Notes & Combos
Fun deck. Some notes: It doesn't die to lancea for 90% of your hands. It's considerably weaker to charmies than other cyberse slop decks, but the boards that it makes are very unbreakable. It also has a fair bit of resilience to handtraps. OTK potential is not great since we're not playing tera, there's otk lines but they require a lot of summons, which is not ideal in a game where you get maxx c'd, be very careful of circular restriction if you're going 2nd.
Why 2 pikari? I originally was playing 3 but I cut one to add a cynet, since cynet can be either pikari or achi or circular. Having a lot of normal summons in your hand before you can get your ailand (if you can get it all) is one of the ways you can lose games. Add more pikari/cynet if you find consistency is bad.
I hate playing artifact lancea, I'd rather play something that works on all matchups. Talent seems good, especially as a plan B if you get hit by C in the main phase.
I will try to hit master 1 with a list that doesn't include circular, I think there's a lot of potential there and not a lot of people have tried it.
Replays
554-881-390 The replays with the ignister cards. Some nonengine cards might be different since I edited the deck a lot ^^