Notes & Combos
This decks win rate when I did not get Drolled or Maxx "C"'d was well in excess of 80%. Unfortunately, I got extremely unlucky.
While the Libromancer engine is very small, it adds two extremely strong pushes in E-tele and Fire, which regularly came up as ways to force through the Mitsu or the Magistus parts of the deck. It also takes the deck's ceiling from "high" to "unbeatable" if your combo resolves. If your opponent fails to stop you completely, you're ending on at minimum the two traps, a draw two, Murakumo, I:P for S:P, and infinite followup through Agent + Prayers.
As with all combo slop piles with a million engine requirements, you gotta learn to roll with the hand the deck gives you. Sometimes a hand looks really terrible but the pieces can work together to give you more pushes than you'd think. The list isn't super linear in that sense.
The last benefit of this build is that people have no clue what to stop. A lot of the times when playing into a board, my opponent would just throw interaction at my Magistus engine just for me to go Fire reveal a Mitsu and suddenly have multiple extra pushes.
Night Sword isn't strictly speaking necessary, but there were a few times I would've missed him.
Replays
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