Notes & Combos
== A Blind Second Deck ==
- First things first. This is by no means a "Good Deck", it needs more Support from Konami to be on par with the other Decks.
- "Kashtira Birth" and "Kashtira Unicorn" are here to help with the "Recovery" part that Toons Lack and to help your Lv 7 Monsters, mostly "Toon Dark Magician" and the 50-50 chance "Toon Barrel Dragon", to get to the field more efficiently for more plays with their Utility and/or Xyz plays.
- Along with the usual Gimmicks and Tricks Toons provide, that are never enough to finish the game, "Mahaama the Fairy Dragon", "Shadow Toon" and "Toon Rollback" help deal the last bit of Damage to close the game.
- "Triple Tactics Thrust" and "Triple Tactics Talent" help you deal with Problems your Searchable cards cannot deal with (Being Untargetable or Too Big of a Board). In other words to help you search for the missing piece you need to take control of the game.
- A nice trick with 2 level 7 monsters is to go for xyz plays mostly "Mecha Phantom Beast Dracossack" for a a pop and then into "S:P Little Knight" for a banish. Beware of "Nibiru, the Primal Beign" if you go for that play.
- Lastly 4 Kashtira Monsters deal between 8900-10200 without the field spell. While the 3 weakest Kashtiras with "Pressured Planet Wraitsoth" deal 7300, then you can xyz into "Red-Eyes Flare Metal Dragon" for the last bit of Burn damage.
Hope this was helpful and insightful enough to help you pilot this Deck.
'Till Next Time!!
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