Notes & Combos
I think this build has a lot of benefits compared to the branded variant. It is better into hand traps, has a stronger board, and doesn't need any of the resonator traps that are bad to draw. I also don't feel like it is any worse going 2nd. It still plays a high hand trap count and Regina's turn 0 plays feel impactful and won me a decent amount of games. Impulse is fine to play. You don't need Baronne going 2nd. When starting with elfnote under impulse you just make seraphim and then continue with the normal resonator plays.








































