Notes & Combos
The aim of the deck is to still make a very consistent Scythe lock turn 1 while making better use of the new DPE "bricks": Malicious and Denier. Both fit very nicely into the PK engine as level 3 and/or Dark monsters. The extra bodies they provide allow more disrupting Link plays such as I:P or Apollousa to be viable options in the grind game while Accescode usually enables the OTK.
The deck obviously prefers to go first but also has solid turn 2 plays by fitting 3 Droplets and the PK board destructors (Rusty and BS).
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