Notes & Combos
Another tellarknight decklist for everyone!
This deck uses the centur-ion engine as both extenders, combo starters, and endboard pieces alongside the tellarknight cards. any two level 4s can make a field with cosmic blazar, summon legatia on opp turn, armor xyz non target suck when equipped, non-target destroy one/two spell/trap on the field, phalanx, and draw 3 (hopefully into handtraps). For a tellarknight deck, this deck actully has a decent amount of non-engine thankfully...
A few things I want to point out is you could replace daigusto with another constellar tellarknight caduceus but I liked daigusto better most of the time to draw or to send key cards back into the extra deck. Furthermore, while the main issue with imperm is lack of space in backrow (thus causing me to opt for 3 copies of veiler).
All in all, however, this deck feels nice to play and can play through more than one handtrap with decent hands :D.
I'LL BE BACK NEXT MONTH TO PRESENT RYZEAL TELLARKNIGHTS BE PREPARED.
Replays
i wish i could :(