Notes & Combos
Not playing the game as much as I was in my earlier submissions. I think I couldn't articulate as well on why I'm having an easier time progressing without noroi on IRC or discord chat until I really started thinking about it.
Without being too wordy people were correct to tell me Noroi IS one of the most powerful normal summons in this variant, immediately needing a response to not get swarmed and hit with the psuedo-ftks that you make with this deck.
Instead of going further in that direction this has pivoted heavier into Crystron which when combined with K9 still gives you 7-8 good normal summons over the usual 8-9 that also play better with some of the stronger nonengine in this format such as droplet or impulse. This is further complimented by hard opening more paths to BE in the Crystron engine and extend further into it without having to bridge.
With maxx C down to 1 Prasiortle gives another option to play around fuwa and is a way to break case for k9 to get forced release at the end of your combo, you put it in atk position and make cydra infinity to absorb it prior to using the effect and locking yourself.
2 Ripper is for states in where you need to unstick your sulfador. First detach is usually jokul for lantern to revive, so as you continue to combo you make a 2nd ripper, and link off the first ripper into SP. A lot of the extra deck is still up in the air, when I was playing noroi I was able to consistently durendal lock, so I might experiment with it again.
ID is 055-267-853, I'll see what I can do about replays but I think Lucas Sacco and King Halo's videos provide a solid framework for this so I'll link both.





































