Notes & Combos
With this deck I wanted to mitigate the impact of maxxc and droll as much as possible as even without a lot of the popular engines like lithosagym, scrap, and thunder dragons the endboard is usually enough to stop anything.
Extra notes on the deck and specific cards
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Drawing driver can sometimes come up as you can fuse with it into gigantazowler
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Solda will completely destroy kashtira as they are unable to activate any of their kashtira cards and even if they get past that UCT can flip them facedown
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If you get dimension shiftered summon ovi banish rex make dolkka/bagooska and hope that it is enough to stop robina/fenrir
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If you resolve gamma on your first turn you almost always win as you can synchro into psy-frame omega to rip another handtrap or combo piece from their hand
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Flex spots in the extra deck are: Omega, Dugares, I:P, Apollousa, Chengying, and Gigantazowler. Alternative options for these include Knightmare Unicorn, Accesscode, extra copies of dolkka/laggia, borreload savage.
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Now the big one, 'Why aren't you playing lost world?': Well since snake eye is so popular they can just linkuriboh away the token giving them a free body. Another reason I didnt play it was because lost world on its own doesnt get you full combo and at this point the deck is already fairly consistent.
Endboard I usually default to is UCT, baronne, solda, elf, and sometimes dolkka/laggia



































