Notes & Combos
Deck is pretty standard - tried many different ratios, but this is the one that felt the best.
Cuttable cards - multiplication, double alembertian, 2nd copy of addition & subtraction, eXceed, Crystal Heart, V-lan Masq package. The rest felt pretty mandatory to me.
Multiplication - Ran it for extra OTK with terahertz, felt nice to have that option and came up very often (can also be sent to double I:P's atk, never came up)
2x Albert - In some states where you know your opponent has interaction and you have an extender, you can make another albert with diameter for an omni to safely make your endboard. I liked it, but not necessary.
add/sub/exceed - Extenders are nice to help play through HTs (and there are a LOT of them rn). Was struggling with consistency a bit and bricked too much for my liking. Threw in 2 additions/subtractions instead of 1 each to brick less. Exceed feels great to have in hand as insurance. If albert gets negated you still have full combo with any extender in hand since terahertz can dump diameter (1 extender ends on terahertz, 2 ends on terahertz + masq). Similarly, 1 extender plays around imperm, as you can make ling before albert & keep him there.
Crystal Heart - The card's alright. Doesn't come up that much, but when it does it feels good. Usually used for corner cases where you've used up most of your resources but the opponent has nothing. The most replaceable card imo.
V-lan package - this makes the ED really tight; there are some other ways to strengthen the endboard (like the heatsoul + conflict line), but V-lan is a 1 card combo and feels more flexible. Surprisingly, terahertz + superfac alone doesn't feel like enough sometimes; SE is very resilient to interruptions. Liked the package a lot.
Tips - If you have a way to access albert through diameter, go through that instead of searching your regular starters. An omni on your turn is incredibly useful for dealing with handtraps.
If you have gamma, try to bait maxx c with circular activation first.
Try to predict what handtraps the opponent has through their response timings. Full board is essentially game - it's worth wasting a few resources to ensure it. The deck has no grindgame capabilities anyways.
The deck struggles against floodgate and GY hate. S:p helps with this a lot - any monster + meowmine makes S:P
Deck feels solid overall, just somewhat sacky. Circular did nothing wrong, unban him in the tcg
Replays
ID: 789-867-549 - Don't have any crazy replays, forgot to save the good ones




































