Radiant Typhoon

Rating Duels - 1550.5 from dc07 on May 25th, 2026
cp-ur 930 + cp-sr 420
42 cards

Notes & Combos

After playing a lot of Millennium Exodia last season, I decided to move away from the deck for now. I was getting tired of opening Exodia pieces and having almost no chance going second, while Fiendsmith felt like it was doing most of the work anyway.

I wanted to focus more on the strengths of Fiendsmith while removing some of Millennium’s weaknesses, so I ended up building this Radiant Typhoon / Fiendsmith version instead.

I was inspired by a mix of R.T / Yummy made by Kap and wanted to experiment with the R.T engine using something I was already familiar with. I couldn’t find many recent builds with this approach, but I did find a somewhat similar idea from MennaGL, although his version seemed more focused on Fiendsmith control:

https://www.youtube.com/watch?v=mQ0BWdB_rY4

Compared to pure R.T, this version is probably weaker because it doesn’t have the same strong lines into Maxx “C” / Fuwalos. I mainly made it because it felt more comfortable for pushing M1 since I’ve played Fiendsmith much longer.

One of the things I immediately liked was how much less frustrating the hands felt compared to Millennium. There were games I won purely because the R.T engine let me access Super Polymerization / Droplet at the right moment.

Going first, depending on your hand and whether your opponent has htraps, you can end on up to 7 interruptions.

Stronger hands can end on: • S:P (disruption) • Varuroon (monster negate) • Caesar x2 (special summon negates) • Desirae (field omni negate) • MST x1/x2 (field omni negate)

A lot of the extra deck and combo lines are still similar to Millennium Fiendsmith combos. That’s also why there is still an M7 in the extra deck, since it can help create 2-3 interaction setups with Desirae + Caesar + S:P.

The deck struggles into Fuwalos / Maxx “C”, but if you recognize it early you can pivot into a smaller R.T board through Krosea instead. The WIND lock can feel awkward sometimes, so it becomes more about evaluating if committing into the lock is worth it or not.

I tried versions with full R.T package (3x Krosea) + Fonix + Meghala, but the WIND lock and consistency became too detrimental sometimes, so I eventually cut them.

Normally the deck prefers starting with R.T cards, so you often search during draw phase to play around Droll. If you get Drolled during Main Phase, you usually still have one more search available through the quick-play spells.

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Replays

The idea is that the deck looks like normal R.T at first, and only later pivots into Fiendsmith instead of revealing it immediately like most variants do. Sanct is mostly there as discard fodder for Vision / Super Poly.

This is the best version I could come up with for now, although I still don’t think the deck is fully optimized yet. I still believe there’s potential in the mix and hope more people keep experimenting with different ratios and variants.

Replays ID: 847-721-912