Notes & Combos
Really love Izuna as a hand trap, giving Yummy that turn 0 presence that it could lack when you’re breaking boards. Most of the time you’ll have to pair it with another hand trap, but if this deck is good at something, it’s drawing 2 or more non-engine cards.
Testing Camellia over Efl because sometimes you just need that extra push that 2 random bodies can give you, so the endboard most of the time would be Herald, one Yummy Synchro on field, S:P in the Extra Monster Zone, and sometimes one extra Yummy name on field.
Against Kewl Tune, just pop the first monster that could threaten RS, book their Normal Summon of Cue, and S:P alone should check any attempt of them using Kewl Tune Synchro with their monster already on field.




































