Mathmech

Master V from RubenVGC on September 6th, 2023
cp-ur 750 + cp-sr 360
40 cards

Notes & Combos

Another Master V with good ol' Mechs!

I was climbing with this deck consistently despite not playing much, and then in Diamond III I took out 1 Pitknight and 1 Laplacian for Crystal Heart and Link Spider, which are really strong in this new format.

So why those 2 cards now?

Nibiru is now top meta again, it does very well vs many currently strong decks (even vs Naturia). After losing to it many times, I decided to replace the 2nd Laplacian (made for handrip on 1st turn, which loses to the rock and was a winmore) with those 2 guys. They appearently don't work until you realize Link Spider is an EARTH Link Monster that can be revived with Crystal Heart to climb into Transcode, which then revives your tributed Update Jammer/Heatsoul. You basically just summon Link Spider with the token and then use an extender to go into Crystal Heart. Keep in mind that without the 2nd Laplacian and Pitknight spamming extenders on the 1st turn is useless. Heatsoul pass is completely fine. Keep them for the next turn or, if the opponent uses Nibiru, make Crystal Heart to go into Transcode-Heatsoul or splash mage if the opponent used it earlier. Going 2nd this is more consistent, because you search Equation off Circular, and you can even Accesscode-OTK your opponent throught Nibiru.

After having said "Nibiru" 100 times, how's the deck in general?

This version is more optimized. I cut Druiswurm because it was useless. The handtrap ratios are good, it is unlikely that you'll get 2 with the same name in your starting hand. I kept Nabla because it's needed when your circular gets ashed to access diameter. You search it with wicckid. It's also good for certain lines where you can keep sigma in the GY and not banish it, which is very important for follow-up. I don't play Crossout and CBTG because you lose to Maxx "c" anyway. The deck can already play through handtraps, and if I have to pray to draw them vs Maxx "C" I prefer to run better cards and pray to draw Ash.

I also don't play Fenrir because it conflicts with Transcode, and that's already a good reason.

How can this deck be improved?

There aren't really flex spots. Every card in this deck was useful and came up during my climb. Even the mono TTT was goated. The tons of handtraps are necessary, they synergize with Small World. Terahertz is mid until we get Desavewurm and as you can see there's not much space in the Extra Deck. I think this is the most fitting list for me. Master 1 I'm coming!

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Replays

Master Duel ID: 071-459-729

The last Diamond I rank-up match is an OTK through Nibiru, and it shows the power of Spider. There are also some other interesting games, and some of them are with Sprights which I like too. I hope they can help you learn something about the deck!