Notes & Combos
Hyper consistent build, I easily got 5+ win steak in M1.
Droll hurts the going 2nd a lot more than going 1st, if you get droll'd going 1st you can have some form of interruptions, while going 2nd is almost an instant lose (it depends a lot on the starting hand though as I have managed to win some games in this exact situation).
Maybe it's not rocket science, but Raye alone on an empty field is OTK.
- NS Raye
- Go to BP and attack with Raye (-1500)
- Raye's eff. to Zero and add Linkage
- Attack with Zero (-2000) and activate Linkate to Kagari
- Kagari adds back Linkage
- Attack with Kagari (-2500), then activate linkage to another name (Ayate is better since it can attack directly) for game (-2500).
- S:P actually came out a decent number of times to be worth it. I'm also considering Engage Zero! to board whipe your opponent's monsters, but it's hard deciding what to cut, maybe 1 Kagari.
Since I play Desires, it is imperative I play 2 Roze, if the only name gets banished, Zero loses half its utility.
S:P is the most useless card here, I tested Engage Zero! in person, and it had more utility than S:P, so consider that.



























