Notes & Combos
Decided to play Orcust as I never did give this deck a fair shot back when I built it. Currently at Master 3 so it's going decently.
One of the biggest reasons I am enjoying this right now is because it can very comfortably play into common handtraps like Droll since in Orcust your cards are sent straight from Deck to GY or Galatea is setting your Babel/Crescendo straight to the field. You can even play Droll at 3 which gimps common threats like Purrley or D-Link a lot. Belle is also great at protecting this deck and also good at answering Mathmech, Purrely and Labrynth. So yes one of the advantages Orcust has is that its super well positioned in the meta of Handtraps right now I feel.
I'm still testing a lot but can say the flex spots are the Sakitamas. I've tried a lot of different things here. From Perelereino to Wraitsof etc but am unsure what I like best at the moment. The extenders in Sakitama are nice and can potentially get you to Dugares to help with unbricking and discarding cards you want in the GY (Knightmare/World Wand/Harp etc...) I was considering Aratama too but am concerned its too many normal summons so we will see as I play more and test more options.
Replays
No replays as of yet! I am quite unexperienced with Orcust so am very much in a learning stage. Perhaps I will grab a few if the climb keeps going well or find an exciting replay along the way.



































