponent’s boss monsters and end board pieces.
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It can’t summon Extra Deck monsters that are not summoned properly, such as Loading... , your Centur-Ion main deck monsters when locked, or monsters with a specific summoning condition like Lubellion.
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Keep in mind what monsters you want to summon with this effect when you’re choosing what to banish with your Bystial.
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Get into the habit of summoning Dis Pater in the Extra Monster Zone, at least if you’re locked into Synchros. Sometimes your board might be fully occupied, so you can’t activate this effect.
When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into its owner’s Deck,
- It’s usually not a big issue, but keep in mind what cards are in the banishment zones. Regained’s shuffle and Dis Pater’s summon effect remove a card from the banishment zone.
then if you shuffled it into your Deck, destroy that monster,
-
Typically, you’ll have CWD in the banishment after using it to summon a Bystial on your turn, so the pop effect will always be activatable in your full combo board. It can disrupt your opponent’s Loading... or Loading... if they delay them.
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Avoid shuffling your SMSD or Loading... from banishment. They will not return to the field if you shuffle them. They could be the only cards you can shuffle.
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It can recover any of your banished cards, including face-down cards.
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This does not stop Loading... from Tributing your field; it will only prevent it from summoning itself and the token. It can prevent both monsters from being summoned by the effects of Loading... and Loading... .
or if you shuffled it into your opponent's Deck, negate that activated effect.
-
Bystials, SMSD, and Loading... can make this activatable. You can time your banishing effects earlier than usual to facilitate Dis Pater’s negate.
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It can disrupt your opponent’s banished resources, such as their Loading... or Loading... .
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Negates monster effect; it can't be activated in the Damage Step.
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Loading... and Bystials can facilitate this effect on your turn 1.
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Your opponent is likely to have a card in their banishment if you’re going second, especially if you have a Bystial, making it insulate your Stardust Bystial combo from disruption.
Loading...
The boss monster Stardust Bystial is built around.
SMSD is summoned using Loading... and Loading... treated as Majestic Dragon.
Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.
Banishing the negated card is really valuable. Many cards trigger in GY or when destroyed, or can be used or recovered from the GY. Banishing itself ensures that it survives for the next turn.
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It cannot return to the Extra Monster Zone. It moves to the GY in the End Phase instead of returning to the field if no Main Monster Zones are available. Try to summon it in a Main Monster Zone, and occupy the Extra Monster Zone with other Synchros to free up more zones.
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You usually want to save this effect for cards that can threaten your board, or important choke points. Since SMSD negates activation, they can activate a second copy of Loading... , so negate the card it adds instead.
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The card it negates is not banished if it changes its location for cost. Like Loading... pitching itself, its effect will be negated by SMSD, but it will stay in the GY and be able to use its GY effect. It might provide more value to negate a card that can be banished instead. Vanquish Soul monsters also won’t be banished when they’re added to the hand from the field.
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This effect is soft once per turn. It can negate infinitely in your End Phase. You have priority to return SMSD to the field before your opponent can activate their effects. Effects specific to a Phase need to happen in an open game state; therefore, they can't Chain another End Phase effect to SMSD's negate. For example, in the End Phase against Branded, you can negate Loading... , return SMSD, negate Loading... , etc. On your opponent’s turn, they have priority to resolve their End Phase effects before you can return SMSD. Still, they can choose to delay their effects, but that might only get you one negate since they have priority to activate theirs again before you can return SMSD the second time. Side note: Try to return SMSD after Loading... destroys your board. Your opponent can delay it on their turn, so you have no choice.
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It has to banish itself to negate and return itself.
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If it was flipped face-down in response to the negate, it can banish itself, negate, and return to the field face-down.
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Make sure to attack with SMSD first, in case your opponent can activate cards in the Battle Phase, like a floating effect, so you can then use the negate while having used its attack.
Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. It’s an ignition effect, so it won’t be used most of the time, but it’s very nice to have whenever it comes up.
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The negate is permanent, so if you can’t out a monster, you can make sure it's at least negated for the next turn.
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Negating the monster itself deals with Continuous Effects. It negates some attack modifiers, protections, and floodgates. The omni-negate effect does not have an answer to these effects.
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This effect makes SMSD a double threat. It can negate a monster before it can trigger, or it forces out disruption, and you can chain the omni-negate effect to the forced-out effect.
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Non-targeting, so you get to choose a different monster to negate after forcing out the intended monster’s effect. It also deals with cards like Loading... .
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Allows you to negate a monster without SMSD having to banish itself or use up the omni-negate, letting you keep the 4k ATK body. For example, it negates monsters that trigger in the Battle Phase, such as Loading... .
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This effect is also soft OPT.
Gains an additional attack for each Stardust Dragon or Synchro that mentions it in your GY. Usually doesn’t come up. It can really add up with two SMSDs, providing 2 additional attacks for each, for 16000 total damage.
You can play 2 copies of SMSD to summon a second one with Loading... in non-Centur-Ion variants. Your SMSDs will be safe from Loading... . Loading... requires monsters with different names, and Loading... can remove one of your SMSDs, but not both.
Loading...
2-card combo starter, extender, and combo piece.
You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion".
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This provides a LIGHT in the GY for your Bystial to banish, in case you need one. Banishing Lubellion is not ideal.
-
Typically used to search Loading... to have a stronger turn 1.
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Searches Loading... to dump another copy of Lubellion in case you have to banish the first copy, and you have a way to summon Lubellion afterward, or to dump Loading... . In the 2c combo with Stardust, Brotaur can search Saronir for this later on. You shouldn’t search it with Lubellion, unless you have another Bystial that you’re making Dis Pater with. It could help you extend through disruption or hand traps then.
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Searches Loading... for removal and threat going second.
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This effect cannot be activated under floodgates like Loading... .
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster.
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You should use the search effect first, and later summon Lubellion from the GY.
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Usually Tributes a level 6 Bystial. You have the option to Tribute Dis Pater or Auxila in some niche lines.
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This is the Summoning Condition of Lubellion, meaning it does not start a Chain, and it can only be summoned this way and only once per turn, unless its summon was negated.
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Once you click on the Special Summon button in MD, you have to summon Lubellion, and you can’t reverse the decision, unlike when summoning Extra Deck monsters. Keep this in mind, in case there are better plays you can do before committing to Lubellion.
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It can Tribute a face-down monster.
During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. This gives you access to Loading...
and/or Loading...
.
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Immediately activate this effect after summoning Lubellion.
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Don’t place Beast with Lubellion, unless you can also place Regained. Even when going second, you usually want Lubellion to place Regained instead.
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This can help you play through Loading... , providing additional layers to your board under it.
Being level 8, Lubellion provides the material to summon level 12 Synchros in your combos, after summoning it and placing Regained. You can summon Loading... or Loading... , or if you’re running the Centur-Ion engine, Loading... . Sometimes you might summon it to gain early access to Regained, then use it for Seals or Stardust’s tribute. You might not be able to summon a level 12 Synchro in your combos then. Keep this in mind.
Going first, Lubellion isn’t a starter beyond the 2c combo with Stardust. Even opening with multiple level 6 Bystials + Lubellion is very awkward to play, despite having multiple engine cards to combo with, due to Bystials requiring a banish.
Going second is where Lubellion truly shines. He’s much smoother to use because you don’t need to banish it to summon your Bystial, since your opponent is likely to have LIGHT/DARK monsters in the GY. He can threaten your opponent’s board by searching Loading... for 1-3 way(s), and even if the search is negated, if you have another Bystial, they also have to deal with Lubellion summoning itself and placing Loading... . If your Bystial’s banish can disrupt your opponent’s plays on your turn, you can immediately activate Lubellion before committing to your other plays. This also applies if you have more than one Bystial, in case they can disrupt the other one(s).
Loading... & Loading...
Accessed through Lubellion, Regained is an end board piece and one of Stardust Bystial’s main win conditions.
Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it.
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It lets you reborn Loading... after using it to summon SMSD. Alternatively, it could loop your Magnamhut for additional follow-up or summon Baldrake or Druiswurm for more disruption.
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Trigger effects go onto the chain before Quick Effects. If your opponent summons Loading... and activates its on-summon effect, you'll get the prompt to chain Regained to it and nothing else. If you activate Regained, it prevents you from chaining SMSD's negate, which needs to chain directly to a card. You will have to delay activating Regained's effect if you want to negate SE Ash's effect.
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You can only activate this effect of "Branded Regained" once per Chain.Not hard once per turn. Suppose you have two copies of Regained face-up. In that case, you get to reborn one Bystial after they summon a monster, and after the Chain resolves, and they summon another monster, you get to reborn another Bystial using the other copy of Regained that you did not activate, so you can benefit from having 2 copies of Regained face-up. -
It can provide a body on your turn, through hand traps like Nibiru, or through your opponent’s plays when you’re going second, making Lubellion even more of a threat.
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It is vulnerable to Loading... against your Dis Pater. Negating it with SMSD allows you to keep Dis Pater for disruption and follow-up, though it’s a weaker disruption than the SMSD negate you used. Dis Pater might be the only way to trigger AiL’s draw 1, so it can be a good use of your negate.
If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card.
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Primarily triggered by the effect of your Level 6 Bystials.
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If your opponent also controls Regained, on your turn, you have priority to activate the draw 1 effect; therefore, your opponent will be able to Chain to it and shuffle the same card you targeted, and your draw 1 effect won’t successfully resolve. On your opponent’s turn, you can turn this to your advantage to disrupt their draw 1.
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The shuffle can disrupt your opponent’s plays. It can shuffle your opponent's LIGHT/DARK monsters that you banished with S:P or Loading... so they don't return to the field. It can shuffle your opponent’s Maliss monsters on their turn, preventing them from being Special Summoned with their effect. This does not work on your turn because of priority, as mentioned above. You will lose your draw 1, and they will summon themselves.
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Ideally, after searching your Bystial, you should summon Lubellion, place Regained, and that way you can get the draw 1 effect using the Bystial you searched. Unfortunately, you won’t always have a tribute for Lubellion besides the one in your hand. To trigger it on turn 1, you can sometimes use an additional Bystial, Stardust banishing itself, or Loading... on-summon banishing a card in your GY on your turn 1.
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It does not shuffle your deck. You can use it with AiL, but don't activate both effects in the same Chain for drawing CWD, to avoid missing timing.
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It can shuffle garnets like Brotaur, or recycle your Extra Deck monsters.
Regained’s resource loop with this effect, combined with the reborn, is one of the most fun aspects of Stardust Bystial.
You can play 2 copies of Regained for more consistent and easier access to your Bystial resource loop, especially when you max out on your level 6 Bystials, and to have another copy in case you lose your first copy, but Regained is not a starter nor a consistent extender, so adding a 2nd copy is usually not optimal.
During the End Phase, you can target a Branded S/T from your GY to place it face-up on your field.
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You can end on both Beast and Regained in some of your Stardust Bystial combo lines, thanks to this effect. This is typically facilitated by Loading... dumping Regained from the deck.
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It also lets you recover your Regained if it was removed.
Once per turn, during the Main Phase, if you control a "Bystial" monster: You can Tribute 1 Dragon monster, then target 1 card your opponent controls; destroy it.
- Spot removal is great. It can be nice to have the extra disruption in case you can't full combo. It's also an additional search target with Lubellion for your turn 3 onward, or in case you open with Regained.
Issues with Branded Beast:
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Sometimes you can’t access both Magnamhut and Saronir. You have the option to search Saronir instead of Magnamhut, but typically, Magnamhut will be the better value search option. Not always having access to it in your 2c combos makes it less valuable. Edit: It usually can’t be accessed in Loading... lines, so that’s a big deal.
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Anti-synergy with the Centur-Ion variant: You won’t always have an appropriate Tribute for Branded Beast, since you need your Dragons for Synchro material. In combos where you don’t start with Centur-Ion, you’ll have to end without Trudea to have a S/T zone for Beast. You won’t have the necessary Synchro material.
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In lines where you can draw with Regained on turn 1, you’ll miss out on the draw.
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It’s bricky. It’s a completely useless draw when going second.
Loading...
Accel Synchron is an end board piece. It can also be used as a combo piece to search Stardust Synchron.
Typically summoned using Stardust or Loading... + Loading... .
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
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Synchro Summons Loading... on your opponent’s turn using Accel Synchron and the Loading... you search with Loading... . This triggers Druiswurm’s effect, enabling Accel Synchron to facilitate at least two disruptions.
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Your opponent might not consider Accel Synchron a real threat, so they might not try to deal with it.
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This effect is not once per turn.
Once per turn: You can send 1 "Synchron" monster from your Deck to the GY; then Increase OR Reduce this card's Level by the Level of the sent monster.
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Don’t activate this effect unless Assault Synchron is in your deck or you are dumping Stardust to start your combos.
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This can dump Loading... if you run it, then decreases Accel’s level to 3. In this case, you can summon Juraishin using Accel and Lubellion or Loading... . It can be summoned on turn 1 with Lubellion. In the Centur-Ion variant, you’ll have to summon a level 10 Synchro with Loading... instead of Loading... .
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If you dump Assault Synchron, you will be able to use its GY effect:
If a face-up Dragon Synchro you control is Tributed or banished: You can banish this card from your GY, then target 1 of those monsters; Special Summon it.This effect allows you to summon Loading... after it banishes itself to negate, providing you with an additional omni-negate, giving you a third disruption, all thanks to Accel Synchron. This can also recover your SMSD after it's Tributed by a Kaiju and similar monsters, and it can help you play through Droplet or DRNM by Tributing SMSD with Loading... . -
In some variants, Accel can dump Stardust to start your Stardust Bystial combos. This can significantly increase the consistency of your Stardust Bystial combo, and can let you run fewer copies of Stardust, therefore bricking less, and adding higher-quality cards in its place. In some of these combos, you can increase Accel to level 9 after dumping Stardust, allowing you to summon a level 10 Synchro with Brotaur, including Dis Pater. You can also revive Accel Synchron with Dis Pater or Loading... ’s effects, then activate its effect to dump Assault Synchron, since the dump effect is soft OPT.
Unless you’re on a budget or unless it’s used to access Stardust or Assault Synchron’s GY effect, Accel is the least important of the core cards, especially since it can only be accessed deep into your combos, and it takes up 2 Extra Deck spots.
But without Accel Synchron, you won't have a use for Brotaur’s body, and in lines with the Centur-Ion variant, you won’t have use for Primera either, so they just sit there doing nothing. Since Meister’s release, you will be using Brotaur for Stardust’s tribute, so you won’t need Accel Synchron most of the time.
In non-Centur-Ion variants, this is not an issue, and you’ll have a Lubellion for level 12 Synchros, instead of going into Accel Synchron. Brotaur will be sitting there, but that would apply to Lubellion instead. You can search Loading... with Magnamhut in that case.
Accel Synchron should be in all of your full combo end boards if Assault Synchron is in your deck. It provides a lot of disruption and utility.
Loading... ’s Pay-offs
High-impact boss monster. Huge upgrade over Loading... and Loading... .
During your opponent’s turn, it destroys either all face-up monsters or all face-up Spells and Traps your opponent controls by tributing itself.
Loading... , but in monster form, as its art and name theme also suggest. Like SMSD, you want to delay using it unless your board is under threat, since it can be very impactful when timed appropriately. It dodges Loading... .
Juraishin can be summoned without Accel Synchron activating its dump effect. This makes it so Assault Synchron is not a garnet, unlike with Crocodragon.
Before the release of Juraishin, I had an entire section written for the other Accel Synchron options, Kuibelt and Crocodragon, and I thought I would keep them here as budget options, but then Juraishin was released as SR, which I could not have imagined. I’m very happy about this!
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Assault can also be an extender, thanks to its effect to
Special Summon itself from hand and take 700 damage, also you’re locked into Synchros while it’s face-up on the field.The burn can make you lose the game if you’re at 700 LP or lower, since it's not for cost. It can access Loading... with a Bystial. -
It can convert Auxila or Dis Pater into a free Tribute for Lubellion or Stardust in case you can recycle it with Loading... or if SMSD can’t be accessed. It combos well with Saronir because of this. It can also recover a Dragon Synchro after Nibiru Tributes it.
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Assault Synchron has to be in the GY when the Synchro is banished or Tributed. For example, Nibiru’s effect does not trigger Assault if he was on the field at the same time as the Synchro.
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In some cases, you can attack with SMSD, then activate its effect, Assault reborns it, then you can attack again with it.
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Not having access to Links limits its use as an extender.
Assault Synchron’s use in those cases is inconsistent, as it is only a 1 of at best.
Assault Synchron is a non-starter and not a great extender, and its use as a combo piece is the definition of win-more, as you only summon Accel Synchron deep into your Stardust Bystial combos. It’s suboptimal, but it makes Stardust Bystial more fun, and it highlights and adds to its unique identity.
Bystial
Bystials are the non-Tuner Dragons of the Stardust Bystial combo.
They’re main pieces of the strategy every step of the way. Stardust Bystial has more synergies with Bystials than any other Bystial deck.
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They can be 2c combo starters, extenders, combo pieces, end board pieces, and hand traps that can also greatly aid you in grind game and disruption.
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Being the best level 6 non-Tuner Dragons, they provide you with the Synchro material for Dis Pater. Being DARK attribute gives you access to Loading... with both protection effects.
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Lubellion is the perfect search target for Brotaur. It does so much.
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Stardust Bystial provides the easiest access to Bystials, including Magnamhut.
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There are 4 level 6 Bystial names, giving you the ability to use more than one Bystial per turn and providing a lot of consistency for them, especially in Master Duel, where they are all unlimited, except for Magnamhut.
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They synergize well with Centur-Ion as well as other variants.
All of this combined makes Bystials the perfect engine for this strategy. They will never be replaced. Even with another level 6 non-Tuner Dragon like Loading... in the Primite variant, you still need Bystials to cover all of the other parts of the combo and deck beyond summoning Dis Pater.
Level 6 Bystials
All Level 6 Bystials share this effect:
You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster.
Going first, Bystials aren’t the best for starting or extending, since they provide a single body and require a resource in the GY, which they typically cannot supply on their own, and rely on other engines. A level 6 Bystial and Stardust on their own cannot full combo. You’ll require other cards to access a LIGHT/DARK monster in the GY. Loading... can provide a LIGHT for their banish, but can come at the cost of searching Loading... . Accessing your Bystial with Seals is a more reliable way to start your combo. This is partly why it’s important to run a main engine like Centur-Ion.
Going second, they have much greater utility as hand traps and potential disruption and are smoother to combo with, since your opponent is likely to have LIGHT/DARK monsters in their GY.
Bystials having board presence, along with the disruption or resources they can provide, make them exceptional hand traps. Their 2500 ATK bodies make them a threat to your opponent’s end board pieces and make it easier to OTK, and being level 6 DARK monsters provides quick access to Level 10 Synchros, including Loading... , making them more of a threat. You can Normal Summon a monster without activating its effect, then Synchro Summon. This way, your opponent cannot or might not prevent the Synchro Summon.
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Sometimes you want to keep your Bystials in your hand, in case you really don’t need the extension, and instead use them as hand traps on your opponent’s turn. This might not apply to Loading... .
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Bystials have to banish the targeted card to summon themselves. If the Bystial’s target gets banished by another Bystial, for example, it will not summon itself. In some lines, you can avoid this by summoning the Bystial first, then Normal Summoning Stardust. You can avoid giving your opponent a draw if they Chain Maxx C to your Bystial, by using another Bystial to target the same card.
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On the other hand, Bystials don’t have to summon themselves to banish. For example, Dis Pater can destroy the Bystial from the hand with its effect, the Bystial banishes the targeted card, and it is not summoned. The same applies to using Loading... or Cartesia's effect on your Bystial after activating its effect. It will banish a card even after leaving your hand. It can be a free discard against Loading... if you don’t need the body.
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You can play around your opponent’s Main Phase effects, such as Loading... , by going into Battle Phase, then summoning your Bystial and attacking over it.
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Before destroying all of your opponent’s monsters in the Battle Phase, summon your Bystial(s) to avoid losing the Quick Effect.
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Bystials can be chained to disrupt cards that miss timing, such as Loading... or Loading... .
How Bystials function as Hand Traps & Disruption
This section provides fundamental rulings and tips that will help you understand how Bystials can be used in general, so you can learn how to use them in any format effectively. This section will also help you understand how to effectively use any card that banishes or generally changes the location of your opponents' cards from the GY, such as Loading... or Loading... .
Bystials can disrupt the following type of cards and effects with the banish effect:
Cards that change their location to resolve their effect successfully:
- Special Summoning, such as Loading...
- Adding to the hand, such as Loading...
- Shuffling, such as Loading...
- Placing in the S/T zone, such as Loading... .
Cards that need to change the location of another card(s) in the GY to resolve their effect successfully:
- Bystials, Loading... ’s GY effect, and Loading... .
Categories of cards that cannot be disrupted after they are activated, so they have to be pre-emptively banished to prevent their effects:
- Some trigger and ignition effects that need to be in the GY to trigger, like Loading... ’s End Phase effect, or to activate, like Loading... .
- Inherent Summons like Lubellion or Loading... or Loading... that don't start a Chain Link; therefore, there is no window to disrupt them after they are used.
- Cards that require certain cards to be in the GY to activate, such as Loading... ’s draw 1.
Cards with effects that trigger by moving to another location won’t trigger if they get banished when they're moved to the GY for cost and are banished before their activation window:
- Loading... won’t trigger to search and summon itself if it's banished after it is tributed for cost by Loading... , or Loading... .
- This applies to Seals, as I mentioned in its section.
- A Loading... sent to the GY by Loading... .
Bystials can be used to prevent a card from being accessed for the rest of the duel.
- Loading... when played at 2 copies. This can come up when you maximize on Bystial ratios. It can be accessed from the banishment by the effect of Loading... , so you can banish BEWD after they use their 1 of Roar.
- Loading... , which is a 1 of.
- Extra Deck monsters that rely on recursion.
Cards that can't or might not be disrupted by Bystials, but might seem like they could be:
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Cards that usually activate when the field has no monsters, so Bystials won’t be on a Quick Effect, such as Loading... and Loading... . They're not always activated when the field is empty, so they can be disrupted sometimes, except for cards like Loading... .
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Quick Effects that can be chained to your Bystial, such as Loading... or Loading... . For some of these cards, there can be value in forcing them out before they can be used optimally, such as Loading... or Loading... . You can activate your Bystial on your opponent’s End Phase; they prevent it by activating Snow, and you can reuse the Bystial on your turn, while avoiding Snow’s on-summon effect.
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Non-targeting cards can choose a different card to move to a different location, such as Loading... . It might be an effective use of your Bystial, since you can prevent a specific choice, or prevent them from resolving the effect if there are no other cards in the GY. For cards like Loading... or Loading... , it’s a gamble, since they don’t just banish from the GY.
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Cards like Loading... , whose effects are not contingent on the targeted card remaining in the GY to successfully resolve. This can partially apply to Loading... , since it will still bounce the card, which can be beneficial. You can pre-emptively banish it to avoid this.
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Cards that target multiple cards, such as Loading... , can resolve if at least one of the targets remains.
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Bystials can make some effects activatable, like Loading... Fusion Summoning. Keep this in mind.
Additionally, each Bystial has a unique and impactful effect:
Loading...
Combo piece and additional extension.
If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". Usually dumps Loading...
or Regained.
Giving you access to Lubellion in the GY makes Saronir facilitate more lines and 2c combos, or provide extension.
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2c combo with Stardust searching Loading... , which lets you Tribute Dis Pater for a level 8 body to summon a level 12 Synchro, and access Regained to bring back Dis Pater and draw 1 on your turn.
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2c combo with Assault Synchron summoning Loading... which summons Dis Pater, or Loading... . Assault lets Lubellion tribute Dis Pater or Auxila for free. Dis Pater can summon Assault from the banishment for further Synchro plays.
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2c combo with Loading... , which can send Saronir to add any Bystial. Dumping Lubellion lets you add it to the hand with Seyfert’s GY effect, and provides a draw 1 with Regained on your turn. This combo plays well into hand traps and disruption.
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You can summon and tribute Seals with Stardust to access Saronir. This way, you’ll have a bigger board in case you can’t summon Brotaur, or if you’re under Loading... . Saronir can be your only access to Lubellion and Regained.
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Obviously, don’t send Regained unless you can place Beast with Lubellion. If you opened with Beast, you can set it, and place Regained with Lubellion.
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In your Stardust Bystial combos, Brotaur or Lubellion search Saronir to dump an additional copy of Lubellion. This can be necessary if you started the combo with Lubellion, since you have to banish the first copy. Generally, it also makes your Regained and AiL draws better and less redundant.
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Saronir is particularly good in the Centur-Ion variant, since you have more Synchro access, and therefore more ways to set up Dis Pater and Regained. It also provides a better line with Loading... , since you can summon Auxila for a larger board. Lubellion can also use Loading... as a tribute.
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In very awkward hands, you can Tribute Summon over Saronir with another Bystial, so you can summon Lubellion, in case you don’t have a banish target. Magnamhut does not trigger on Tribute Summon, so don’t use it for that.
Loading...
Combo piece. Generates advantage and disruption. Magnamhut is typically the best Bystial to open with turn 1, and the best Bystial to search or Special Summon for your usual combos.
If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut".
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Searches Druiswurm or Baldrake for your end board going first.
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Depending on the variant you’re playing, you have more variety of options, including starters, like with the Dragonmaid or Primite. It’s basically a 1c starter when you’re going second.
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Under Loading... , it can activate and add another Dragon from the GY. Avoid banishing the Dragon you want to add.
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Chain Link blocks Regained and vice versa.
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On your opponent’s turn, the follow-up Magnamhut generates might be better to have than Druiswurm or Baldrake’s disruption, if you have no follow up plays.
Unfortunately, it’s limited, and it won’t become unlimited at least for the next 5 years. Despite that, it's easily accessible in Stardust Bystial, thanks to Seals’ and Brotaur’s search.
Loading...
Disruption and non-destruction removal.
If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY.
On your turn, it can be triggered by using it for Lubellion’s Tribute, or as Link or Synchro material, or by attacking a 2500 ATK or higher monster.
It’s also disruptive on your opponent’s turn. It can be triggered by the effects of Loading... , Loading... , Loading... , or Loading... . This makes Centur-Ion synergize particularly well with Druiswurm. It provides additional disruption on top of hand trapping and being used as Synchro material.
Its presence on the field is great, since its effect can discourage your opponent from trying to remove it, letting you keep the body for your turn.
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This effect can be Chain Link blocked by Saronir, or a Loading... that is unaffected by activated monster effects.
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Make sure it’s not a Normal Summoned monster that you’re attempting to remove. You can often misplay with it when you’re trying to remove more than 1 monster. To avoid this, get in the habit of activating Druiswurm on Chain Link 1, then Chain Link 2 Loading... to target another monster, for example.
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Triggering from the GY provides you a unique means of outting certain boss monsters. It’s not affected by the floodgates of Loading... and Loading... , nor can it be negated by Loading... .
Loading...
Disruption.
If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it.
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Mostly effective against monsters that cannot respond to Baldrake or do not trigger on-summon, or monsters that have uses from the GY. It can be very impactful.
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This effect is not always optimal to use, as it requires a Tribute for cost. If your opponent could negate and destroy Baldrake, or against Loading... , you’ll lose 2 bodies, just to force out 1 disruption.
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You can trigger this effect turn 0 if you have another Bystial, which is especially good when coupled with Druiswurm, letting you significantly disrupt your opponent’s resources. This can be challenging against certain decks, for example, Loading... , Loading... , Loading... , or S:P can remove it before he would have the opportunity to use the effect.
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This effect can be activated thanks to your opponent’s Loading... summoning a token to your field, making Baldrake the strongest disruption hand trap against Girsu.
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For your full combo board, you can pre-emptively summon Baldrake to deal with TY-PHON.
Not the best summon with Seals because they can play around it by battling his 0 ATK/DEF body. You’d rather search Baldrake with Magnamhut and summon Druiswurm or Brotaur with Seals.
Usually the least important Bystial, but it’s a unique name that is easy to access and provides disruption in cases where Druiswurm cannot, or when you already have Druiswurm.
Junk Engine
Loading... & Loading...
Loading... is a 1c full Stardust Bystial combo starter and extender.
Meister provides great extension, a significant and less redundant consistency boost, and a stronger 1c combo line than your supplementary engine provides. It doesn’t require your Normal Summon, it doesn’t take up a significant amount of Extra or Main Deck space, and it’s a small and straightforward combo, unlike all of the other 1c Stardust Bystial combos, making it fit very cleanly into any Stardust Bystial deck, regardless of the variant. It can improve your deck building. It can justify running more non-engine. It’s amazing!
Meister can Special Summon itself by revealing a Stardust Synchro from the Extra Deck, and locks you into Synchros.
On-summon, it adds Loading...
, facilitating Armor’s effect to Special Summon itself when added to the hand.
Armor can then Tribute itself to summon Stardust.
You can then Synchro Summon a level 8 Dragon Synchro using Meister and Stardust with Loading... activated, and full combo from there.
You will have access to Stardust’s effect in the GY, since it was summoned directly by Armor, letting you summon it again, usually by tributing Brotaur. You can then summon Dis Pater, using the Bystial that Brotaur/Lubellion searches.
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You can reveal Victim Sanctuary, but until it's out, Loading... or other monsters can be used. For the Centur-Ion variant, you can use Loading... .
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The lock prevents you from summoning Seals in your combos. Overall, it’s not a big deal. Generally, you want to use Meister as an extender, so you’re not locked at the start of your lines. If you don’t need your Normal Summon, you can often Normal Summon Meister to avoid the lock.
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Armor is not the worst brick. It’s technically a garnet, but since Meister doesn’t use up your Normal Summon, you can use it for Armor or Stardust in case you opened with them. On its own, it counts as an additional copy of Stardust, except it can’t Special itself from the hand or GY.
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Meister can
decrease the level of a Junk monster by up to 2.This effect gives us access to level 6-7 Synchros, such as Loading... , or other levels, depending on the variant. You can use this to make Baronne with Loading... . I try to use it on Armor to bait the opponent’s interaction.
Meister can be searched with Loading... , and if Meister is negated, ROTA can search Armor to extend. ROTA is acquired for free in Solo Mode, in case you haven’t already finished that.
Loading... ’s Synchro Options
Loading... can be your Level 8 Dragon Synchro, but before Loading... ’s release, you should only use level 8 DARK Dragon Synchros, since you won’t have a tribute for Lubellion otherwise, unless you opened with a Bystial.
The Synchro is then used for Lubellion’s tribute. You can then banish the Synchro with Magnamhut to draw 1 with Regained turn 1.
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Loading... is the one I prefer the most. It can wipe out the board, though it can destroy your own monsters, so it shouldn’t always be activated when you’re trying to combo. You can delay activating AiL, if you can afford to combo with it later, then board wipe, or you can use its effect after summoning SMSD, so you don’t lose your CWD. It’s great for dealing with VS/K9 turn 0 plays, so they lose out on the bodies for their turn. It can close out games with the burn, and even be looped with Dis Pater, since it’s soft OPT.
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Loading... can threaten/disrupt your opponent or insulate your combo from disruption if you used a Link monster earlier. It’s rarely useful for variants that don’t summon Seals or other Links for their combos.
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After the release of Loading... , you can use Loading... , which is an effective floodgate against many decks, like Yummy, whose cards, to a large degree, only work when they’re Beast Type. You can also reborn it with Dis Pater and end on it, in case you don’t need an additional Tuner.
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Quetzacoatl can reborn the Synchro at the end of your combo.
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You can also delay activating AiL and summon Loading... , Loading... , or Loading... , depending on the variant. You can skip running the DARK Dragon Synchro in the Centur-Ion Variant if you want the Extra Deck space. Auxila provides the tribute for Lubellion.
Loading...
Signal is a searcher for Stardust, and an alternative search target with Stardust Synchron and Junk Meister. It has the same uses as Loading... and more. It's simply a better version of it. Read Illumination’s section down below.
Activate 1 of these effects, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters.
Tribute 1 monster; Special Summon Loading...
from the hand, Deck, or GY.
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It lets your monsters dodge targeting effects. For example, your opponent Veilers or Imperms your Meister, Signal tributes it to summon Stardust, Meister adds Armor, which tributes itself to summon another Meister. It doesn’t help with effects that require your monster to remain on the field to resolve, such as Loading... , but it can be helpful for dodging Loading... ’s destroy effect, so you don’t lose a body. It can be disruptive to your plays if you need a non-Tuner or a monster with a different level when used this way, or if your combo depends on summoning non-Synchros.
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Unlike opening with Stardust or Illumination, you don’t need to summon Stardust with its own effect to access it, letting you save the effect, giving you a better combo and more resilience against Bystials and Nibiru. Signal can also tribute Seals directly.
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Similar to Illumination, it can’t combo with just a Bystial or Loading... . You can set it to tribute and trigger Druiswurm on your opponent’s turn.
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Unlike Illumination, If you tribute a Stardust that is summoned with its own effect, it will be banished, so you might not have a LIGHT in the GY.
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Signal can summon SMSD from the GY, allowing you to recover it if it was outed, and flip the game around. Unfortunately,
you can’t summon the same copy you Tributed,so you can’t tribute SMSD to summon it again to play under cards like Droplet. They have to remove it first. -
It gives a draw under Fuwalos, unlike Illumination.
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Signal can be activated in the Battle Phase to help you OTK or destroy more bodies.
Alternatively, it can negate any effect activated in response to your Synchro monster’s effect. Provides resilience against disruption and hand traps. Make sure not to Chain Link block your Synchro, like with Loading...
, if you need to activate this effect. The other effect lets you dodge Imperm or Veiler, and you might need to use it to access Stardust, in which case, you can ignore this. You can set Signal for your end board as a form of disruption or recovery.
Loading... Engine
Loading... can summon Junk Meister from the Deck, making it 1c full combo even without locking you. This means rank 3 engines, such as Loading... and many others, can be a legitimate option for Stardust Bystial.
Terrortop is a starter and can be an extender. It can Special Summon itself if you control no monsters, then adds Loading...
, which Special Summons itself if you control a WIND monster, allowing you to summon Invoker, and full combo from there. You might control a Bystial, in which case, you can just Normal Summon Terrortop, which is fine, since most of your engine cards do not require your Normal Summon. The Special Summon effect of Terrortop is not once per turn, nor does it start a Chain. You can also use Ash Blossom to extend sometimes.
You can also play it over non-engine in the Centur-Ion variant. Running more copies of Centur-Ion starters will make your deck more redundant, so Terrortop can be great there.
Stardust’s Searchers & Searches
Loading... & Loading...
Illumination is no longer a core part of the deck after the release of Loading... , but its description will be important for understanding Signal’s use.
Send 1 "Stardust" monster from your Deck to the GY,
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Illumination is an additional copy of Stardust, so it’s not just an engine requirement.
-
It’s searchable by Loading... .
-
It provides a LIGHT monster in your GY.
This makes it mandatory if you’re running 3 or more copies of Stardust, especially if you’re maxing out on Bystials as I do.
-
Illumination is typically searched over Loading... in case there are no available banish targets for your Bystial.
-
This will usually only get you a level 10 Synchro, but with Loading... , you can make a much larger combo. If you also opened with AiL, then you can full combo.
-
Being able to search Illumination if you opened with AiL makes it provide a discard and can make Stardust bait hand traps or disruption with its search effect. It can also help you in the grind game.
If you control SMSD, it can instead summon Stardust from the deck.This also makes it able to increase your ceiling by providing an additional Synchro. For the Centur-Ion variant, you usually won’t require another Stardust. -
Unlike opening with Stardust in your hand, or adding it with Loading... , Illumination can’t combo at all if you only have access to a Bystial, and it’s not a discard for Loading... , so you have to go minus.
-
Illumination can also dump Loading... or Loading... , but those suck for Stardust Bystial.
You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn.
-
It can facilitate summoning Loading... without using Accel Synchron. This rarely comes up.
-
Be careful of activating this effect when you don’t need it. It can disrupt your Synchro plays.
It’s the same as Loading... , except it’s not searchable and therefore is not a must-play. It can dump Saronir or other cards with use in the GY, unlike Illumination. It can be played as a budget option since it's a generic card, or in case you run engines that benefit from it, such as Loading... .
BriFu Engine
This engine is no longer a core part of the deck, after the release of Loading... . If you want more engine along with Meister, you can run Loading... instead.
Loading... is a starter and high-impact extender.
It dumps Loading...
and any LIGHT monster to summon Loading...
.
Nepyrim can then summon itself by sending a card to the GY.
Loading...
is what you typically dump. You get 1 or 2 bodies, which have multiple uses, most importantly for tributing with Stardust. Seraphinite also gives you an additional Normal Summon. Nepyrim is also a LIGHT, so you can summon your Bystial. BriFu is the best searcher for Stardust Synchron.
In the Centur-Ion variant, Brilliant Fusion is a full 1c Stardust Bystial combo. It lets you summon Loading... , and later summon Loading... with AiL activated to facilitate the rest of your Stardust Bystial combo. This combo might require 3 discards, though it also gives you 2 draws by the end of the turn, and another draw 2 on your opponent’s turn.
-
You can keep Nepyrim in the GY if you don’t need the body or don’t want to discard, or if you need a banish for your Bystial.
-
You can use Nepyrim to summon Loading... , with the on-summon banish, or to bait disruption.
-
Lubellion is another LIGHT dump target, in case you don’t need Stardust. Depending on the engine or variant you’re running, you might have more options, such as Loading... .
-
You typically want to activate Brilliant Fusion last. The extension it can provide is too good to use as bait, and it will play poorly into hand traps if you start with it.
-
Nepyrim can also be triggered by Stand Up or Brotaur discarding it, or Loading... .
-
The additional Normal Summon lets you extend further, whenever you open with multiple Normal Summons. Sometimes you can Tribute Summon a Bystial, in case you can’t Special it. Even Ash Blossom can be useful by summoning Primus. Use the additional Normal Summon before Seraphinite leaves the field.
-
Nepyrim is a garnet since Brilliant Fusion can only send from the deck. Fun fact: The term “Garnet” originates from the Brilliant Fusion engine, because Loading... used to be the go-to engine requirement for it.
-
Brilliant Fusion takes up a S/T zone while doing nothing. You can remove it with S:P. Don’t remove your Brilliant Fusion if your Seraphinite is still on the field, because it will be destroyed.
Unfortunately, this engine is not yet optimal in TCG/OCG, as it is currently limited to 1 copy at the time I’m writing this.
The great thing about Brilliant Fusion, even if you don't see it and it feels like you see Nepyirm too often, is that it makes your deck-building better and a lot easier. It’s not a brick, nor is it redundant, so you can feel comfortable running additional copies of Stardust without worrying about making your deck worse in the process.
Loading...
Not worth considering after the release of Loading...
Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.
-
It can mill a LIGHT/DARK for your Bystials, or mill Loading... , another copy of Stardust, potentially letting you keep the one in your hand, or other cards with use in the GY, depending on the variant. Still, it can potentially mill an important 1 of card like Loading... and many others mentioned in the guide, making you permanently lose access to them.
-
It can search Loading... for extension going second.
-
Tuning is not once per turn.
Loading...
End board piece. Provides two great disruptions.
After SMSD banishes itself, activate one of these effects:
-
Special Summon it,providing an additional omni-negate, similar to Assault Synchron -
Banish a monster from the Field or GY non-targeting -
Halve all damage you take for the turn.
You can activate all three effects in the same turn, but only once each.
Thanks to the reborn effect, you can always activate both it and the banish effect, and combined with Assault Synchron, you can activate it a third time to halve all damage.
It’s a fun card, but it’s the definition of win-more as it requires you to have summoned SMSD, and is not consistently searchable with Stardust Synchron being our only Spell/Trap searcher. We need to use the search for Loading... , and we already have Illumination as a secondary search target.
Future Support Article
I’ve written in-depth about all of these cards. To avoid having unreleased cards take up a lot of space in this guide, I’ve linked to a separate article.
Centur-Ion
Centur-Ion is a mid-range Synchro archetype built around summoning Level 12 Synchros with Level 4 Tuners and Level 8 non-Tuners on your turn, and on your opponent’s turn using Main Deck monsters that are treated as Continuous Traps that Special Summon themselves from the S/T zones.
It is arguably currently the best supplementary engine for Stardust Bystial, due to it’s low engine requirements, synergy with Bystials, making them higher quality cards, and providing more win-conditions, with the additional Synchro access, especially to Loading... , and increasing the ceiling and floor of Stardust Bystial. It has good plays under Maxx C and Fuwalos, and generally good plays with incomplete boards.
It's the first real archetype to release that had good synergy with it, giving us consistency, and real win-conditions that are not just Seals pass if you don't open with Stardust. After I promoted it, it immediately made Stardust Bystial gain popularity. It's the variant I have the most experience with.
It’s very synergistic with Starudst Bystial. It can summon Seals using Loading... and Loading... , bring it back afterward with Loading... by discarding it with Brotaur, and giving Brotaur a free discard, with how it interacts with Bystials, especially Druiswurm and Lubellion, and with how you can summon Auxila or Loading... to access the Centur-Ion engine in your Stardust Bystial combos. The levels of Centur-Ion monsters are great for Synchro Summoning with your Stardust Bystial cards.
The engine can really struggle with going second. You can have all of the extenders you want; the cards all lead to the same choke point, so it is easy to disrupt.
Keep in mind:
- There is a slight difference with the way Stardust Bystial plays Centur-Ion, due to not running Loading... , which I will elaborate on.
- The ratios I’m using are for Stardust Bystial decks, and/or decks that include the Magistus engine.
Main Deck Monsters
The Centur-Ion Main Deck monsters cannot be Special Summoned after they resolve their unique effect:
- Loading...
Search - Loading...
Placing a Centur-Ion monster in S/T Zone - Loading...
Special Summon from hand - Loading...
Draw 1
If their effect is negated, the lock does not apply.
The lock is mostly relevant for Primera. For example, if you Normal Summon Primera and activate her search, you cannot then summon another copy with its effect when treated as a Continuous Trap. This means you can only access one Centur-Ion Tuner per turn if you do not run Atrii.
This can be played around by delaying the activation of their effect, but you typically cannot afford to do this, especially when you need your extension to play through hand traps or disruption.
Rulings while treated as Continuous Trap:
Each Centur-Ion Main Deck monster has the effect: During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.
Centur-Ion revolves around this effect. Loading... and Loading... place your combo pieces in the S/T zones from the Deck, then summon them to combo further. It also facilitates Synchro Summoning using Loading... on your opponent’s turn.
-
Since they’re treated as Continuous Trap, this effect is Spell Speed 2. You can summon your monsters on your opponent’s turn and chain them to your opponent’s cards.
-
This effect is once per turn, separate from the lock.
-
Only activatable in the Main Phase. You will get a prompt that says your opponent wants to leave the Main Phase, so you can Summon them before they go into the Battle Phase.
-
This avoids giving your opponent draws under Fuwalos.
-
This is a Trap Effect and not a Trap Card Activation, so it cannot be negated by Loading... , Loading... , Loading... , or Loading... , for example.
-
They’re not negated by Loading... .
-
They can trigger Loading... .
-
They’re negated by Loading... column.
-
They can be sent to the GY under Loading... by the cost of Loading... ’s effect, etc.
Loading...
Starter, Normal Summon, Tuner end board, and combo piece.
If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera."
-
Searches Loading... in case you started the combo with Normal Summoning Primera or Trudea.
-
Searches Loading... in case you started the combo with Stand Up. This usually does not apply for normal Centur-Ion decks, instead, you’ll search Loading...
-
Searches Loading... in case you already have access to Trudea or Stand Up.
-
Under Maxx C, if you started with Stand Up, you can choose to search Phalanx instead of Trudea, if you have a Bystial. This way, you can summon a Synchro 10 while also having Phalanx’s banish. If you’re concerned about follow-up, or you don’t have a Bystial, you can search Trudea, place it, and Gargoyle in the S/T zone, and end on 1 disruption. This makes Primera great under Maxx C, since it provides 1-2 disruptions with one or zero draws.
-
Searches again after summoning itself on your opponent's turn for follow-up. You can search Trudea if you don’t want to or can’t discard with Stand Up. This effect can be Chain Link blocked with Stand Up’s effect.
While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. It might be optimal to delay summoning Primera to protect your Loading...
.
Bystials extend a lot better with Primera than with Trudea. You have the option to Link summon into Loading... , and you have the option to summon level 10 or 12 Synchros.
You usually want to play 2-3 to avoid running out of copies to access with Stand Up or Trudea turn 3 onward. This also applies to Trudea, but to a lesser degree. If they’re 1 ofs, they can also be garnets in your hand if you can’t Normal Summon them.
Loading...
Starter, Normal Summon, end board, and combo piece.
During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps.
-
Places Primera if you started with Trudea.
-
Places Loading... if you started with Primera.
-
This lets you combo further, while keeping Trudea in the S/T zone to summon itself on your opponent’s turn and facilitate Stand Up’s Synchro summon effect, or to be sent to the GY for Gargoyle to summon itself on your turn.
-
Start your combo with Loading... or Loading... if you open with either of them and Trudea. Trudea’s effect is too important, so you don’t want it to be disrupted. It’s not as bad if Primera is negated instead.
Trudea plays worse into Maxx C than Primera, but it can’t be Ashed or Purged, unlike Primera.
When summoned from the S/T zone, it can change its level to 8 to summon a level 12 Synchro. Retains its level increase even after being negated. You can keep it at level 4 to summon Primus or Loading...
.
Loading...
Combo piece. Typically used for Synchro Summoning on your turn.
After using it to Synchro Summon Loading... , it can then be used for summoning Seals, thanks to both of its unique effects.
If this card is sent to the GY as Synchro Material: You can add this card to your hand.
-
This effect Chain Link blocks your Synchros’ on-summon effects, so they’re protected from Ash and such. Always activate it last in the Chain.
-
Gargoyle is vulnerable to Bystials here, but you can destroy the Bystial with Legatia or Primus on resolution. If you do, your opponent’s Magnamhut won’t have the window to activate its effect. This also applies to Loading... .
-
This facilitates Gargoyle’s other effect:
You can send 1 face-up "Centur-Ion" card you control to the GY; Special Summon this card from your hand.
-
In your 1c Centur-Ion combos, you usually don’t activate this effect and instead keep Gargoyle in your hand.
-
If you can continue to extend your combos, like with Stardust or Lubellion, Trudea in your S/T Zone is typically the card you send to summon Gargoyle, in which case you use Lubellion or a Bystial for the Synchro Summon with Stand Up’s effect on your opponent’s turn instead of Trudea.
-
Turn 3, you can send the Stand Up you activated in turn 1, since you can't reuse the effect of the old one. Better use it for Gargoyle’s summon instead of replacing it for no benefit.
-
Gargoyle is generally a bad draw, but it can sometimes help extend with this effect.
-
You can summon it again to OTK.
-
Gargoyle can be used to summon Lubellion. This way, you can use the Magnamhut it searches to trigger Regained for a draw 1.
Gargoyle can be a garnet when drawn, unless you can place it with Trudea from your hand. Your combo will be worse, or at the very least, you'll have to go minus.
It can change its level to 4 when summoned from the S/T zone to summon Primus or Chaos Angel. Retains its level decrease even after being negated.
Loading...
Combo and end board piece. Atrii facilitates more combo lines. It lets Loading... access an extra name after using up the other Main Deck monsters.
If this card is Normal or Special Summoned and you have an "Emblema" card and a "Centur-Ion" card in your GY: You can draw 1 card.
-
This effect is facilitated with the help of Loading... searching Emblema Oath.
-
Atrii increases the ceiling for your Centur-Ion combos, letting you draw 1 on your turn and your opponent’s turn, providing hand traps or great extenders.
The Cons:
-
You won’t be able to fully combo interrupted most of the time, so a card like this might not come up. For Atrii specifically, sometimes you need to start the combo with Oath, or you have to use Oath to extend, so you can’t afford to use it for Atrii. You could open with Gargoyle or Atrii, so you can't use Atrii. Fuwalos can also make Primus not worth summoning. Deeper analysis is in the Deck Building tab.
-
It can be a garnet. You can Normal Summon it in some lines.
-
It doesn’t provide a protection effect like Primera.
-
It’s not a LIGHT attribute, so it can only summon Loading... with Battle protection.
This makes Atrii an optional card for Stardust Bystial, though I would 100% recommend it for a normal Centur-Ion deck. If you don’t want to run it in a normal Centur-Ion deck, then you might as well play a different deck because this is the best you've got for your ceiling and grind game. It’s better than Wake Up in that regard.
Since Atrii is a Dragon, it can help summon Loading... . It’s also summonable with Seals and is searchable with Magnamhut.
Spells/Traps
Loading...
Starter, extender, combo piece. It’s also the end board piece Centur-Ion is built around. Stand Up does everything for the engine.
During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap.
-
As a starter, Stand Up places Primera.
-
As a combo piece, Stand Up places Trudea if you started with Normal Summoning Primera, or it places Gargoyle if you started with Normal Summoning Trudea.
-
As an extender, if your Primera is negated, Stand Up places Trudea.
-
As a combo piece after searching it with Auxila in your Stardust Bystial combos, Stand Up places Trudea.
-
As a starter, to combo with placing Trudea, you’ll require running Loading... , which is suboptimal for Stardust Bystial decks. If you do play Wake Up, then Trudea is usually your go-to placement when starting with Stand Up. If they negate your Primera with Ash or Purge, you can still end on one disruption with Stand Up’s Synchro Summon, but this also applies to Primera if you have a Bystial. Unlike Trudea, Bystials extend better with Primera, and have more options for Synchro Summoning with Stand Up if you can’t extend with them on your turn. This is more important for Stardust Bystial because we play a lot more Bystials than normal Centur-Ion decks.
The sending for cost is free if you open Stardust. Sending a LIGHT/DARK monster can be beneficial for your Bystials. This effect cannot be activated under Loading... or cards with similar effects.
If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.
-
It summons a boss monster on your opponent’s turn, typically Loading... . This effect is usually activated on your opponent’s turn and is facilitated by the effect of your Centur-Ion monsters summoning themselves from the S/T zones.
-
You need to use at least 1 Centur-Ion for the Synchro Summon, so you can use a Bystial as the other material for summoning a level 10 Synchro like Loading... or Loading... . This can trigger the effect of Loading... .
-
This effect triggers on any Special Summon, from you or your opponent, and in any part of the turn.
-
Usually has no use on your turn. Avoid activating it just because you get the prompt. You can use it in Loading... lines to summon Primus in the End Phase with Phalanx and Quick Synchro to play around Nibiru. Edit: This effect is a great way to counter Loading... on your own turn, if you activated Ash Blossom or any other card in your hand. This way, you can summon Legatia or Primus once Izuna hits the field, before Loading... has the opportunity to summon itself, then destroy Izuna. If they are able to XYZ summon, they can go into Loading... , which you can’t interact with on your turn, besides with SMSD’s ignition negate. It might also help against Loading... .
-
Chain Link blocked by Atrii or Primera’s effects to play around Loading... or Spell/Trap negates like Loading... or Chain Link blocks Atrii or Primera to avoid Ash Blossom or Purge. If you’re summoning Crimson Dragon, there is no point in playing around Impulse. If you're summoning Primus or Legatia, you'd rather play into Ash or Purge on your Primera/Atrii.
Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card.
-
Works with Centur-Ion monsters in the back row, not just the monster zones. It plays around Loading... . This is a secret effect, so your opponent might waste cards trying to destroy it.
-
You can activate Loading... in response to a destruction effect against Stand Up.
Loading...
Versatile starter, extender, and sometimes a combo piece. Oath can provide any missing engine piece, even under Loading... .
Oath can’t be searched by Primera or Auxila. It can only be searched by Loading... .
Activate 1 of these effects;
Set 1 "Centur-Ion" Spell/Trap directly from your Deck.
-
This is the effect you typically use, usually sets Stand Up to start your combo or extend through hand traps.
-
It can set Phalanx to play under Maxx C or to go into Legatia instead of Auxila for the draw 1. It does not add Phalanx to discard it, unfortunately.
Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap.
-
This is typically not the effect you use when starting with Oath.
-
For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters.Be cognizant when using this effect. This makes it difficult to extend through disruption. If you started the combo with this effect, instead of setting Stand Up, if you get disrupted, you might not have Stand Up set up for the next turn. You can place Trudea with this, and later Gargoyle can send it from the back row, so you’re not locked. -
Sometimes you can’t or shouldn’t discard with Stand Up, so this is the better option. This can let you combo without discarding.
-
Use this effect when extending after starting with Stand Up.
-
This facilitates combo lines that summon Legatia and Auxila, though they’re mostly useful for going second.
-
As a combo piece with Primus, this effect can be used to place Atrii from the deck. Oath facilitates its effect to draw 1. When starting your Centur-Ion combo with Primus, It places Trudea.
-
This can let you combo without using your Normal Summon.
For placing a monster or setting Phalanx, you require two free S/T zones to activate Oath from the hand.
Oath is not always ideal as a starter. Some combo lines become unavailable because you used it earlier in your combo. This is especially the case if you're running Atrii and/or Wake Up.
Oath is not necessary for your Centur-Ion engine to function, so you can play without it if you’re on a budget, though you need it to use Primus. Unlike Primera and Trudea, you don’t have to worry about running out of copies of it, so you can run one or two copies.
Loading...
Combo piece.
Wake Up extends your combos and facilitates many combo lines. It summons a token and dumps Loading...
, which is usually then used to reborn Loading...
, allowing you to summon and use Loading...
on your own turn and your opponent’s turn. This is particularly useful when going second.
-
Wake Up can make you less reliant on Gargoyle, so drawing it isn’t a big issue.
-
Useful for Nibiru lines.
-
Makes combos that start with Primus better.
-
Let's you combo under Loading... and similar cards when starting with Trudea or Oath.
-
As an extender, when you’re starting with Stand Up or Oath, activate it before summoning the monster in your S/T zone. Place Primera with them, so you can Synchro Summon through disruption.
-
Allows you to combo without using your Normal Summon if you placed Trudea with Stand Up, letting you extend with your Normal Summon. This is more useful when you’re going second. This line is not very consistent.
-
Allows Trudea to combo without discarding. Not very consistent either.
The issues with Wake Up:
-
You have to skip out on searching Phalanx, so you’ll end up with the same amount of disruption anyway. Blazar is a cooler and higher-quality disruption, but Phalanx isn’t bad either. You have to play 2 copies of Phalanx to access an additional copy of it, making your deck worse in the process.
-
It’s a win-more brick, since the engine can combo without it, while it doesn’t add enough value most of the time. It has the same issues as every other card that’s purely a combo piece.
-
Plays worse into Maxx C and Droll than lines without it. You might miss out on searching Stand Up or even Phalanx, because you search Wake Up before them, then you get Drolled.
-
You have to start your Stand Up or Oath combos with Trudea instead of Primera.
-
Having to also run Atrii in Stardust Bystial.
-
It’s incompatible with Stardust Bystial combos. You won’t have Phalanx’s GY effect to summon Auxila, and you can’t use Phalanx as a discard for Brotaur either. Wake Up’s lines don’t use Gargoyle, so you can’t access Seals. For Stardust Bystial, there are better uses of the Extra Deck spot besides a 2nd Crimson Dragon target.
Wake Up is generally recommended for normal Centur-Ion decks.
Loading...
Combo piece, disruption, and follow-up.
You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK.
-
When starting the Stardust Bystial combo with Centur-Ion, after Auxila adds Phalanx, Brotaur discards it; Phalanx reborns Auxila later in the turn, making its End Phase and on-field effects active.
-
Facilitates combo lines with Wake Up.
-
It’s Spell Speed 2, since it’s a Trap Effect. It can summon Auxila or Legatia on your opponent’s turn for additional resources, or Legatia’s pop. Generally, it’s great for follow-up.
Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field.
-
“Monster Card” refers to what the card physically is, not what it is treated as. On top of banishing monsters in the Monster Zones, Phalanx can also target and banish Centur-Ion monsters treated as Continuous Trap, monsters treated as Continuous Spell, such as Loading... , monsters treated as Equip Spell, such as Loading... , and Pendulum scales. Phalanx cannot banish Monster Traps, such as Loading... .
-
Monsters that can’t be Special Summoned by card effects, or that are not Summoned Properly, like Loading... or Loading... , will be permanently banished.
-
If you banish a Monster Card in the S/T Zone, it will be Special Summoned.
-
If you shuffle the banished monster with Regained or Dis Pater, it won’t be summoned.
-
Banishing your monsters can be useful. It can be used to dodge your opponent’s targeting or removal effects, then bring it back next turn. It resets Loading... ’s once while face-up omni-negate. Phalanx triggers the monster’s on-summon effect, which can also be a downside.
-
Your opponent’s Phalanx summoning a monster triggers your Loading... . Activate Maxx C in the Draw Phase to draw off it.
-
Against Stun, banish their floodgate on your turn.
You cannot use the banish and then use its GY effect in the same turn. You typically don’t want to activate it in response to Loading...
, for example, to use its GY effect.
Extra Deck
Loading... & Loading...
Auxila and Legatia are Centur-Ion’s in-archetype boss monsters. They’re level 12 Synchros that require generic materials.
Auxila is the go-to combo piece and boss monster. Auxila is a Dragon; therefore, it can be used to summon Seals along with Gargoyle. Legatia usually does not fit into linear combos.
Both Auxila and Legatia have two effects on the field, so if your opponent Imperms or Veilers them, you lose out on both effects. This is not an issue if you have Stardust, since you don’t require the on-summon effect to full combo. Dis Pater can consistently revive them, so you don't miss out on the End Phase effect either, or ideally, you’d have Phalanx to discard and use.
Both Auxila and Legatia have an effect that triggers on Special Summon:
Auxila:
If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand.
-
Allows the Stardust Bystial and other engines to access the Centur-Ion engine in their combos. In which case, it adds Stand Up. Stand Up places Trudea, which provides you with Primera, which adds Phalanx and is used to summon Loading... with Brotaur.
-
Typically adds Loading... if summoned at the end of your Centur-Ion combo.
-
It can add Wake Up in some combo lines.
Legatia:
If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). Non-targeting
-
This makes Legatia your level 12 summon with Stand Up’s effect, in case you don’t have another Synchro for Loading... ’s effect. This usually comes up if you get Maxx C’d and don’t have access to a Bystial to summon Loading... .
-
Legatia can be summoned if you already have Phalanx. You still need Auxila if you have Stardust. The draw 1 is redundant and could be detrimental if you already have Stardust, so I prefer summoning Auxila, even if I have Phalanx. If you don’t have Stardust, you can use Legatia to high-roll and draw into Meister, Lubellion, or Stardust.
-
The draw can be a Bystial. Combined with Legatia and Gargoyle, that’s enough to OTK.
-
When summoned with Stand Up, the draw 1 can be a Bystial or a hand trap, so Legatia can provide more than 1 disruption.
-
It cannot destroy face-down monsters.
-
This effect can be looped for multiple turns in a row, with Phalanx’s banish effect summoning Legatia and Phalanx’s GY effect. Auxila’s search effect is usually redundant turn 3 onward. Draw 1 and pop is much better for your grind game.
Both Auxila and Legatia share this effect:
During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.
-
Auxila
can also place from the banishment.This makes it invulnerable to Bystials, since this effect does not target. -
Legatia
can also place from the hand. -
This provides you with the Synchro material for Stand Up’s effect on your opponent’s turn.
-
Typically places Primera.
Both Auxila and Legatia provide protection for your field:
Auxila:
Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. Spells/Traps are a crucial part of Stardust Bystial’s and Centur-Ion’s End Board. This effect can make a huge difference. It makes Auxila better to end on than Legatia.
-
Protects your Regained, Beast, AiL, and Centur-Ion Monster Cards.
-
Let's you save up on an omni-negate against back row removal.
-
A lot of players aren’t aware of this effect, so they will waste their board breaker.
-
It won't protect your Phalanx, but at least its GY effect will be available.
-
This also works in tandem with Primera’s protection effect.
Legatia:
Your monsters with 2000 or less ATK cannot be destroyed by battle.
-
It can protect your Seals or S:P. Legatia becomes 2000 ATK when summoned with Phalanx, making it protected.
-
This effect can be a downside if you have a low ATK monster in ATK Position, since your opponent can attack multiple times into it and OTK. It can play poorly into Loading... for this reason.
-
Your opponent might waste their Battle Phase, unaware of the protection.
Loading...
If this card is Synchro Summoned: You can add 1 "Emblema" card from your Deck or GY to your hand, then you can destroy 2 cards (1 on each field). This is the only searcher for Loading...
.
-
As a combo piece, it gives you access to more combo lines, especially when running Wake Up or Atrii.
-
It can be used to access the Centur-Ion engine using any level 8 Synchro engine, like Loading... or Magistus. This way, you can make a bigger board than usual, even without Wake Up or Atrii.
-
It’s your only level 8 Synchro Summon with Stand Up. Provides good disruption and follow-up. The non-target pop any card makes it really versatile, and harder to play around.
-
If you have already activated Oath or you already have it, you can skip summoning Primus.
-
You can attempt to destroy any card protected by Auxila or Primera’s effect, so only your opponent’s card will be destroyed. Stand Up’s protection is only from your opponent’s card effects, so Primus will destroy it unless Auxila protects it.
-
You can pop Stand Up when going second, if needed. You can set a useless Spell/Trap for the pop. If you summon Primus with Stand Up, you can pop it, since it has no use for the rest of the turn, and the turn after.
-
It has to add to pop. If Oath is in your GY, this effect is activatable under Droll.
If a face-up "Centur-Ion" card(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card.
- This facilitates specific lines to play around Nibiru. It does not trigger if it was sent to the GY at the same time as the Centur-Ion card leaves the field, like if Nibiru tributed Primus and another Centur-Ion monster.
Cannot be destroyed by battle, unless it was Special Summoned from the Extra Deck.
- It’s protected if summoned with Phalanx or its effect.
Loading... & Loading...
Crimson Dragon is a core boss monster for Stardust Bystial and is also Centur-Ion’s go-to level 12 Synchro Summon with Stand Up’s effect. It accesses broken and cool boss monsters.
(Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster with the same Level from your Extra Deck. (This is treated as a Synchro Summon.)
-
Typically targets your Auxila or Legatia to summon Loading... .
-
It can target your opponent’s Synchro monsters.
-
It cannot summon Synchros that require being summoned by specific materials like Loading... or Loading... .
-
It can summon another copy of the same Synchro you targeted, so you can summon a second Loading... by targeting the first.
-
This effect cannot be successfully resolved if the monster you targeted leaves the field before the effect resolves. For example, Crimson Dragon targets SMSD, then SMSD activates and resolves its omni-negate in the same Chain, and therefore leaves the field. Crimson Dragon then returns to the Extra Deck, but no Synchro will be summoned by its effect.
-
Flipping Crimson Dragon face-down does not prevent the successful resolution of the effect.
-
Since Blazar is a WIND monster, you usually wanna summon it after using up SMSD’s negate(s), so you can avoid having your strongest boss monsters removed by Loading... with Loading... . I typically Chain Crismon Dragon to SMSD’s last negate, so I can immediately have access to another negate.
Crimson Dragon can be summoned on your turn in some lines.
On-summon, you can add Loading...
.
Rumble can reborn any Tuner from the GY, or a level 7/8 Dragon Synchro, then locks you into Synchro Monsters.
-
For Stardust Bystial, generally, Rumble facilitates summoning Crimson Dragon, then Accel Synchron by providing an additional Tuner, letting you make use of all of your non-Tuners.
-
This is not necessary at all for the Centur-Ion variant, since you’ll need the additional Lubellion to remain on the field to Synchro Summon with Stand Up. For lines that don’t start with Centur-Ion, you’ll be using Lubellion to summon Auxila, instead of Crimson Dragon.
-
Out of all of our win-more cards, this is one of the worst options you can run, but its existence is appreciated for facilitating combo lines for some tertiary variants.
Loading...
Your go-to Crimson Dragon target. Very versatile and impactful. Possibly the best boss monster in the game, at least in a vacuum.
(Quick Effect): You can banish this card until the End Phase to activate 1 of these effects;
-
It banishes itself for cost, allowing it to survive each turn. The only way to out it is with cards like Kaijus. It won’t benefit from Loading... ’s protection effect then, so monsters can negate Blazar. It dodges Loading... .
-
It cannot return to the Extra Monster Zone. Moves to the GY in the End Phase instead of returning to the field if no Main Monster Zones are available. Always summon it in a Main Monster Zone.
When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card.
- You will have to use the omni-negate if you want to negate a card with the effect to Special Summon, such as Loading... .
When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s).
-
This only negates Inherent Summons(Summons that occur outside of a Chain or effect resolution), such as Synchro, Xyz, Link, Normal Summons, Monsters with Summoning Conditions, such as Lubellion. It does not negate card effects that Special Summon.
-
This negates Summons by card effects with this text: immediately after this card/effect resolves, such as Stand Up or Loading... , because their Synchro Summon occurs after the effect’s resolution, not as a part of the effect.
-
Extra Deck monsters have to be summoned properly first; otherwise, they cannot summon themselves from the GY or Banishment, like with the effect of Loading... . If their summon was negated, this can ensure that they cannot summon them for the rest of the duel if they’re running 1 copy.
-
Some monsters can attempt to Special Summon themselves again that otherwise can only be Summoned once with their Summoning Condition, like Loading... .
-
They can still fulfill their summoning requirement, such as Loading... shuffling, or Loading... tributing.
-
Blazar can negate the Summon of multiple monsters if they’re Summoned simultaneously. It can negate the Pendulum Summon of 6 monsters, for example.
Negating a summon means the monster was never on the field, even if it appears they are. This means the monster you’re attempting to negate the summon cannot apply or activate their effects, or be interacted with by other card effects, within the window of their attempted summon.
-
This effect is perfect for avoiding monsters that could threaten your board with 2 forms of interaction, such as Loading... and Loading... or other highly impactful monsters and floodgates such as Loading... .
-
Loading... ’s floodgate effect is not applied, so you're able to activate this effect when TY-PHON would be summoned. The lock TY-PHON applies after it is summoned does not apply either. Your opponent might try to bait you into negating TY-PHON’s summon, then extend safely if you fall for it.
-
Protections such as from Loading... or Loading... are not applied
-
They can’t be banished for cost by Loading... , for example.
-
Floating effects, like Loading... ’s, do not trigger.
-
Effects that trigger when a monster leaves the field, such as Loading... or Primus, will not trigger.
When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.
- This wins you the game against Tenpai if it resolves. They could play around it by chaining their Quick Synchro effect. The monster you attempted to negate then leaves the field; therefore, there is no monster to negate the attack of, so the Battle Phase would not end, as you need to negate the attack to end the Battle Phase. None of my opponents had been aware of this, but it’s still risky. If they can’t Quick Synchro, then you’re safe.
Blazar's effect is soft opt. It can negate infinitely in the End Phase. Return to SMSD’s section to learn more.
Must be Synchro Summoned. You cannot reborn it with Loading...
.
Loading...
Your go-to level 10 Synchro Summon for going second, and with Loading... . It’s practically the face of this variant, especially with how many Bystials I run, and because of how good and versatile it is.
Summoned using a Bystial and any of our Level 4 monsters thanks to its effect:
For this card’s Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner.
- Not requiring a Tuner opens up more possible plays that other level 10 Synchros will not give you access to.
If this card is Special Summoned: You can target 1 card on the field; banish it.
-
Great for getting rid of threats or follow-up, especially 1-of cards.
-
Triggers on Special Summon not just Synchro Summon. It can be triggered if Special Summoned by Dis Pater or Loading... getting banished.
-
This effect is not once per turn, so you can loop it with Dis Pater.
This card gains these effects based on the original Attributes of materials used for its Synchro Summon.
LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent.
DARK: Monsters you control cannot be destroyed by battle.
-
The LIGHT protection, coupled with the banish effect, makes Chaos Angel very effective at board breaking, especially when coupled with Loading... , which Chaos Angel can Chain Link block.
-
You get both protections thanks to Bystials and Primera or Stardust. Your Synchros become hard or impossible to out against certain match-ups, making it single-handedly win you the game, like against Dracotail, which might not have any answer for a Defense Position Chaos Angel.
-
It provides a unique way to deal with certain cards, like preventing Loading... from decreasing the ATK of your Synchro monsters, which is huge.
-
A lot of the time, your opponent won’t know about the protection effects, and your opponent will waste their effects or Battle Phase.
-
Once Chaos Angel is no longer face-up, like with the effects of Phalanx, S:P or Daruma, then is flipped face-up or returns to the field, it forgets the properties of the monsters used for its Synchro Summon, such as their attribute, therefore it loses the effects that it gains from being summoned by LIGHT/DARK monsters. Don’t banish it with your S:P.
-
The battle protection can be a downside if you have an Attack Position lower ATK monster that can be used to OTK by attacking it multiple times. Loading... can facilitate that by summoning a monster to your field.
-
In Master Duel, if the protections are active, they’re each written in white text; otherwise, they’re not active.
When summoned using a LIGHT monster, it and other Synchro monsters can still be affected by:
-
Lingering Effects, such as Loading... and Loading... ’s effect to destroy all your monsters.
-
Continuous Effects, such as floodgates, like Loading... .
-
Summon negate by Loading... .
-
Effects that don't affect the monster, such as Loading... ’s effect change, and Loading... equipping itself.
Summoning Chaos Angel turn 1 is usually not recommended
Loading...
Spirit can convert Primera into a Dragon body, so it can be used to summon Seals.
It opens up other combo lines where you want to summon Seals instead. For example, under Loading... , instead of summoning Auxila first, you can summon Seals with Spirit and Gargoyle. Stardust tributes Seals, Seals summons Saronir. Summon Dis Pater and dump Lubellion. Dis Pater summons Stardust, Lubellion tributes Dis Pater and places Regained, then you can summon Auxila for the End Phase effect, giving you a larger board, despite not having AiL.
In case Primera gets negated, Spirit is especially helpful as it provides a LIGHT in the GY to extend with your Bystial.
-
This might be unnecessary if you have Stardust to Tribute Primera, but if you have Stardust and Loading... , you can summon Seals using Spirit and Saronir, so you can trigger Saronir to dump Lubellion, to have extension in case they negate Stardust’s search effect.
-
You can also pass on Stand Up, Bystial in hand, and Primera instead of summoning Seals.
-
It can be used when you need to Normal Summon CWD, Brotaur, or Atrii.
-
Spirit converting any low-level Spellcaster into a Dragon could open up the possibility for other variants of Stardust Bystial, like the future Branded variant.
-
You cannot Special Summon, except Dragon monsters.This is a Continuous Effect. If Spirit leaves the field, the lock will be removed. It can’t be used for Loading... . It can’t be Tributed by Stardust. -
It baits Loading... , and in some cases Veiler/Imperm.
Because we run so many Bystials, and because of the importance of Seals, Spirit is a core part of Stardust Bystial. It is not as important in normal Centur-Ion decks. Unfortunately, with the Magistus engine, you won’t find space for it.
Tertiary Loading... Targets
Since Crimson Dragon shuffles itself, you can reuse it and summon a second target on a different turn.
You really don't need a 2nd Crimson Dragon target for Stardust Bystial, since a lot of the time you don't even get to summon Crimson Dragon. This is helpful for normal Centur-Ion decks or if you can’t afford Blazar. Blazar offers all the versatility and disruption you typically need.
Loading...
Sifr is now a core card after the release of Loading... . Always play it. You can run Blazar alongside it by removing a utility option, since Sifr can be weak against some decks.
Second-best Crimson Dragon target and the budget option. All of your cards are protected from battle and card effect destruction one time each. If your opponent has destruction removal, this can let you save up on a negate, making it count as an additional interaction. It can make it really challenging to break through your board each turn.
It can negate a monster effect, then non-target destroy any card on the field, not just the monster you negated. The pop effect is mandatory, so you might be forced to destroy your own card, but his protection effect applies, as well as Primera’s and Auxila’s. Try to use this effect when your opponent controls a card you want to destroy. This can make it disrupt two cards.
Banishes itself from GY to summon a Stardust monster from GY, including Loading...
. Dis Pater’s effect can’t summon it.
Loading...
Budget/flex option if you got the free royal.
Cannot be destroyed by your opponent's card effects.
Banishes itself and all cards your opponent controls in response to their monster effect or attack.
-
This effect is not hard once per turn; it can be summoned again by Assault Synchron to be activated again.
-
Supernova’s conditions for the banish effect are too restrictive, and it lacks a good protection effect, making it easy to be played around, forced out, or disrupted. For example, Engraver or Druiswurm can easily get rid of Supernova or force its activation before your opponent commits to their main plays.
-
Whenever you can pull it off, it’s very impactful.
-
Special Summons itself in your next End Phase,so you won’t have it for an entire turn. -
It doesn't need to banish itself to banish your opponent's cards. Chaining S:P’s banish to its effect will only help Supernova.
-
Great against Tenpai, since it’s non-targeting and banishing their cards lets you permanently get rid of their 1 of Chundra and can prevent the effects of Bident and Fadra.
-
Summons itself to your field if your opponent takes control of it and uses its effect.
The attack bonus makes it good for OTKing or destroying towers.
Loading... & Clear Wing
Quasar is an omni-negate that floats into Loading...
when it leaves the field. Shooting’s attack negate can come up against Tenpai, by negating Chundra’s attack, but that only matters if it's their only monster. They’ll have to negate and destroy Quasar, or Super Poly it for this to work, and Blazar, Sifr, and Supernova are better, more reliable counters to Tenpai.
Quasar is practically just a worse Baronne. The multi-attack effect doesn't even work when summoned with Crimson Dragon because it wasn’t summoned using any non-Tuners as material. They take up 2 Extra Deck spots.
Similar to Quasar, Loading... is a basic omni-negate, except it can attack over big monsters sometimes. However, it floats into a much better boss monster than Shooting Star Dragon. Still, it’s not worth 2 Extra Deck spots.
As your secondary Loading... target, you want an option that gives you more versatility than Blazar, in the form of removal, like from Supernova, or protection and removal, like from Sifr. You don’t want just another negate that’s less versatile than Blazar, and relies on your opponent removing it to float into another boss monster, instead of protecting itself as the other options do.
Loading...
The OG Majestic Synchro. Summonable by targeting Dis Pater or your other level 10 Synchros. Tributes itself to omni-negate and destroy all cards your opponent controls. Soft OPT. It can be reborn by Loading...
for another omni-negate and board wipe.
Ignition effect to negate an opponent’s monster and steal one of their activatable effects. Also soft OPT.
Mandatory effect to return to the ED in the End Phase. Loading...
’s effect prevents it from returning.
The board wipe sounds great on paper; usually, you’ll only destroy one or two cards, since it can be forced out. Most of the time, it’s overkill. It’s vulnerable to Called by, and it doesn’t return to the field like Blazar or SMSD. Banishing the card, like what SMSD does, is usually more valuable than this effect.
Spenta - Magistus Engine
This engine is probably obsolete after the release of Loading... .
For the Centur-Ion variant, Magistus provides additional, less redundant, and higher-quality copies of Centur-Ion, in the form of Spenta. It provides more and better extension, and makes Loading... and Foolish Burial more versatile.
The engine summons Primus or Auxila to access the Centur-Ion engine, and therefore Seals. Without Centur-Ion, Magistus can summon Seals using Loading... and Loading... , but it doesn’t work very well as the main engine of the deck.
For normal Centur-Ion decks, Magistus can be used to summon Savage Dragon to insulate your combos from hand traps. The engine can have a larger combo using Loading... .
A significant issue with the engine is the Extra Deck space requirements. You can’t run Accel Synchron. It also requires a garnet and a Normal Summon, which can brick you, and you only get 3 copies of the good starter/extender.
Magistus is an engine that revolves around Level 4 Tuner and non-Tuner Spellcasters, facilitating level 8 Synchro and Rank 4 XYZ summons, and it plays around the gimmick of equipping monsters, usually Loading... from the Extra Deck to one of your monsters.
Loading...
The equipped Extra Deck monsters can activate their own effects, such as Artemis’ effect to add a Magistus monster, which facilitates the engine’s combos. The equipped monsters can be used to facilitate the summoning conditions of Loading...
, or Loading...
.
Loading...
Loading...
Special Summons itself when it's added to the hand, making it extend your combos using the search effects of Artemis or Loading...
. Unfortunately, this makes it a garnet.
On-summon, it can Fusion Summon an Invoked or Magistus Fusion, such as Loading...
.
Loading...
Starter, extender, and combo piece. Spenta is what makes the engine so good. It has two great effects.
Discard this card; add a Magistus monster.
You can banish this card from your GY, then target 1 face-up monster you control; equip 1 "Magistus" monster from your Extra Deck or GY to it as an Equip Spell.
-
As a starter, it adds your Normal Summon. The GY effect lets you summon Doomed Dragon or Chorozo, but it’s not always necessary to use it, except for Loading... ’s line.
-
As a combo piece, it's added by Artemis, then it adds Crowley, then you can use its GY effect to summon Doomed Dragon or Chorozo.
-
As an extender, it adds Crowley, and its GY effect lets you summon Chorozo, or Doomed Dragon if you have a Centur-Ion monster in the S/T zone. Artemis can add an additional copy of Spenta for a free discard or additional follow-up. You can loop Spenta for multiple turns, and with Brilliant Fusion or Foolish Burial, Spenta equips Artemis, which adds Spenta, since its hand effect was not activated.
-
It requires your Normal Summon to fully combo with the engine.
The Normal Summons
Each Normal Summon is a combo piece and a starter. They can equip Artemis from the Extra Deck, letting you add Spenta, when used as a starter, or Crowley when starting with Spenta. Each Normal Summon benefits from being equipped. You have to play 1 of them.
Loading...
’s effect to Special Summon a level 4 or lower Spellcaster from hand or GY when equipped.
-
When starting with Spenta, Zoroa reborns it. If you’re not starting with Spenta, since it
negates the summoned monster,it’s not the greatest for extension. -
It cannot summon Artemis, since it has no level.
-
It provides material for Loading... and can summon Auxila using Loading... .
Loading...
’s effect to destroy a face-up Spell to draw 1, then shuffle a card in your hand.
-
It can shuffle Brotaur, Nepyrim, Gargoyle, Crowley, or CWD. It’s great.
-
Since we run like 5 engines with Magistus Centur-Ion, you’re likely to draw good and not redundant extension.
-
In case Artemis gets Ashed or Purged, Endymion can extend with the draw 1 effect.
-
It can be used to access Called by or Ash before committing a lot to your plays, or draw into hand traps or engine pieces that help you pass under Maxx C or Fuwalos. They might be forced to pre-emptively activate them.
-
Endymion can pop Loading... when it’s otherwise just taking up space. Only pop it if Seraphinite is not on the field.
-
Auxila can prevent you from destroying your own cards, therefore not drawing.
-
This effect makes it challenging to summon Doomed Dragon. You can choose not to use it for this reason.
Most decks run Zoroa as their go-to Normal Summon, since it’s a Tuner, and it creates a bigger board and combo. It doesn’t have anti-synergy with Doomed Dragon, and you’re not required to summon Chorozo, so you have a much easier time summoning Doomed Dragon.
For Stardust Bystial, Endymion is arguably the better choice, mostly because we run many garnets.
Loading...
Doomed Dragon helps you extend, OTK, and it removes without destroying or sending to the GY. The Centur-Ion engine makes it easier to access.
Loading... & Loading...
Chorozo gives you access to a Tuner, which is essential for the Endymion line.
Mechaba is awkward to use since it requires discarding specific types of cards. It can help you threaten your opponent when going second, or insulate your combos from hand traps. Not recommended if you’re running Endymion.
Dragonmaid - Budget Stardust Bystial
The Dragonmaid engine is available in the Dragonmaid-to-Order Structure Deck from the shop. You just need to craft Loading... . 1x Structure Deck is usually enough, unless you’re using a fresh account.
Dragonmaid is a mid-range Dragon Fusion archetype that revolves around the gimmick of Human Form maids transforming into their Dragon Forms.
Due to its incredibly low price and the fact that we already need the Structure Deck for Seals, it is the budget variant for Stardust Bystial. Its synergy with Stardust Bystial mostly comes down to its ability to summon Seals in its 1c combos, and with the recent addition of Loading... , you can also end on it, providing great follow-up and a larger ceiling by summoning Loading... .
Unlike Pure or the “Dragon-Link” variant, Dragonmaid is a real archetype with actual win conditions. It's not just Seals pass and lose if you don't open Stardust.
Dragonmaid suffers from a lack of consistent extension, a slight lack of consistency, and running many bricky cards. This makes deck building with it really difficult, since you won’t find that much space for Stardust Bystial cards. Opening with multiple starters is not good for extending either, since they require your Normal Summon. Stardust can’t help you extend through disruption unless you have a Bystial. It’s not a great variant, but it’s fun and accessible for everyone.
Pure Dragonmaid is a deck that I really enjoy, which is a rare thing for me to say, since I never really play anything besides Stardust Bystial. If I had to choose between Pure Dmaid and Stardust Bystial Dmaid, I'd go for Pure, but if you want to experience Stardust Bystial without having to invest much, then the Dragonmaid variant will give you some taste of it.
Dragonmaid has decent plays under Maxx C or Fuwalos. The 2c combo with Dragonmaid is also resilient against Nibiru.
The minimum ratios are based on Stardust Bystial decks. The max ratios refer to 3x Structure Deck ratios, and sometimes normal Dragonmaid decks. You can max out the ratios in Stardust Bystial decks as well. The minimum engine includes 7 starters and 4 engine requirements.
Loading...
The combo and end board piece Dragonmaid is built around.
2 "Dragonmaid" monsters with the same Attribute but different Levels
Must first be Special Summoned (from your Extra Deck) by banishing 1 each of the above cards from your field and GY.
-
After Normal Summoning your Maids, each of them can get their Dragon Form into the GY. You can then inherently summon Lady's. This does not start a Chain Link, so your opponent might not try to prevent it.
-
This summons Lady's properly, therefore it can be reborn. This comes up a lot and is crucial for follow-up and playing through disruption.
-
You can summon Lady’s more than once per turn this way. This can help you play through Nibiru.
-
You can summon her using a face-down monster.
-
Cannot be Fusion Summoned.
If this card is Special Summoned: You can Special Summon 1 Level 4 or lower "Dragonmaid" monster from your Deck.
-
This effect lets you extend your combos and add additional layers to your end board by triggering your maid's on-summon effect. Adding a maid in circulation, after having to banish your Normal Summon, provides a summon with Sheou's effect.
-
Triggers on any Special Summon, making it highly impactful for follow-up plays when recovered.
-
When starting with Loading... , summon Loading... with Lady’s. When starting with Parlor or Loading... , summon Chamber with Lady’s.
During the Standby Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field and/or banishment into the Deck.
-
This is your main access to your boss monsters.
-
Unlike Loading... , this gives you access to your Fusions without having to search a specific card, since Lady's is available in the Extra Deck, and without having to use up three cards from your hand or field, and instead summon them for free, a much more efficient and consistent method. This also means you can consistently use your monsters for Link Summoning, or for their hand effects, and save your searches for cards that are not Changeover. If you can afford to, you can also use Changeover on your turn, then summon an additional Fusion on your opponent’s turn, so you end up with more than 1 Fusion boss monster, something the deck could very rarely do before. There were no 1c Loading... combos before this. This changes everything for Dragonmaid.
-
Lady’s shuffles materials only from banishment or field. Typically shuffles the materials banished for summoning Lady's. This also lets you recycle your fusions and your Dragon Form maids. Shuffling Chamber or Loading... with Regained could be detrimental.
Stardust Bystial specific interactions:
-
Dragonmaid makes Loading... more versatile, as it lets you extend by dumping a Dragon form, in case any of your Maids are negated. It can also make Changeover and Cehrmba activatable, so it can be a 2c combo starter.
-
Dis Pater can summon Lady’s.
-
Brotaur can also search Loading... to summon Lady’s.
Human Form Maids
Each maid is a Normal Summon and a starter.
They each have a search effect that triggers on-summon:
- Loading...
dumps any Dragonmaid card. - Loading...
adds, then discards any Dragonmaid monster in your hand,usually adds and discards Loading... . - Loading...
adds a Dragonmaid Spell/Trap.
As starters, they are each used to dump their Dragon Form to summon Loading... .
As combo pieces, when summoned with Lady’s, Chamber and Parlor usually search Loading... . When comboing with Stardust, Chamber searches Hospitality to summon Seals. Kitchen isn’t typically used as a combo piece.
Kitchen is searchable by Loading... , making Kaimen an additional starter. It can be used as an extender if you have access to the Battle Phase. You need the consistency, but the engine functions without it, and since it’s the budget variant, there’s no need to make the additional UR mandatory.
Parlor and Kitchen shares the effect: At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY.
-
Chamber also summons any
Level 7 or higher Dragonmaid monster,including Loading... , and even Loading... . -
This lets you recover Lady’s, as well as Loading... and Loading... .
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This effect lets you gain additional advantage, and by summoning Lady’s, you can also trigger its on-summon effect. It facilitates the end of the Battle Phase effect of your Dragon Form maids.
-
Helps you OTK.
Dragon Form Maids
Combo pieces.
- Loading... is Parlor’s Dragon form
- Loading... is Kitchen's Dragon form
- Loading... is Chamber’s Dragon form
Each Dragon has an effect in the hand that discards them for cost.
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Larpor prevents either player from activating the effects of a monster.Great for going second. Since this affects the player and not the card, it works against towers. -
Tinkhec increases the ATK of a Dragonmaid by 2500 ATK on a Quick Effect. -
Cehrmba reborns a Dragonmaid monster from the GY or banishment.Decent extender. You might have to fuse from the field with Lady’s if you summoned a banished monster. When starting with Kitchen and Chamber/Cehrmba, you can search the other one, then discard Chamber, Cehrmba summons Chamber, then you can summon Lady’s. You can also summon Kitchen with Lady’s for this, if you need the additional body. You can also search Cehrmba if you opened with Tinkhec. -
All 3 effects can help you extend by providing material for Lady’s summon if your maid was negated.
Larpor and Tinkhec share the effect: At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon Parlor or Kitchen from your hand.
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This provides you with follow-up and can let you extend further by giving access to the in-hand effects, or by summoning the maid in hand, in case you can trigger their on-summon effect.
-
Cehrmba can summon
any Human Form maid.
Each Dragon has the effect to protect themselves from card destruction if you control a Fusion monster, except for Cehmbra, which protects your Fusions instead.
Spells & Traps
Hospitality is a combo piece with Chamber, making Chamber a 1c starter. It’s also an extender and 2c combo starter with any Dragonmaid monster, including the Dragon forms. Only searchable with Chamber. It can recover your boss monsters as well.
Tidying provides disruption with its on-field effect, and follow-up or resilience against removal with its GY effect, allowing you to reborn Sheou on your opponent’s turn, or reborn Lady’s for more follow-up. You'll end with Tidying in GY as part of your Chamber 1c combo. It can be used to extend your combos.
The monster you summon with its GY effect returns to the hand or Extra Deck in the End Phase. Avoid summoning Sheou or Lady’s unless you can use their effects or body before they return. You can delay using it till your opponent’s Standby Phase.
Only 1 effect can be used in the same turn.
Tidying combined with Bystials is very strong, especially if they're summoned by Regained or Seals. They're added to your hand, then you can use their hand trap effect.
Changeover is your access to Fusions beyond Lady's, providing more access to your win-conditions. Accessed with Parlor or Chamber. Its GY effect returns a Dragonmaid monster to the hand to add itself.
-
Changeover can be useful for summoning your Fusions for immediate disruption, board breaking, and resilience to hand traps or disruptions. It can be an extender.
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You can use Lady's as Fusion material, then summon her again with Sheou. This is especially useful if you get to keep Chamber on the field, so you can use Changeover’s GY effect on it.
-
It will light up in the GY, but think before activating it. You might only have a Fusion to return. Don’t activate the GY effect before summoning Lady’s. Summon Lady’s first, then use the GY effect.
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Changeover provides a +2, which is useful for Brotaur’s and/or Nepyrim’s discards for Stardust Bystial.
If you could choose, search Changeover with Chamber, instead of Parlor.
Fusions
Sheou is the main boss monster of Dragonmaid.
It has an Omni-Negate that destroys, then it tags out into Loading...
.
- House Dragonmaid can facilitate even more disruption or removal from there. It can also provide an additional body to OTK in the Battle Phase, or if you summoned Sheou in Defense Position when summoned with Hospitality or Tidying, the negate let's you summon an ATK position House. House is not summoned properly with this effect.
On either player's Standby Phase, Sheou can summon a level 9 or lower Dragonmaid monster from GY or hand.
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This can provide you with additional follow-up by triggering the maids on-summon effect, and provide more resilience to your board, through the protection effect of Cehrmba or the Battle Phase effect of your human maids. It can also recover your Lady's or a properly summoned House.
-
You can use Changeover to summon Sheou using Lady’s, and later reborn it.
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If you end on Sheou and Lady’s, activate Sheou’s Standy Phase effect first. Otherwise, your opponent might chain something to Lady’s effect, so you’ll have to negate with Sheou, and you will lose Sheou’s Standby effect.
-
Chamber usually stays on the field, so you can't summon it again with Sheou. It provides a monster to return with Tidying, and it can be used to recover Sheou or Lady’s in the Battle Phase.
-
Parlor is a great summon with this effect or Lady’s effect in Standby, that way you get Tidying’s GY effect.
House can target and destroy a monster when a Dragon you control returns to the hand. This is facilitated with the effects of Tidying, Changeover’s GY effect, Filia’s effect when it banishes a card on the field, and the tag put effects of your small and big maids. This effect is not once per turn, so you can trigger it multiple times per turn.
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Because of this, Sheou + Tidying or Filia is a very strong board.
-
House misses timing. You have to activate Tidying or Filia on Chain Link 1 for House to trigger.
-
Returning to the Extra Deck doesn't trigger House. It has to be from the hand.
Typically summoned with Lady’s if you summoned Sheou turn 1, or its summoned on turn 3.
-
Banish any card from your opponent’s field or GY. If you banish from the field, you have to return a Dragon you control to the hand. -
It can only activate in the Main Phase,so keep that in mind. -
It can also
recover itself from the GY at the start of your opponent’s Battle Phase,which can also trigger House.
Khaos is a going second or turn 3 option. It's great for OTKing or playing through boards, and it’s then used as Fusion or sometimes Link material.
Furious is a Quick Effect pop, unlike Khaos. You target your Dragon form maids, and they won’t be destroyed. It's mostly summoned turn 1 or on your opponent's Standby Phase. Does not come up often.
Its GY effect can summon Striker Dragon or S:P.
Links
A detailed description of Seals is at the beginning of the Stardust Bystial Core tab.
Seals is an important boss monster for Dragonmaid. It’s 100% mandatory.
Its effect when tributed lets you summon any of your maids for follow-up or recovery, and it facilitates great plays through Nibiru, sometimes letting you build a better board than you had before getting Nib’d, or recreating the same board.
If you don't have access to Stardust, it's usually best to end on Tidying instead of Seals. That way, you don't just die to board breakers, you'll arguably have more follow-up, and you're less vulnerable to Nibiru if you can't summon Seals on the 4th or 5th summon.
Sends your maids to the GY, making Hospitality activatable. This makes Chamber a starter, and it helps you extend if your maids get negated. Provides a banish for your Bystial, so you can extend.
In case your opponent can disrupt your GY resources, like with Bystials, you can use Striker to add an additional target in the GY for Hospitality.
-
It also provides a DARK for Stardust to tribute, in case you used Parlor or Kitchen.
-
It can be summoned just to provide a DARK material for Khaos or Furious.
-
It can facilitate S:P’s on-summon banish sometimes.
Dragons/Pure Stardust Bystial
Pure Stardust Bystial is the first variant to be used. It uses generic Dragon cards that synergize with Stardust Bystial, usually relying on summoning Seals, and providing barely any other win-conditions. Pure decks heavily resemble Dragon-Link, but without the Rokkets.
These cards are typically used as budget options.
Pure suffers from having a low ceiling, while also requiring running a lot of low-quality starter cards and bricky engine requirements. It heavily relies on comboing with Stardust to do anything. Even when Loading... is unbanned, you’ll depend on 2c combos to achieve a decent board.
The Dragonmaid variant is the better budget and Dragon option
Loading... & Baby Dragons Engine
Secondary engine to play with Pure Stardust Bystial or Centur-Ion.
Baby Dragons are a 1c Seals engine with the help of Loading... .
Chaos Space adds Loading... by sending a DARK monster for cost or Loading... by sending a LIGHT monster for cost. Summon the one you searched by banishing the card you sent with Chaos Space. Summon Loading... . This triggers the Baby Dragon’s effect to add the other one. Summon the searched Baby Dragon by banishing the other one. Activate Chaos Space’s GY effect to shuffle the banished Baby Dragon and draw 1. Summon Seals. This triggers the baby Dragon’s effect to add the other one, since you shuffled it with Chaos Space.
The end product is Seals + draw 1 + free discard in hand. Now, if you have Stardust, you can full combo with Seals, while having a discard or two for Brotaur and Stand Up. You will also have your Normal Summon.
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Baby Dragons have an Inherent Summon, which can allow you to play around Maxx C, since your opponent might not expect it. This is more useful when you have Primera or Trudea in your S/T zone by chaining them to Maxx C.
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Outside of Seals, you can also summon Loading... with its on-summon banish effect thanks to Striker Dragon. They can be used to summon Loading... or Loading... . Wyverburster applies his LIGHT protection effect.
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The GY effect can recycle your Extra Deck monsters as well.
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Chaos Space can also search Loading... . Baby Dragons are usually the better search. Chaos Space is bad without Baby Dragons. Searching Lubellion can be very redundant, and without a DARK search target, Chaos Space will be even more bricky and redundant.
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Stardust isn’t a good discard with Chaos Space since you don’t want to banish it. It's fine to banish it if that's the only option you have. Gargoyle provides a discard in your Centur-Ion combos. Discarding Brotaur lets you banish it to reborn it with Dis Pater or shuffle it with Regained.
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Since it has to discard a monster and one with a specific attribute, Chaos Space can be bricky. Sometimes you have to discard your only extender. The discard for cost makes it bad into hand traps and disruption. Collapserpent and Wyverburster are also non-starters. Unlike Bystials, they only banish from your GY.
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This engine can fit into variants that run LIGHT/DARK monsters, like Centur-Ion.
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Loading... is usually only played in Pure.
Loading...
Starter and Normal Summon.
Sends a Dragon(s) from hand or field to the GY to add a Dragon with the same level. It can send itself to add Collapserpent and make Seals, or send a Bystial to add Loading...
, or send Saronir to add any Bystial you need, or send Loading...
or Loading...
to add the other one.
You can then recover them with the following effect:
You can banish it from GY to add a level 8 LIGHT/DARK Dragon from GY to your hand. Saronir dumps Lubellion to facilitate this.
Loading...
Boss monster and extender. Searchable with Chaos Space, Seyfert, and Magnamhut. It can be searched with Brotaur, in case you already have Lubellion or Regained.
Summoned by banishing 3 DARK and/or LIGHT monsters from your GY. This is not OPT. This does not start a Chain. Card effects can summon it after being summoned this way.
Depending on what cards you banished for its summon, you can activate one of these effects on-summon:
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Reborns a monster from your GY if you banished 3 LIGHT.Recovers your boss monsters or helps you extend further. It can single-handedly flip the game on turn 3 with this effect. -
Randomly hand rips your opponent if you banished 3 DARK.Great effect for turn 1. -
Non-target destroy 2 cards if you banished any combination of DARK and LIGHT.Great for dealing with disruption or follow-up or for OTKing, making this effect great for going second or turn 3 follow-up.
Cannot attack the turn it activates any of these effects. Use it for Link/Synchro material or Lubellion/Stardust tribute.
Loading... draw 1 can Chain Link block Levianeer.
Levianeer can be challenging to summon turn 1 or 2, especially without compromising on useful GY resources. Easy to summon with 3 LIGHT or 3 DARK if you full combo.
BMD Engine
Loading... & REDMD
Don't craft REDMD. It's in the Dragonmaid-To-Order Structure Deck, which you also need to get for Seals.
Loading... is a starter, Normal Summon, and a potential combo piece. It provides Seals & Max Metalmorph, making it combo with Stardust.
If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand.
This effect is typically triggered by using BMD to summon Loading... . BMD then adds Loading... .
REDMD summons itself by banishing Striker Dragon, then activates its effect to summon BMD again. This gives you 2 Dragons to summon Seals, then BMD’s search effect can trigger again to add Loading... , since it’s not once per turn.
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BMD can extend by equipping itself from the hand to REDMD, allowing it to trigger its search if REDMD leaves the field. This is inconsistent, as it usually requires you to open with two BMDs.
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REDMD’s summon does not start a Chain. It can trigger Loading... , Regained draw 1, and makes Chaos Space’s draw 1 activatable.
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REDMD can also recover your Dragon boss monsters, including SMSD. It can sometimes reborn and trigger Brotaur, letting you search any DARK Dragon.
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BMD can be summoned using Loading... ’s effect, in case Brotaur is not in your deck, or you don't need it, or you can't discard. You can trigger BMD by summoning Accel Synchron using it or by tributing it with Stardust or using it as Link material if you're not locked yet. You can search REDMD and trigger it again if you’re not locked into Synchros. Otherwise you can search Fullmetal instead. REDMD might also not have a good banish target. You can banish SMSD, then reborn it with Assault Synchron’s effect, but you'll lose an Omni-Negate. BMD does not replace Brotaur. Searching Lubellion does too many things for the combo.
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In your Stardust Bystial combos, you can summon REDMD with Seals if you have a Bystial in your GY for an additional body, typically used for Lubellion’s Tribute.
The issue with the BMD engine is how inconsistent it is, especially when its engine requirements are almost the same amount as the starters.
Metalmorph
Loading... is an Omni-Negate + Burn that is hard to out, therefore Pure builds get to enjoy a higher ceiling and floor, as you don’t rely on comboing with Stardust as much, and you gain an additional boss monster if you do combo with Stardust + BMD.
Fullmetal shuffles itself from hand to set Loading... from the deck. Max Metalmorph Tributes a level 5 or higher Dragon to summon Fullmetal. Metalmorph then equips itself to Fullmetal to give it 400 ATK/DEF and targeting and destruction protection from Spells and Monsters.
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Fullmetal gives you an additional discard in case you open it or REDMD, since you can shuffle it to set Max Metalmorph, then add it again just to discard. Metalmorph can summon Fullmetal from the GY.
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The tribute triggers Druiswurm’s effect, which Seals can summon, making BMD’s 1c combo count as 3 disruptions.
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Max Metalmorph can help play around Droplet and DRNM by tributing SMSD to trigger Assault Synchron.
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It doesn't help you extend going second, but it can turn the tide around if you manage to summon Fullmetal turn 3.
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Good for Maxx C pass.
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Fullmetal can be searched with Chaos Space. It's not a Dragon, so it can't be added with the effects of Magnamhut, Seyfert, or Brotaur.
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Both cards are bricks, since you need to wait a turn to use them.
Loading...
Special Summons itself from the hand by sending a Normal Monster from hand or deck to the GY by cost and becomes level 7. Budget option in case you don’t have Fullmetal and you’re running the Primite engine.
Loading...
Starter and extender. Summons BMD from the deck by sending a monster from hand.
It can also summon Brotaur to add a DARK Dragon.
Plays poorly into hand traps with its cost. If they chain Fuwalos or Maxx C, you can summon Brotaur to search a Bystial and pass. If you can immediately search Fullmetal and have a way to summon it, then BMD isn't bad to summon.
Primite
Primite is a fun variant. It’s a mid-range engine, built around accessing Vanilla monsters, and providing additional value from and for them.
While Vanillas are generally useless bricks, they can provide value with their Level, Type, Attribute, and sometimes their archetype or name. Primite provides unique access to certain types of cards.
Bystials are otherwise the only good level 6 non-Tuner Dragon engine, and they’re not easy to combo with, but Primite can very simply summon Loading... from the Deck, adding a lot more consistency for your 2c combo.
The Primite engine highlights and adds to Stardust Bystial’s identity, more than being a separate engine that does its own thing.
Primite can be played with Fiendsmith, and ideally without.
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It barely takes up any Extra Deck spots, so you can afford to run as many Synchros as you need.
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It gives you decent plays under Maxx C and Fuwalos and going second.
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It can struggle with providing extension for your combos. Combined with the weak combo power of Bystials and Stardust, you can definitely struggle with getting enough bodies on the field for your plays.
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It lacks consistency and requires a lot of low-quality cards, since only Beryl and Lode are 1c starters, and Roar is only a 2c starter without the Fiendsmith or Dark Magician engine. Vanillas are completely useless draws beyond making Drillbeam activatable.
Vanillas
Your main vanilla. As a level 6 non-Tuner Dragon, it acts as a Bystial, making it Synchro material for Dis Pater.
Wattail having 2500 ATK makes it so Loading... can trigger on any Normal Summon in the game, while allowing you to banish higher ATK Special Summoned monsters if they're on the field.
Provides your Primite engine access to Synchro monsters, making it more threatening, versatile, and fun. It can facilitate an additional Synchro Summon when summoned by Loading... at the end of your combo, increasing the ceiling. Wattaildragon summoned by Lode would just be sitting there under the Synchro lock. Being DARK Dragon also provides a Tribute for Lubellion.
It can summon level 10 Synchros with Beryl, including Dis Pater, which is particularly useful if you opened with AiL. It can summon level 12 Synchros with your Bystials, like Loading... or Crimson Dragon, or even Loading... with Brotaur.
It can be summoned with Loading... ’s effect.
Since it has 0 ATK, it can’t make Roar’s GY effect activatable. Sometimes you should choose to summon Wattail instead of it just for that reason.
Provides the Primite engine access to the Fiendsmith engine, making Loading... a better and more versatile starter and extender. Mandatory if you run the Fiendsmith engine.
Dipity is better than Loading... because it can summon Chaos Angel with your Bystials/Engraver/Lacrimosa as a level 4 monster.
It can count as an additional starter, since you can Normal Summon it, but requiring your Normal Summon does suck.
Loading... & Loading... :
Roar/Lode makes Loading... summonable using Dark Magician. It adds Loading... , which is then used to summon Loading... .
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This makes Roar a sort of 1c starter, and improves the overall quality of the engine with the additional win-condition it provides.
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Since you can summon Dragoon before committing to your main plays, this can insulate your main combos.
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It gives you bodies to attack with, when your Vanillas are usually summoned in Defense. You can attack with DMoD, then activate Gaze to summon and attack with Dragoon.
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Unfortunately, you do have to banish your Dark Magician, so Roar’s GY effect might not be activatable. Your Drillbeam might not have a way to activate afterward, so you have to manage that.
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Something you can do is tribute DMoD with Loading... or Stardust, then immediately activate Gaze on Chain Link 2, before the Synchro lock applies. You can also use DMoD for summoning S:P with the on-summon banish, before Fusing.
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Being locked into Synchros is fine, since Gaze can summon Dragoon on your opponent’s turn. It’s more useful to summon it on your turn so you can play through disruption or break your opponent’s board.
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Unless you’re locked, you can use DMoD to Synchro Summon a level 12 using Stardust. You can full Stardust Bystial combo that way.
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You can also use Loading... along with Loading... to have access to Fusions like Loading... , but it’s definitely not worth the bricks and Extra Deck space. Dragoon is also a Spellcaster, so Primite Fusion can’t summon it.
Overall, a cool addition to the deck, only requiring 1 brick, and it can be accessed very easily and it provides missing pieces for the engine, so it doesn’t go into win-more territory.
Loading...
Your main access to your Vanillas for your combos and a form of disruption.
Pay 2000 LP for cost to summon a Vanilla from the Deck.
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This requires controlling no monsters.Loading... or Loading... can Tribute a monster to empty the field, then Chain Link 2 Roar. This also works with Loading... Tributing itself, or S:P banishing itself. -
You need to use your Keyboard for this. For Loading... , you can type "Watta," for Loading... , you can type “Labr,” and for Loading... , you can type "Dark Magi" for short.
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Unfortunately, Roar only summons from the Deck, making your Vanilla count as a garnet. This usually requires you to play more than 1 Vanilla.
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Roar isn't once per turn, so you can chain another copy of Roar if your opponent Ashes or chains Maxx C or Fuwalos. The first Roar activated won't summon since you control a monster. You can’t declare the same name on a separate chain, for the rest of the turn. You can use a second Roar later to summon a Vanilla with a different name, in case your field is emptied.
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You can choose not to Special Summon the monster you declared if your opponent chains Fuwalos or Maxx C. Roar pass is decent, but you might have a better play.
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Roar protects your Primite monsters and the Vanilla you declared from battle till your opponent’s End Phase.This can be very effective against Blind Second decks. Since this card has a lot of text, your opponent won’t know about this, so they might not try to remove your Vanilla, see a vulnerable 1000 DEF Wattaildragon, and waste their Battle Phase. -
Typically, you want to activate Roar first thing in your turn. Sometimes it’s worth delaying it to ensure Drillbeam is activatable, or at least within the Chain.
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Roar summons the Vanilla in
Defense,so you can't use it for battle.
If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.
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Roar's GY effect is not once per turn, and you can activate multiple copies in the same window. This is particularly good against decks that Normal Summon more than once per turn, like Floowandereze or Gem-Knight.
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Roar does not need to banish a Normal Summoned monster. Your opponent is likely to have a Special Summoned monster on the field, then commit to their Normal Summon.
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You have to banish a monster from either side of the field, so don’t activate more copies than monsters your opponent controls. You might be forced to banish one of your monsters if your opponent removes their monster in response or if their other monster has a higher or equal attack to your Vanilla. Keep the stats in mind when activating this effect.
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Your opponent can Bystial or Called by the Vanilla you targeted, preventing the banish effect. You can keep the vanilla on your Field to avoid this.
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It is also triggered by Tribute Summons.
-
You can use Nibiru’s token for this effect.
You don't need to summon with Roar. In some cases, you want to activate it just to get it to the GY. In this case, activate it before your opponent’s Main Phase, so that you wouldn’t miss their Normal Summon.
If you have a Roar in the GY, and you want to activate a second copy for its GY effect, you should do so if they control or Special Summon a monster before committing to their Normal Summon, to banish two monsters; otherwise, it’s pointless.
If you don't have a Vanilla in your Field or GY, and Beryl is in your GY, if you top deck Roar in your Draw Phase, you can activate it right away if your field is empty, then Beryl can add itself to the hand in the Standby Phase.
Loading...
Starter and Normal Summon.
If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck.
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As a starter with Stardust, it sets Lode, which adds Roar. Then you can tribute Beryl with Stardust, and Chain Link 2 activate Roar to summon Wattail.
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Beryl typically sets Loading... , then Lode searches Loading... . If you started with Lode and searched Beryl, you set Drillbeam.
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Drillbeam or Roar will not be activatable when set, since they’re Quick-Play.
-
It does not trigger when Seals Special Summons it. You can summon Magnamhut to add it instead.
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This effect is not once per turn, which can come up if you have a second Beryl or Lode to search it, thanks to Loading... . The extra Normal Summon can be used to summon another Loading... . Beryl’s effect when Normal Summoned is not once per turn, which can be abused in case you opened with a second copy of it or Lode and Beryl.
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Primite can occupy a lot of your S/T zones. Keep this in mind before setting an additional card with Beryl.
You can Tribute this card; send 1 Normal Monster from your Deck to the GY. Usually a useless effect, but it can come up.
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Tributing Beryl can clear the field for Roar to be activatable.
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It helps you play under Fuwalos by dumping and summoning your Vanilla from the GY with Lode instead of the deck.
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This can dump Dark Magician to make Gaze activatable, in case you opened with it.
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It’s useful to access a Vanilla in GY to make Roar’s or Beryl’s GY effects activatable.
During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.
- This is infinite recursion, giving you a great Normal Summon each turn, accessing an additional Lode, and recovering Drillbeam from the GY. This effect is especially powerful in a simplified game state. Make sure your Vanilla monster does not get stuck as XYZ material or get Bystial’d to keep this activatable. This also applies to Roar’s GY effect.
Loading...
Starter and extender.
When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode".
-
Typically adds Beryl, which then sets Drillbeam.
-
When comboing with a Normal Summonable Stardust, or when you run the Dark Magician tech, it adds Roar.
-
This is a mandatory search effect. You cannot activate Lode at all if you’re under the effect of Droll. You can only use the effects once per turn, so if the activation is negated, you still can’t activate a second copy.
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If they Ash this effect, you can still activate the second one for extension:
You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn.
-
Because of the lock, this effect is usually used when you're unable to extend beyond it or at the end of your combos.
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This gives you the ability to make Drillbeam activatable, or to summon Seals using Wattaildragon and Beryl; however, you won't be able to fully combo with Seals and Stardust this way, since the lock prevents Stardust, Magnamhut, Dis Pater, and Lubellion from activating their effects.
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You can activate Seals or Saronir under the lock.
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In your full combo, your Stardust Bystial board might be vulnerable to Nibiru or other disruption. If you’re worried about it, or if you don’t need the vanilla, don’t activate this effect.
Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.
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This effect can stack. This is relevant because of Beryl’s infinite recursion provides you with extra Lodes.
-
The attack increase counts for Roar’s GY effect.
Loading...
Disruption and board breaker. It can also extend by negating Dominus hand traps or Imperm going first. Drillbeam is the main in-archetypal pay-off for the engine.
You can activate Drillbeam if you control a Vanilla monster, or by revealing a Vanilla or a Primite card in your hand. Sometimes you have to end on a Vanilla, and you cannot afford to summon Seals, etc, with it. Lode will let you end on a Vanilla. You can search Beryl with Magnamhut instead of a Bystial to make this activatable.
Target a face-up card on the field to negate it, then banish it.
- It can't target Vanillas or negated cards. It can only banish after negating. Your opponent can play around this effect by removing the card you targeted, such as with the effects of Vanquish Soul monsters.
During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY.
- Before Beryl leaves the field, you can activate Drillbeam, then set it from the GY.
Extra Deck Options
A detailed description of Seals is at the beginning of the Stardust Bystial Core tab.
While you can’t normally summon Seals without locking yourself, and therefore you can’t always use it to combo with Stardust, Seals is an important win condition for Primite.
Seals can give you access to Wattail or Labradorite to make Drillbeam activatable, or make Beryl’s GY effect active. Labradorite can be summoned so you can gain access to a Tuner. Beryl can sometimes be summoned so you can activate Drillbeam’s GY effect, and to have it in rotation for its GY effect.
Seals can sometimes be used to bounce your Lode for follow-up next turn, or to make Drillbeam activatable.
Converts your Vanilla into an Effect Dragon Link body. This helps you summon Link monsters that require Effect monsters as material, like Loading... , which would also trigger its on-summon banish effect, thanks to Imduk being a Link. It can convert a non-Dragon vanilla into a Dragon for Seals. It can get your Vanilla in the GY to summon it again with the effect of Lode.
At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. Non-targeting destruction. Normally, your Vanilla will be in Defense Position, so converting it into Imduk provides an attack and/or destroy, which is nice.
Summoned using Beryl, it provides Stardust a DARK to Tribute, then banish with your Bystial. This is especially helpful if your Beryl gets negated, or you started the combo with Lode and searched Beryl instead of Roar.
Also gets your CWD or Brotaur in the GY for your Bystials if you have to Normal Summon them.
Spell/Trap negate. Summoned using Loading...
and Brotaur, typically when starting the combo with Lode. Stardust is instead used for summoning Loading...
using Lubellion.
Loading... , Loading... , & Loading... :
Explained in Dark Magician’s section. DMoD and DM are available in the latest Structure Deck. Dragoon’s pop effect won’t be activatable when summoned using DMoD. As you all know, Dragoon is an omni-negate and destroy that is untargetable and can’t be destroyed by card effects. Dis Pater can reborn Dragoon. The negate effect is not hard once per turn.
Master of Chaos can let you recover your boss monsters or start/extend your combos turn 2-3 onward. It can also wipe out your opponent’s monsters with its non-targeting banish. It can summon from the GY, then tribute Seals for this effect. Great utility that Dragoon does not provide.
Fiendsmith
This engine is obsolete after the release of Loading... . This section is not 100% complete or edited for this reason.
Fiendsmith provides more consistency for Loading... and generally provides more starters, extension, grind game, utility, and overall higher quality cards.
The main use for Fiendsmith in Stardust Bystial is to summon Loading... to dump Stardust and facilitate the 2c combo.
In non-Centur-Ion variants, you could use Fiendsmith for its own boss monsters, such as Loading... . In the Centur-Ion variant, you could also use the Fiendsmith engine to summon Loading... to access your Centur-Ion engine.
Fiendsmith is played with other supplementary engines, not on its own.
It takes up way too much Extra Deck space, so you have to cut down on important Synchros, especially if you’re playing this with Centur-Ion. Sequence is a horrible choke point. As one of your main engines, it’s not great, and it’s unreliable. It can also take away from the identity of the deck. It doesn’t play well into Maxx C or Fuwalos either. We typically do not access it in our combos and instead rely on it to start them. It takes a lot of time to combo, and all it ends on is Accel Synchron with Stardust in the GY.
Credit to leuz for the Accel Synchron line.
Keep in mind:
- Loading... is Lacrima.
- Loading... is Lacrimosa.
Loading... & Starters
Requiem is summoned using 1 LIGHT Fiend. Requiem is a starter and combo piece for your Fiendsmith combo. It also fills your GY with more LIGHT Fiends to shuffle as cost for your Engraver/Sequence effects.
Requiem typically summons Loading... from the deck, Lacrima dumps Engraver, Engraver summons itself from the GY by shuffling a LIGHT Fiend, usually Closed Moon, another Engraver, or Requiem. Typically, you shouldn’t shuffle Lurrie if you want to summon Accel Synchron, or Lacrima if you want to summon Primus. The same goes for shuffling with Loading... . When going second, ideally, you want to shuffle something other than Requiem to access its GY effect to equip to Engraver, then Engraver sends Requiem to send a monster your opponent controls.
Requiem can only be summoned once per turn. If Requiem is banished by a Bystial, you can only return it to the deck with Lacrimosa if it was summoned that turn.
Loading...
Engraver adds Loading... , Tract adds Loading... , then discards it. This triggers Lurrie’s effect to summon itself. Lurrie’s effect is a mandatory activation. If Lurrie is already in your hand, you can add Lacrima or Engraver with Tract, then discard the Lurrie.
The Pay-off
Loading... summons Loading... , typically by shuffling Engraver and Loading... , Lacrimosa summons Loading... from the GY
Summon Loading... using Sequence and Lacrimosa. Lyna provides you with a Spellcaster. Sequence's GY effect equips itself to Lurrie. Loading... can then be summoned with its alternative summoning condition by sending Sequence and Lyna to the GY. Summon Loading... using Chorozo and Lurrie. Accel Synchron dumps Stardust Synchron.
If you have a Bystial or Wattail, you tribute Accel to summon Stardust. If you have the Centur-Ion engine or any Seals engine, you tribute Seals. Now you can full Stardust Bystial combo.
Accel Synchron can be banished by your Bystial to be summoned again with Dis Pater's effect. Accel Synchron can activate again to dump Assault Synchron and increase its level, since its effect is soft OPT. This provides you with a second SMSD negate and the ability to summon Loading... with level 7 Accel + Brotaur, giving you 2 more Omni-Negates.
If you did not start your Fiendsmith combo with Loading... or Loading... , then Lacrimosa can add Engraver to your hand, search Tract, search Lurrie, and summon it. If you started with Normal Summoning Lurrie, you can shuffle it with Engraver or Sequence, then summon it again this way. This will allow you to keep Engraver in the GY for follow-up. This also provides you with Tract’s GY effect for other lines.
Lyna can also summon a LIGHT monster from your opponent’s GY to a zone it points to. It can also search Stardust when destroyed by battle or card effect. Your opponent’s Detonator.
In case you don't have access to Bystial/Wattail/Seals, you can use the engine to summon Loading... by summoning Lacrima instead of Lurrie with the effect of Lacrimosa.
Lacrimosa can Chain Link block trigger effects such as S:P’s banish.
Other Pay-offs
Desirae/Caesar are alternative win-conditions for the Fiendsmith engine, in case you already have access to Stardust, or you can't Stardust Bystial combo, and you don't run the Centur-Ion engine.
Future Variants Article - Branded & Others
To avoid having unreleased cards take up a lot of space in this guide, I’ve linked to a separate article.
Tertiary Variants
Blue-Eyes
Sage and Maiden are 1c Seals + Loading... + Loading... , so it can full combo with Stardust.
You can Quick Synchro into Loading... using level 3 Loading... , BEWD, and Maiden when you reborn BEWD with Loading... . Very funny synergy.
It can alternatively full 1c Stardust Bystial combo with Loading...
accessing Loading...
. Note that Starlight Junktion shuffles any card on the field once you Synchro Summon on your opponent’s turn with Crimson Dragon’s effect, or Accel Synchro’s. This is a mandatory activation, so try to Synchro Summon when your opponent controls a card.
Requires playing 6 extra bricks, or 8 extra bricks if you’re playing the AFD variant, which is the last thing we’re missing. Takes up a lot of Extra Deck space, so you have to cut out some important cards. Not recommended.
Brotaur can search Loading... , letting you access the Blue-Eyes engine in your Stardust Bystial combos in the future. Loading... can be a search target with Brotaur and Magnamhut as well.
Runick
The only variant with TCG tournament tops.
Runick combos with Stardust by Synchro Summoning Loading... , tributing it with Stardust, then summoning Loading... with AiL activated.
Makes a bad and boring end board that doesn't take full advantage of the Stardust bricks. It doesn't end on Dis Pater, unlike every other variant, nor does it end on an additional Synchro along with SMSD.
Alternatively, you can combo by summoning Loading... using Loading... for a much better combo, but you’ll miss out on Loading... .
Runick hits in Masterduel make this variant significantly worse than it was in the TCG when it topped. You have to Normal Summon Stardust. It doesn’t synergize very well with Bystials, nor are there any other synergies with Stardust stuff, like Loading... has. The combos require too many Extra Deck spots.
There's no point in playing this over other variants or normal Runick Bystial, especially since it barely resembles other Stardust Bystial decks. Not recommended.
Yummy
Credits to DeathEcho for developing this variant.
Yummy is 1c Stardust Bystial combo
I’ll be honest, I don’t care about the combo slop engine that does anything in the game, and happens to also Stardust Bystial combo. I’d rather play engines with actual synergies that are also apparent, and don’t require a big wombo combo to reach the synergistic part, but that’s just my personal feeling. This is why it’s DeathEcho who came up with this variant and White Forest, and not me.
White Forest Azamina
Credits to DeathEcho for developing this variant.
This variant can 1c Stardust Bystial combo(with many discards) by summoning Accel Synchron using OSS, which summons Loading... or Loading... , combined with a Savage Dragon and the Magistus engine, or the Centur-Ion engine.
The White Forest Azamina deck is already very engine and combo-heavy, with a lot of engine requirements, and inconsistent 1.5 combos. Adding the entire Stardust Bystial engine on top of that makes for a terrible and unnecessary deck. They barely have any synergy beyond the full combo.
Loading... means you can’t summon Dis Pater, so you can’t use it for Stardust Bystial combos.
This variant does not highlight or play off any part of Stardust Bystial’s identity, similar to most variants here.
Decks that heavily depend on a bad, convoluted long combo to do anything are bad. On top of that, they don't need Stardust Bystial.
Not recommended.
Superheavy Samurai
Wakaushi and Bike are full Stardust Bystial combo, with a higher ceiling than normal combos.
Not enough starters, too many engine requirements, including a garnet, barely any synergy with Stardust Bystial, and combo slop that plays poorly into lingering hand traps.
Soulpiercer is not a starter, unless you use the Centur-Ion engine. Adding the Centur-Ion engine on top of all of that will make for a terrible deck.
It has similar issues to the White Forest Azamina variant.
Materiactor
Credits to Wywuas272 for developing this variant.
Materiactor are 1c Seals that also add any 1 of 6 cards from the top of the deck, so depending on the consistency of Stardust, it can often be a 1c full Stardust Bystial combo.
After Loading... ’s release, it can be used to summon Invoker and full 1c combo.
Cool variant, but loses pretty badly into hand traps and disruption since it discards for cost a lot. It also adds some engine requirements, including 2 vanillas, which sucks.
Ancient Fairy Dragon
1c full Stardust Bystial combo with Loading... . The engine summons AFD and searches Loading... , then makes Loading... with AFD and Spore, summons Spore to tribute it with Junktion to summon Stardust from the deck, Activates AiL, then summons Crimson Dragon, which searches Loading... . Also has a draw 1 for Brotaur’s discard, making it a true 1c combo.
Junktion is a disruption and mandatory activation, as mentioned in the Blue-eyes section.
Regulus, on paper is a broken card. Starter with 2 potential means of extension. Unfortunately it doesn’t have a search target to extend your combos beyond Loading... , which is OPT, so World is not a starter.
Only has 3 starters, uses up Normal Summon, requires 4 bricky engine requirements and takes up some Extra Deck spots. Not recommended.
Tenpai Dragon
1c Seals engine. It’s good for going second, though you cannot afford to run a lot of non-engine, and the Stardust cards will make going second even worse. Loading... discards Stardust for free. Beyond that, it doesn’t work particularly well with Bystials or Stardust and has a weak end board going first. The hits make it a lot worse. Not recommended.
Dragon Rulers
Loading... is a 1c Stardust Bystial combo with 2 discards, using Loading... to dump Loading... and mill Stardust, then summon Seals with Chasmatis and Tidal.
We only have 3 copies of Spectral, and the rest of the Rulers are bricky and not LIGHT/DARK, therefore don't work well with Bystials. Discarding 2 cards for cost is also bad. Overall its very inconsistent, bricky and low quality. Not recommended.
Mitsurugi
Level 8 non-Tuner engine that doesn’t take up your Normal Summon, so you can Normal Summon Stardust, summon Loading... or Loading... with AiL activated, and later reborn Stardust, then summon Dis Pater using the Bystial Brotaur searched.
It can be used to summon Loading... . TZV can summon a Bystial, and Stardust can reborn itself. TZV can mill important engine pieces like AiL or CWD, which sucks.
Unfortunately, you’ll need to dump or open with Stardust to use it in these ways. You can run Loading... to Normal Summon Stardust more consistently, but Tuning has a major downside.
Loading... can be used to search Habakiri, along with Lubellion, and maybe Baby Dragons.
Mitsurugi has a bit of synergy with Stardust, being able to tribute them.
P.U.N.K
1c full Stardust Bystial combo by summoning Loading... . It can provide more win-conditions with a larger engine, which could be a legitimate option. Not the greatest card quality, beyond e-tele, though.
Loading... or Loading... can be summoned with Ze Amin + Armor or Meister with its level modulation.
Snake-Eyes
Diabellstar, Wanted, Bonfire, One for One, and Ash are all 1c full Stardust Bystial combo, thanks to Jet Synchron adding Loading... when used as Synchro material.
Only 7 starters, requires 3 bricks, including a garnet, the cards don’t have the same quality as they do in a normal Snake-Eyes deck with Flamberge and other win-cons like Fiendsmith.
It doesn’t provide a good way to pass your turn. It’s too combo heavy. Ash Blossom on OSS leaves you with 3 cards in hand and none on the field.
It can be played if it gets unhit.
Understanding the Starters
This table refers to what you can do with just the 2 cards.
Credits to Raines for providing the table’s code.
| 2c Starter | Needs to OR can Normal Summon Stardust, does not lock | Accesses both Magnamhut & Saronir for Beast + Regained | Can draw 1 with Regained turn 1 | Notes |
|---|---|---|---|---|
| Loading... + Level 6 Bystial | Yes | Depends | No | Level 6 Bystials require a DARK/LIGHT in the GY in order to full combo with Stardust. So usually you’ll need starters like Loading... , or you’ll need a 3rd card to provide a LIGHT/DARK in your GY to full combo. This isn’t usually an issue when you’re going second. |
| Stardust + Loading... | Yes | No | Yes | Since you won’t have Stardust in banishment, and Lubellion can’t be summoned with Dis Pater, you’ll need to banish Magnamhut with the Saronir you search, then summon the Magnamhut with Dis Pater. Stardust’s Tribute or summoning Seals can trigger Saronir to grab the 2nd Lubellion, and Magnamhut is then used for its Tribute. Regained can trigger with Stardust banishing itself, giving you a free discard or extra disruption. |
| Stardust + Loading... | Depends | No | Depends | If you started the combo with Beryl, you won’t have Regained’s draw 1, and you will have to Special Summon Stardust to start the combo. You can combo with Signal in that case. |
| Stardust + Loading... | No | Yes | No | Starting with Centur-Ion: You’ll need to discard Phalanx, so you have 1 less disruption than other starters, but other starters might require more discards, and you’ll have 2 S/T zones free for Called by or Branded Beast. You’ll use Lubellion as your level 8 non-Tuner for Stand Up instead of Trudea. |
Junk Meister 1c combos
Scarlight Line - Loading... + Discard
- Activate Loading... to Special Summon itself
- Activate Meister to add Loading...
- Activate Armor to summon itself
- Activate Armor by tributing itself to summon Loading...
- Activate Stardust to add Loading...
- Activate AiL to place Loading... on top of the deck
- Synchro Summon Loading...
- Activate AiL to draw 1
- Activate CWD to summon itself, then Loading...
- Activate Brotaur by targeting CWD to add Loading...
- Activate Lubellion to add Loading...
- Special Summon Lubellion by tributing Scarlight
- Activate Lubellion to place Loading...
- Activate Magnamhut by targeting Scarlight
- Activate Regained to draw 1, Chain Link 2, activate Magnamhut to add a Dragon in the End Phase
- Activate Stardust by tributing Brotuar to summon itself
- Synchro Summon Loading... using Stardust and Magnamhut
- Activate Dis Pater to summon Stardust
- Synchro Summon Loading... using Dis Pater and CWD
- Synchro Summon Loading...
- Activate Auxila to add Loading...
- Activate Stand Up
- Activate Stand Up's effect by sending a card to place Loading...
- Activate Primera
- Activate Primera to add Loading...
- Normal Summon Trudea
- Activate Trudea to place itself and Loading...
- Activate Gargoyle to summon itself as level 8
- Synchro Summon Loading... using Primera and Gargoyle
- Activate Gargoyle to add itself to the hand
- Activate Crimson Dragon by targeting Auxila to summon Loading...
End Phase:
- Activate Auxila to place Primera
- Magnamhut adds Loading...
Primus Line - Loading... + Discard
- Activate Loading... to Special Summon itself
- Activate Meister to add Loading...
- Activate Armor to summon itself
- Activate Armor by tributing itself to summon Loading...
- Activate Stardust to add Loading...
- Synchro Summon Loading... using Stardust and Meister
- Activate Primus to add Loading...
- Activate Oath to place Loading...
- Activate Trudea to summon itself
- Activate Trudea to place itself and Loading... in the S/T zones
- Activate Primera to summon itself
- Activate Primera to add Loading...
- Activate Stand Up
- Activate Stand Up’s effect by discarding 1 card to place Loading...
- Activate Gargoyle to summon itself, then decrease its level to 4
- Synchro Summon Loading... using Primus and Gargoyle
- Activate Auxila to add Loading... , then activate Gargoyle to add itself to the hand
- Activate Gargoyle by sending Trudea to summon itself
- Synchro Summon Loading... using Primera and Gargoyle
- Activate AiL to place Loading... on top of your deck
- Activate Crimson Dragon, targeting Auxila to summon Loading... in the Extra Monster Zone
- Activate AiL to draw 1
- Activate CWD to summon itself, then Loading...
- Activate Brotaur by targeting CWD to add Loading... and discard Phalanx
- Activate Lubellion to add Loading...
- Summon Lubellion by tributing Auxila
- Activate Lubellion to place Loading...
- Activate Magnamhut by targeting Trudea to summon itself
- Activate Regained to draw 1, then activate Magnamhut to add in the End Phase
- Activate Stardust by tributing Brotaur
- Synchro Summon Loading... using Stardust and Magnamhut
- Activate Dis Pater to summon Stardust
- Synchro Summon Loading... using Dis Pater and CWD
- Synchro Summon Crimson Dragon using Stardust and Lubellion
End Phase:
- Activate Phalanx to summon Auxila
- Activate Auxila to place Primera
- Magnamhut adds Loading...
Opponent’s Turn:
- Activate Crimson Dragon by targeting Auxila to summon Loading...
- Druiswurm and Primera summon Chaos Angel
Notes:
- The Primus line is if you don’t want to run Scarlight and you run Blazar in its place. It does provide you with a stronger board and more advantage. Primus will also be in the GY for recursion.
- I prefer the Savage line above because it’s safer and less convoluted.
- The Savage line requires having your Normal Summon for Auxila’s search unlike the normal Auxila lines for the 2c combos. If you don’t have it, then Stand Up can place Trudea, then Trudea grabs Primera, then Primera can search and summon Gargoyle by sending Trudea to summon Crimson Dragon. You can also just search Phalanx and pass, but this keeps Primera on the field doing nothing, since you tributed Brotaur. It’s preferable that it stays in the back row. If you have a Tuner in your hand, like Veiler or Ash, you can Chain Link 1 Arrive in Light, then Chain Link 2 Auxila search for Primera, so you can Special Summon Primera when the Chain resolves.
- If you’re not running the Centur-Ion engine, you can skip all of that and just summon Loading... or Loading... for a second SMSD.
Stardust Bystial 2c Combos
Loading... + Loading... + Discard
- Activate Lubellion to add Loading...
- Activate Magnamhut, targeting Lubellion to Special Summon itself
- Activate Magnamhut to add in the End Phase
- Normal Summon Loading...
- Activate Stardust to add Loading...
- Activate Arrive in Light to place Loading... to the top of your deck
- Synchro Summon Loading...
- Activate Arrive in Light's draw 1 card effect
- Activate CWD to Special Summon itself, then Special Summon Loading...
- Activate Brotaur, targeting Dis Pater, discard 1 card, and add Loading...
- Activate Saronir, targeting Magnamhut to Special Summon itself
- Activate Dis Pater to Special Summon Magnamhut
- Synchro Summon Loading... using Dis Pater and CWD
- Summon Loading... using Saronir and Brotaur
- Activate Saronir to dump Lubellion
- Special Summon Lubellion, tributing Magnamhut
- Activate Lubellion to place Loading...
- Activate Stardust, tributing Seals to Special Summon itself
- Seals activates to summon Loading...
- Synchro Summon Loading... using Stardust and Lubellion
- Activate Regained, shuffling Stardust to draw 1
- Activate Crimson Dragon, targeting Loading... to Special Summon another SMSD.
End Phase:
- Magnamhut adds Loading...
Loading... + Loading... + Discard
- Activate Loading... to add Loading...
- Activate Roar to declare and summon Loading... . Type “Watta”
- Normal Summon Loading...
- Activate Stardust to add Loading...
- Activate Arrive in Light to place Loading... on the top of your deck
- Synchro Summon Loading...
- Activate Arrive in Light's draw 1 card effect
- Activate CWD to Special Summon itself, then Special Summon Loading...
- Activate Brotaur, targeting CWD, discard 1 card and add Loading...
- Activate Lubellion to add Loading...
- Activate Magnamhut, targeting Stardust to Special Summon itself
- Activate Magnamhut to add in the End Phase
- Activate Dis Pater to Special Summon Stardust
- Synchro Summon Loading... using Dis Pater and CWD
- Special Summon Lubellion, tributing Magnamhut
- Activate Lubellion to place Loading...
- Synchro Summon Loading... using Stardust and Lubellion
- Activate Crimson Dragon, targeting Loading... to Special Summon another SMSD
- Activate Stardust, tributing Brotaur to Special Summon itself
- Activate Lode to summon Wattaildragon
- Synchro Summon Loading... in the Extra Monster Zone
- Activate Regained, shuffling Stardust to draw 1
End Phase:
- Magnamhut adds Loading...
Loading... + Loading... + Discard
This also shows you how Seals lines, and all lines that start with Stardust’s tribute effect, can go.
- Normal Summon Loading...
- Activate Kitchen to add and discard Loading...
- Summon Loading... by banishing Kitchen and Tinkhec
- Activate Lady’s to summon Loading...
- Activate Chamber to add Loading...
- Link Summon Loading... using Lady’s and Chamber
- Activate Loading... by tributing Seals
- Seals triggers to summon Loading... , Activate Stardust to add Loading...
- Activate Magnamhut to add in the End Phase
- Activate AiL to place Loading... on top of your deck
- Synchro Summon Loading...
- Activate AiL to draw 1
- Activate CWD to summon itself, and then Loading...
- Activate Brotaur by targeting CWD to add Loading...
- Activate Dis Pater to summon Stardust
- Synchro Summon Loading... using Dis Pater and CWD
- Activate Lubellion to add Loading...
- Activate Saronir by targeting CWD
- Special Summon Lubellion by tributing Saronir
- Activate Saronir to dump Lubellion
- Activate Lubellion to place Loading...
- Synchro Summon Loading... using Stardust and Lubellion
- Activate Hospitality to summon Lady’s
End Phase:
- Magnamhut add Loading...
Standby Phase:
- Activate Lady’s to Fusion Summon Loading... in the Extra Monster Zone
To avoid occupying all of your zones, avoid activating Sheou’s effect to summon Chamber.
Basics for Centur-Ion combos:
These combos do not incorporate Loading... .
Loading... + Discard
- Normal Summon Loading...
- Activate Primera to add Loading...
- Activate Stand Up by sending Ash from hand to GY, place Loading... in the S/T zone
- Special Summon Trudea from S&T Zone
- Activate Trudea's effect to place itself and Loading... into the S/T Zone
Without Loading...
- Special Summon Gargoyle as level 8 from S/T Zone
- Synchro Summon Loading...
- Activate Auxila to add Loading...
End Phase:
- Activate Auxila to place Primera in the S/T zone
Opponent's Main Phase:
- Summon Trudea as level 8 and Primera
- Activate Primera on Chain Link 1 to search Trudea and activate Loading... on Chain Link 2 to summon Loading...
With Loading...
- Special Summon Gargoyle as level 4 from S/T Zone
- Synchro Summon Loading...
- Activate Primus to add Loading... , Chain Link 2 activate Gargoyle to add itself from GY to hand.
- Oath place Loading... in S/T zone
- Activate Atrii to summon itself and draw 1
- Synchro Summon Loading...
- Activate Auxila to add Loading...
End Phase:
- Activate Auxila to place Atrii in the S/T zone
Opponent's turn:
- Summon Trudea as level 8 and Atrii to draw 1 and summon Loading...
Loading... + Discard
- Normal Summon Trudea
- Activate Trudea's effect to place itself and Loading... into the S/T Zone
- Special Summon Primera and add Loading...
- Activate Stand Up to send Ash from hand to GY, place Loading... in the S/T zone
The rest is the same as the Primera combo.
Loading... + Discard
- Activate Stand Up to send Ash from hand to GY, place Loading... in the S/T zone
- Special Summon Primera and add Loading...
- Normal Summon Trudea
- Activate Trudea's effect to place itself and Loading... into the S/T Zone
The rest is the same as the Primera combo.
Loading... + Discard
- Activate Loading... to set Loading... from your Deck.
Same as the Stand Up combo.
Starting with Loading...
- Summon Loading... using Loading... and Stardust
- Activate Auxila to search Loading...
- Activate Stand Up to place Loading... in the Spell/Trap zone
- Summon Trudea from the S/T zone
- Activate Trudea to place itself and Loading... in the S/T zone
- Summon Primera from S/T zone
- Activate Primera to search Loading...
- Summon Loading... using Primera and Brotaur
- Set Phalanx
Loading... + Loading...
- Normal Summon Loading...
- Activate Primera to add Loading...
- Activate Stand Up by sending Loading... from hand to GY, place Loading... in the S/T zone
- Special Summon Trudea from S/T Zone
- Activate Trudea's effect to place itself and Loading... into the S/T Zones
- Special Summon Gargoyle as level 8 from S/T Zone
- Synchro Summon Loading...
- Activate Auxila to add Loading... , Chain Link 2 activate Gargoyle to add itself to the hand
- Activate Gargoyle's effect to Special Summon itself from hand by sending Trudea from S/T Zone to GY
- Link Summon Loading... using Auxila and Gargoyle
- Activate Loading... in GY by tributing Seals
- Seals mandatory activation Special Summon Loading... , activate Stardust to add Loading... .
- Activate Magnamhut to search in the End Phase
- Activate AiL to place Loading... on the top of your deck
- Synchro Summon Loading...
- Activate AiL to draw 1
- Activate CWD to summon itself, then summon Loading...
- Activate Brotaur by targeting CWD to add Loading... and discard Loading...
- Activate Dis Pater to summon the banished Stardust
- Synchro Summon Loading... using CWD + Dis Pater
- Synchro Summon Loading... using Stardust and Brotaur
- Activate Lubellion to add Loading...
- Active to summon Saronir by banishing CWD
- Summon Lubellion by tributing Saronir
- Activate Saronir to dump Lubellion
- Activate Lubellion to place Loading...
End Phase:
- Activate Loading... ’s GY effect to summon Auxila.
- Activate Auxila to place Loading... in the S/T zone
- Magnamhut search Loading...
Opponent’s Main Phase:
- Activate Loading... to summon Loading... using Lubellion and Accel Synchron
- Activate Primera to Special Summon
- Activate Primera to search, Chain Link 2 activate Loading... to Synchro Summon Loading... using Primera and Lubellion.
- Crimson Dragon target Auxila to summon Loading...
Loading... + 3 Discards
- Activate Loading... to summon Loading... by dumping Loading... and Loading...
- Activate Nepyrim to summon itself by discarding
- Activate Stardust to summon itself by tributing Seraphinite
- Activate Stardust to add Loading...
- Synchro Summon Loading...
- Activate Primus to add Loading...
- Activate Oath to place Loading...
- Activate Trudea to summon itself
- Activate Trudea to place itself and Loading... in the S/T zones
- Activate Primera to summon itself
- Activate Primera to add Loading...
- Activate Stand Up
- Activate Stand Up’s effect by discarding 1 card to place Loading...
- Activate Gargoyle to summon itself, then decrease its level to 4
- Synchro Summon Loading... using Primus and Gargoyle
- Activate Auxila to add Primera, then activate Gargoyle to add itself to the hand
- Activate Gargoyle by sending Trudea to summon itself
- Synchro Summon Loading... using Primera and Gargoyle
- Activate AiL to place Loading... on top of your deck
- Activate Crimson Dragon, targeting Auxila to summon Loading... in the Extra Monster Zone
- Activate AiL to draw 1
- Activate CWD to summon itself, then Loading...
- Activate Brotaur by targeting CWD to add Loading... and discard 1
- Activate Lubellion to add Loading...
- Summon Lubellion by tributing Auxila
- Activate Lubellion to place Loading...
- Activate Magnamhut by targeting Primera to summon itself
- Activate Regained to draw 1, then activate Magnamhut to add in the End Phase
- Normal Summon Primera
- Synchro Summon Loading... using Primera and Magnamhut
- Activate Dis Pater to summon Stardust
- Synchro Summon Loading... using Dis Pater and CWD
- Synchro Summon Loading... using Stardust and Lubellion
- Activate Legatia to draw 1
End Phase:
- Magnamhut adds Loading...
- Legatia places Primera
The End Board
This is the maximum ceiling of your 2-card combos. You can choose not to play Branded Beast, Atrii, or Assault Synchron and lose some parts of the End Board. Some combos require discarding Phalanx. This illustrates how strong and layered the end board is.
Monsters
Graveyard
Spell/Trap
Extra Deck
Hand
8-10 Disruptions.
- 2x Loading... omni-negate & banish
- Loading... Omni-negate or end Battle Phase or negate Summon
- Loading... monster negate/destroy
- Loading... board wipe
- Loading... send monster to the GY and GY banish
- Loading... banish
- Loading... destroy a card
- Loading... search Loading... for ED/Ritual monster banish and GY banish
- Draw 2 with Loading... and Loading... .
5-8 Disruptions. Minimum ceiling end board
- 1x Loading... omni-negate & banish
- Loading... Omni-negate or end Battle Phase or negate Summon
- Loading... monster negate/destroy
- Loading... board wipe
- Loading... send monster to the GY and GY banish
- Loading... search Loading... for ED/Ritual monster banish and GY banish
- Draw 2 with Loading... and Loading... .
Playing through hand traps:
I’ve written more about these hand traps, other hand traps, and general disruption in the description of the cards throughout the guide. To avoid repetition, I won’t go over them again here.
Loading...
I do not recommend making Seals under Maxx C. It gives them way too many draws, and ending on Seals is not the FTK it used to be.
Don’t summon Auxila under Maxx C.
Should you do the Maxx C challenge? Decks nowadays run many hand traps, making it very difficult to successfully combo. It’s hard to set up a negate early to counteract your opponent’s hand traps. Droplet and other breakers might completely undermine your end board if you’re playing under Maxx C.
Loading...
Minimum draws with the Stardust Bystial combo are 2. Dis Pater, then CWD summons Brotaur from the deck. Lubellion and Bystials don’t give draws under Fuwalos, so you can set up Magnamhut and Regained without giving any draws. If you already have access to Regained, then you can skip summoning Brotaur and instead summon SMSD.
Dis Pater’s reborn effect can also be activated without giving a draw, making Synchro Summoning more justifiable.
For 3 draws, you can summon SMSD, Dis Pater, and Brotaur.
For the 4th draw, you can summon Auxila, or if you’re running Assault Synchron, you can summon Accel Synchron; both of these get you 2 disruptions on their own, so they’re worth it.
The maximum draws you can give them is 7 if you add Seals and Auxila. Seals is 2 draws for its summon and its effect when tributed. Don’t combo using Seals under Fuwalos.
In some cases, you can afford not to Summon Brotaur.
Loading...
Since Shifter sends itself to the GY and is DARK attribute, you're able to summon a Bystial and combo with a Normal Summoned Stardust. Ironically, sometimes Shifter will let you combo when you otherwise could not.
You typically want to search Lubellion with Brotaur, and summon the Bystial in your banishment, then summon Lubellion from your hand, tributing the Bystial you summoned. Place Regained, summon SMSD, and shuffle Dis Pater to draw 1. You can then summon Seals using Brotaur and the Bystial.
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You won't be able to summon Dis Pater from the GY with Regained since he's banished, but at least you can summon it again on a different turn.
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Dis Pater will have his monster negate live to counter other hand traps.
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If you have enough bodies, you can summon Auxila to search Phalanx and use it for Seals or summon Little Knight.
Bystials
If you’re trying to combo with a Bystial, try summoning the Bystial first, especially if your board is empty, like if you started with Lubellion.
Normal Summoning Stardust, then trying to summon your Bystial, will result in your Bystial getting countered, and you’re left with a lonely Stardust doing nothing.
Make sure to put Activation Order Settings to “On,” so you can control the order of your Chain Links.
Deck Building Theory
Stardust Bystial is complicated to build, since it's a 2c combo deck.
The decklists below aren't the only way or the objectively best way the deck should be built, but I recommend that you follow these principles and keep these things in mind when trying to build Stardust Bystial. Most of these rules could apply to other decks:
1. Have a clear goal in mind, and build your deck around it.
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For this deck, you primarily want to do the Stardust Bystial combo.
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Since it’s not consistent enough, you’ll want to run a supplementary engine to provide much-needed consistency and extension.
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The supplementary engine should serve the main goal of the deck. For example, the Centur-Ion engine gives you access to Seals, so it can 2c combo with Stardust. The fact that it also increases the ceiling of your full combo board on its own does not justify running it. It’s only a bonus.
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The supplementary engine ideally should be mid-range. Combo decks can struggle to pass without hand traps. Having a good way to pass the turn on an incomplete board is important for Stardust Bystial, especially because we don't have space for non-engine.
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You also want to have some amount of non-engine to help you when you’re going second, or help you counter Maxx C or Fuwalos. But you can reach a point where non-engine makes your deck lose focus of the main goal.
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The rest of the rules will follow from this one.
2. Keep it at around 44c
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Every deck-building decision can make a significant difference within 100 games you play. This is especially the case when it comes to your deck’s card count.
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Every card you add above 40c will significantly impact your hands throughout your games. Deck size is particularly important for Stardust Bystial.
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The more cards you add over 40, the less consistent all of your cards become. This includes your best starters, your best extenders, and your best non-engine. It does not just make your bricks less consistent, which is what a lot of people focus on.
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Just because you run 50-60c doesn't at all mean you won't brick. There is usually no reason to play exactly 60c.
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44c is a balanced spot where you don’t open with your bricks/garnets as much, while not compromising on the consistency of your best cards.
3. Starters and extenders are the priority. Don’t let non-engine compromise too much on them.
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If you can't combo consistently enough, then your deck is pointless. You want to actually play the deck.
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Starters will provide consistency, and since your opponent will usually disrupt your plays, extenders are important to successfully combo.
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Hand traps are great, but you need to establish a board and gain more advantage than your opponent to win.
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The last thing you want when playing this deck is opening with just hand traps, bricks, and one part of your 2c combo. Adding more non-engine will lead to that. You won’t win going second if you have no follow-up plays on your turn.
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The consistency of your 2c combos also factors into the overall consistency of your deck, but you should maximize on your 1c starters.
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If your deck can’t afford to run enough 1c starters, and your deck runs a bunch of bricks or 2c starters, then adding more non-engine will make you brick more. Centur-Ion has a better time fitting in hand traps, since you can run 8 or more 1c starters, outside of Junk Meister, while only running 2 engine requirements.
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The deck plays a lot of bricks that are required for the engines. Stardust Synchron is a low-quality card as it doesn't provide a 1c combo, nor does it excel at being an extender. Bystials don't have a 1c combo. You want to see a lot of engine, or you'll have a hard time extending and playing the game.
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Extension is especially important for Stardust Bystial, since we cannot usually pass the turn with hand traps, so we have to keep pushing.
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Non-engine can also compromise on deck size.
4. Minimize win-more cards and bricks
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Win-more refers to a card that is usually used or accessed only when you're likely to win the game, regardless, making it unnecessary.
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You’re not always going to full combo. Most of the time, some part of it will go wrong. You will get Maxx C’d or Fuwalos’d, so you can't afford to reach a certain part of your combo, or your opponent will disrupt your plays, so you can't combo any further. Sometimes you will also open a garnet, so you can’t combo fully, or you will open with the win-more card, and it won't do anything in your hand.
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Instead of playing cards that won’t matter if your combo is disrupted, you want to play cards that provide extension to let you play through disruption or hand trap your opponent so you won’t be disrupted on your turn. That way, you will consistently have a stronger board, not by playing these win-more cards. Playing them will make it less likely that you’ll combo successfully. They’re counterproductive.
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Win-more cards add to your deck’s card count, which is an issue for Stardust Bystial.
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Adding more copies of your garnets is more likely to make your hands worse, more than it would help you combo successfully more.
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Some bricks are necessary for Stardust Bystial or the supplementary engine to function optimally. Cards like Brotaur, CWD, Arrive in Light, Regained, Phalanx, and Junk Armor. There's already more than the average deck.
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The amount of bricks or garnets we need is a fair criticism towards Stardust Bystial, but if you add unnecessary ones on top of that, you can’t blame the deck for it.
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There’s nothing wrong with adding cards you enjoy, just know what to expect, and try to enjoy it.
Decklists
Keep in mind that I no longer recommend copying decklists on my profile that were published before 2026. They are very outdated.
Centur-Ion
W/O Terrortop & More Non-Engine
Primite
Extra Deck Techs
Loading...
Another level 10 option, usually for going second or to summon with Stand Up. Usually doesn’t come up in turn 1. It provides disruption on your opponent’s turn, unlike Chaos Angel.
For going second, if they have outs to Chaos Angel, such as a Spell/Trap disruption, then you can summon Baronne instead. Unlike Baronne, Chaos Angel can also help attack over 3000-3500 ATK monsters. Baronne has 2 forms of removal and disruption, so it can be better to summon than Chaos Angel for that reason.
Summon it with Stand Up when you want to disrupt an important choke point or a card that threatens your board, and if you have other forms of disruption. Chaos Angel can do better on its own, especially if your opponent struggles to out it. Baronne is mandatory for the Centur-Ion variant.
In other variants, you can avoid running it if you need the Extra Deck space, but it can be frustrating to not have access to it.
Try not to end on it alongside SMSD or Blazar to play around Loading... with Loading... .
S:P’s banish can reset its once while face-up omni-negate.
Loading...
Potentially 3 disruptions/removals in one card.
During the Main Phase (Quick Effect): You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. Quick Effect non-destruction disruption and removal that doesn’t send to the GY also disrupts GY effects and resources.
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It can clog up your opponent’s Pendulum Scale against Pendulum decks.
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It can help your opponent extend if they’re running the Magistus, Millennium, Snake-Eyes, or White Forest engine, so keep that in mind.
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This card cannot use this effect next turn.Keep this in mind. It can be used again if Execute leaves the field and returns, like with Phalanx, S:P, or Assault Synchron. -
Because of this restriction, sometimes it’s better to save this effect for your opponent’s turn, especially since you can use its other effect:
During the Battle Phase (Quick Effect): You can target 2 cards on the field (1 monster and 1 Continuous Spell); destroy them. A second removal, making it great for going second.
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It can destroy a monster and any Continuous Spell, not just the monster it placed with the first effect, giving you a third removal.
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Your opponent can easily walk into this effect on their turn without knowing.
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Since it destroys any monster on the field, avoid activating the first effect if you’ll be removing the only monster your opponent controls, and they already control a Continuous Spell. This way, you can make full use of this effect.
For Centur-Ion, it can be nice to have, especially if you don’t have a second level 12 for Crimson Dragon. Loading... ’s effect is on summon and doesn’t let you choose what to destroy, which isn’t as reliable as Vengeance Dragon. Legatia’s draw 1 and End Phase effect, along with the ability for Phalanx to reborn it, makes it a lot better for follow-up. Extra Deck is too tight for it.
For other Stardust Bystial variants, he’s the best level 12 Synchro option in case you only control Stardust & Lubellion, especially since it’s a Dragon, so it can combo with AiL. It doesn’t take up two Extra Deck spots like Crimson Dragon, nor does it require controlling SMSD.
Other
Summonable using Stardust + Brotaur instead of Accel Synchron, unless you started the combo with Seals. Adding more Synchrons and ED monsters makes your deck worse for an unnecessarily bigger combo. Accel Synchron provides more than enough value. Stardust Bystial does not need Speeder.
Speeder can be used to start your Stardust Bystial combos, but there is no good variant that takes advantage of this fact.
Summoned using Stardust + Meister thanks to Meister decreasing its level to 3, or using Terrortop/Taketomborg + Primera or Stardust.
It can out cards that Scarlight cannot out, and its effect is on-summon, not ignition like Scarlight, so your opponent cannot pre-emptively remove Black Rose Dragon before it activates.
In some cases, you can still have a follow-up play, especially since it deals with your opponent’s entire board non-targeting, potentially removing all of their disruption. Even if you don’t, you might have done enough damage to your opponent’s follow-up plays.
You can summon it with Stand Up. Make sure to activate Stand Up on Chain Link 1, since Black Rose Dragon misses timing.
It doesn’t come up very often.
Converts Assault Synchron and a Bystial into a level 10 Synchro. Typically useless without Assault Synchron or Gamma. Replaced by Primus, for the most part.
Facilitates Loading... ’s effect to summon itself, and the extra Attack for SMSD.
It facilitates combo lines for certain variants, such as Elvennotes and SHS.
Widow Anchor in monster form. Particularly useful for the Fiendsmith variant, LIGHT Fiend, and it recycles Fabled Lurrie from the GY. Its effect is not OPT, so it can be looped by Dis Pater, Lacrimosa, or Agnumday. It does not make SMSD vulnerable to Super Poly.
Decent boss monster and a budget option that doesn’t make SMSD vulnerable to Super Poly. Non-target banish for both field and GY can be very disruptive, depending on the meta, for getting rid of important 1 ofs and to disrupt GY resources. Really easy to trigger with how much we banish.
Because of its destruction protection, it’s harder to out or force its disruption than Baronne, and it can make it easier to break established boards each, especially when triggered a second time the next turn. The ATK modulation makes it easier to OTK.
Summoned using Atrii and a Bystial during the Main Phase or Battle Phase with Stand Up Centur-Ion! against Tenpai. Wins the game at that point.
Summoned using Centur-Ion Atrii or Assault Synchron. Negates up to 6 monster effect activations in one turn. Usually just negates LIGHT/DARK. Depending on your non-engine and the deck you’re playing against, it can easily negate 2 or 3 times.
I’ve written about unique interactions with Little Knight in the descriptions of other cards throughout the guide. I won’t go over them here to avoid repetition.
Gets normal summoned Trudea to the GY if it gets negated, so you can summon your Bystial. Also works with Normal Summoned Assault Synchron, CWD, and Brotaur.
Almiraj can also be used with Normal Summoned Meister, Taketomborg, or other monsters, including your hand traps, giving you access to S:P's on-summon banish.
You can summon Stardust with Armor's effect first, so you have access to it’s GY effect to potentially full combo with a Bystial.
The removal and big body can be impactful against mid-range end boards or half-boards. You can end on Bystials or other forms of disruption, and follow up along with TY-PHON.
The bounce can return your Bystial or Lubellion, so you can reuse them.
Hand Traps & Non-Engine
Anti-Hand Traps
Called By is the best extender in the game, and Ash is a versatile hand trap that also negates Maxx "C" and Fuwalos. These two are 100% must haves.
I typically don’t run Crossout because I don’t run enough hand traps to make full use of it, and Crossout is almost useless beyond just negating a hand trap, unlike Called By.
Going Second
Maxx “C” is by far the best card for going second. Don't play other hand traps that are purely for going second over it.
Fuwalos is also really high impact for going second. Depending on the consistency of Stardust, you’ll often need a discard, and for the Centur-Ion variant, you’ll consistently require a discard for Stand Up, so opening with Fuwalos when going first is fine.
If you can’t extend, and you’re forced to pass on a weak board. At that point, you’d rather have something like Veiler instead.
Fuwalos cannot be used when drawn on your opponent's turn with AiL, Regained, or Atrii, so cards like Veiler have that pro over it, but that doesn’t make a difference.
Make sure to use Fuwalos before using your Bystials.
LIGHT Hand Traps:
Being a LIGHT facilitates the summoning of your Bystials, and they can also dodge Called by that way.
Lower-level ones can also be used as Tribute for Loading... , facilitating the full combo.
Loading... can also be used to summon Spirit with Eyes of Blue for Seals, and Loading... and Ghost Ogre really depend on the meta.
Typically, I don’t run any of these as Stardust Bystial can’t afford to run a lot of hand traps.
UR Crafting/Pulling Priority Order:
Stardust Bystial Core:
- 1x Loading... , Loading... , and Loading...
- 1x Loading...
- Loading... Don't craft Seals, it's in the Dragonmaid-To-Order Structure Deck
From here, the engine is fully functional.
- 3x Loading... , 1x Loading... . You can get ROTA in Solo Mode for free
- 1x Loading...
- 2nd/3rd Lubellion
- 1x Loading... , 2nd SMSD
Dragonmaid Variant:
- 1-2x Loading...
- 1x Loading...
Centur-Ion Variant:
- 1x Loading... , Loading...
- 1x Loading...
- 1x Loading...
- 2nd Primera
- 1x Loading...
- 1x Loading...
Secret Packs:
Dragon Kings From the Abyss:
Evoked Dragons of Miracles:
This pack includes 9 URs, 3-4 of which are optional, and only 1-2 is necessary. It’s unlikely you’ll pack SMSD from this. I would recommend crafting SMSD.
Selection Pack: Strike of Justice:
True Awakening of the Oathbound Knights:
Redirect To Other Tabs
Closing Remarks
Thank you for going through the guide. I tried to be substantive and clear. I hope it was easy to read and helpful for you!
The guide isn’t a substitute for communication, so feel free to ask me questions and share your experiences in the #stardust-bystial channel in the Master Duel Meta Discord server or the comment section. Staying in touch with the channel will also keep you updated, even if you don’t chat. You can pin the channel to avoid scrolling through the channel list.
Thank you to Dkayed for legitimizing the deck by promoting it and creating the Stardust Bystial channel, and to ItsBradazHD for creating the Stardust Bystial deck type, even when it was just me playing it, and the website team in general for creating a platform where we could make these guides and share decklists and ideas, I would not have a reason or a platform to create this guide otherwise.
042-443-176 is my ID for spectating and replays. You can find more of my replays and combo videos in the replay thread in the #stardust-bystial channel. I love CrazyMuffin .