Gem-Knights

Win Streaks from on February 8th, 2023
cp-ur 420 + cp-sr 660
40 cards

Notes & Combos

There are often people asking about a non FTK variant of the deck in the Gem-Knight channel wich got me curious as how that would play out.

Just went with what you'd play normally in the Main anyway instead of going for Seeker/Analyzer so the deck doesn't just devolve into diet Adamancipators, cut LAO tho just because i didn't wanna go -4 for something that doesn't win me the game anymore.

The end board aimed for is Nat Beast + Baronne + 2/3 Mat Apo + I:P + Block. Sadly the things you need to get to your nigh infinite resources take up so much ED space that it didn't seem feasible to go for a better board. You could easily make another Rank 8 XYZ/Link 3/4 with the cards you have instead of just making I:P but all those options kinda suck except Hope Harbinger, who you don't really need if you have Nat Beast anyway, or possibly Verte + DPE, wich is just more bricks in the main for almost the same payoff.

While imo this deck is quite a lot worse than the ftk variant there are some positives:

  1. People holding interaction for your burn fusions just for you to drop Apo/Baronne and them being screwed completely is funny.
  2. If your opponent opens every handtrap under the sun you can reasonably still make some form of interaction instead of just burning them for a bit.
  3. Hands that wouldn't FTK still do something.
  4. You get to fish for the most cursed lines humanly imaginable to fe. revive Researcher with Cross Sheep so you can make both synchros.

The downsides however would be:

  1. Maxx-C is pretty much a auto loss because it actually matters that you give your opponent 700 draws if you don't kill them.
  2. You can just lose even with full combo if your opponent opens cards like Droplet.
  3. If you have full combo you would have had FTK too so you are just making it harder for yourself for no reason.
  4. You still sometimes just die to like an Ash on Scorpio so in reality you aren't that much more resilient to handtraps.

[5 Winstreak in D5]

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