Notes & Combos
Lilith is a great normal summon for the Deck due to her versatility. She helps to dodge Impermanence/Veiler on Diabellestar/Mu Rcielago, reducing the cards that could potentially stop the turn. She could also be a lacking piece of the combo like a Sinful Spoil trap, Determination or a tribute fodder for Deception. And when the combo goes fully uninterrupted, she could simply set a Dominus Impulse or Impermanence, or be a material for a Chaos Angel. Though Lilith gives a strong turn 1, it trades for good going second cards like Lava Golem or Reasoning (as she is a blocker), which forces this version to rely on handtraps. Trap cards Like Impulse and Impermanence are ideal due to the sinergy with Lilith and Vengeance's trap requirements. However, they must be used very carefully to give a real chance to win going second. Actually, one of the main flaws of this version might be that one handtrap is often not enough to stop meta decks, and even two of them must be used in critical choke points to be effective. After that, the Deck got to work with 4 or less cards, which is rough for a two card combo Deck, specially if the opponent has their own handtraps. In that regard, Lilith helps a bit, but not against handtraps like Ash, Belle or Impulse, which are common in this meta. Red reboot and Retaliating C are also devastating. The playstyle of this version is completely different than milling versions. Micro decisions are very important here as the resources are more limited (not graveyard based at all). Also, the timing of the interruptions must be very clean. Not activating the correct disruption or adding certain card might cost you more duels than usual, but when you make the right decisions, the Deck is very efficient. In conclusion, this handtrap Azamina feat. Lilith list might not be the best version, but it rewards with quick wins to those who have a thoughtful playstyle.
Replays
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