Mekk-Knights

Win Streaks from on April 27th, 2023
cp-ur 990 + cp-sr 390
46 cards

Notes & Combos

Post banlist from the top 8 list. Mekk-knights inherently don't typically win games unless you open everything, and it's even worse now due to the shufflers. Tearlaments themselves aren't even a bad matchup.. there are EXTREMELY few duels I think to myself "Oh, I lost because of Tearlaments" It's always because Mudora/Keldo prevent you from extending. Both engines can play completely independent of eachother, and even together as there are no restrictions except for Memory.

I originally played this deck out of pure copium because I wanted to find some way to play Mekk-Knights without outright losing to shufflers and this is 1 of the two lists I've fallen on, the other being Tenyi Mekk (it works, just believe)

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Replays

D: 743-762-150 | top down. All of the D1 replays are vs Tearlaments, except vs Nadz exosister. Of the D1 replays recommend the top one, nadz, and grimy waifu

  • Going 2nd vs Floodgate Runick. I'm on Swoswo Mekk. Showing some synergy between the two engines
  • Going 1st vs pure Spright. Swoswo Mekk again, once again just showing some lines from a concept I had
  • Going 2nd vs Branded Pile. Swoswo Mekk (I like this ver if you couldn't tell. Loooooots of cool lines you can do with both engines at the same time. This is probably also the coolest replay)