Notes & Combos
I thought Lab had power crept Eldlich, but I pulled the alt art Lord in the free pack they gave away for the anniversary. I built this based on the YouTuber g07h4xf00's Lab deck, just swapping out the lab engine for the trap engine and replacing a few of the normal traps that are better for Lab with sphere mode and summon limit. Summon limit is a killer going 1st, but not that useful going 2nd. The reverse is true for sphere mode, so hopefully that evens them out. Sphere mode is also a level 10, which makes great synergy with the lords to go into the rail cannons if they don't manage to link it away in time.
Iron wall and the virus are tech options to search off of lord, the wall is for dealing with runick and the virus is for dealing with sprite, both are knockout awesome cards in the right situation.
Honestly I am surprised how little I am seeing backrow removal, if you see more you can replace the aura with judgement. But honestly it's awesome going 1st or 2nd, you pair a torrential or a killer floodgate with aura or solemn strike and you break the vast majority of boards out there. T
The extra deck is mostly optional, just need targets for Dogmatica punishment and link 1 cards to send your trap monsters to the grave. You banish them off extrav anyways. The rail cannons are a way to otk if you have 2 copies of eldlich/lord/sphere mode. The wind charmer is kinda funny, you make imduk and then link into her, great for stealing a baronne.
I don't understand the people who run 3 pot of extrav, the odds of you drawing 2 is way too high in a best of 1, and too many decks run ash anyways for you to want to depend on them. You never special summon on your own turn until you're deep into the duel, pot of duality is the most free consistency boost in the world for this deck.





























